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10 Commits
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2024d53e48
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2024d53e48 | |||
17cfae9c54 | |||
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9c7212cae0 | ||
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e989b69340 | ||
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ef83b74a3c | ||
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525a00e6e2 | ||
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22ec7de16c | ||
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7f459aa5b8 | ||
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ea1b78b9b2 | ||
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14cd5e61bb |
2
Makefile
2
Makefile
@ -2,7 +2,7 @@ VERSION = 1.3.1
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CC ?= gcc
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CFLAGS ?= -g
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CFLAGS += -W -Wall -pedantic -ansi -std=c99 -DVERSION=\"$(VERSION)\" -fcommon
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CFLAGS += -W -Wall -pedantic -ansi -std=c99 -DVERSION=\"$(VERSION)\"
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# The Ncurses library with wide character support is available as "lncurses"
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# under macOS.
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14
src/cursor.c
14
src/cursor.c
@ -50,25 +50,25 @@ void cursor_move(struct cursor *cursor, enum movement movement) {
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if (cursor->y == CURSOR_BEGIN_Y) {
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switch (cursor->x - 3) {
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case MANEUVRE_0_BEGIN_X:
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cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[0]);
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cursor->y = 6 + deck->maneuvre[0]->card->frame->begin_y;
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break;
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case MANEUVRE_1_BEGIN_X:
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cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[1]);
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cursor->y = 6 + deck->maneuvre[1]->card->frame->begin_y;
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break;
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case MANEUVRE_2_BEGIN_X:
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cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[2]);
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cursor->y = 6 + deck->maneuvre[2]->card->frame->begin_y;
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break;
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case MANEUVRE_3_BEGIN_X:
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cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[3]);
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cursor->y = 6 + deck->maneuvre[3]->card->frame->begin_y;
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break;
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case MANEUVRE_4_BEGIN_X:
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cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[4]);
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cursor->y = 6 + deck->maneuvre[4]->card->frame->begin_y;
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break;
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case MANEUVRE_5_BEGIN_X:
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cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[5]);
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cursor->y = 6 + deck->maneuvre[5]->card->frame->begin_y;
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break;
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case MANEUVRE_6_BEGIN_X:
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cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[6]);
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cursor->y = 6 + deck->maneuvre[6]->card->frame->begin_y;
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break;
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}
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}
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45
src/game.c
45
src/game.c
@ -141,7 +141,16 @@ void move_block(struct stack **origin, struct stack **destination,
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if (stack_length(*destination) > 1) {
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cursor->y += block_size;
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}
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stack_free(tmp);
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}
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void expose_top(struct stack **origin)
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{
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struct card *top;
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if((top = stack_pop(origin)))
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{
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card_expose(top);
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stack_push(origin, top);
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}
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}
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static void fill_deck(struct deck *deck) {
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@ -191,7 +200,7 @@ static void deal_cards(struct deck *deck) {
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}
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void game_init(struct game *game, int passes_through_deck,
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int four_color_deck) {
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int four_color_deck, int auto_win_disable) {
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cursor_malloc(&cursor);
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cursor_init(cursor);
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deck_malloc(&deck);
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@ -211,6 +220,7 @@ void game_init(struct game *game, int passes_through_deck,
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}
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game->four_color_deck = four_color_deck;
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game->auto_win_disable = auto_win_disable;
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fill_deck(deck);
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shuffle_deck(deck);
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@ -227,20 +237,27 @@ void game_end() {
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deck_free(deck);
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}
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bool game_won() {
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// If any card in the maneuvre stacks is covered, game is not won.
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for (int i = 0; i < MANEUVRE_STACKS_NUMBER; i++) {
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for (struct stack *j = deck->maneuvre[i]; j != NULL; j = j->next) {
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if (j->card->face == COVERED) {
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return (false);
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bool game_won(int auto_win_disable) {
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if (auto_win_disable) {
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return(stack_length(deck->foundation[0]) == 13 &&
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stack_length(deck->foundation[1]) == 13 &&
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stack_length(deck->foundation[2]) == 13 &&
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stack_length(deck->foundation[3]) == 13);
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} else {
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// If any card in the maneuvre stacks is covered, game is not won.
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for (int i = 0; i < MANEUVRE_STACKS_NUMBER; i++) {
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for (struct stack *j = deck->maneuvre[i]; j != NULL; j = j->next) {
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if (j->card->face == COVERED) {
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return (false);
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}
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}
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}
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}
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// If the stock pile or the waste pile aren't empty, game is not won.
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if (!stack_empty(deck->stock) || !stack_empty(deck->waste_pile)) {
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return (false);
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}
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// If the stock pile or the waste pile aren't empty, game is not won.
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if (!stack_empty(deck->stock) || !stack_empty(deck->waste_pile)) {
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return (false);
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}
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return (true);
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return (true);
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}
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}
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@ -33,6 +33,7 @@
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struct game {
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int passes_through_deck_left;
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int four_color_deck;
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int auto_win_disable;
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};
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extern struct deck *deck;
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@ -43,7 +44,8 @@ bool stock_stack(struct stack *);
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bool valid_move(struct stack *, struct stack *);
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void move_card(struct stack **, struct stack **);
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void move_block(struct stack **, struct stack **, int);
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void game_init(struct game *, int, int);
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void expose_top(struct stack **);
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void game_init(struct game *, int, int, int);
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bool game_won();
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void game_end();
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@ -66,6 +66,7 @@ static void handle_card_movement(struct cursor *cursor) {
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for (;;) {
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if ((key = getch()) == 'q' || key == 'Q') {
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endwin();
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game_end();
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exit(0);
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}
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if (term_size_ok()) {
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@ -157,6 +158,7 @@ static void handle_card_movement(struct cursor *cursor) {
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;
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if (valid_move(block, *destination)) {
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move_block(origin, destination, _marked_cards_count);
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expose_top(origin);
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}
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} else {
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if (valid_move(*origin, *destination)) {
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@ -164,6 +166,7 @@ static void handle_card_movement(struct cursor *cursor) {
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cursor->y++;
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}
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move_card(origin, destination);
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expose_top(origin);
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}
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}
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draw_stack(*origin);
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@ -26,12 +26,14 @@ int main(int argc, char *argv[]) {
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int passes_through_deck = 3;
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static int four_color_deck;
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static int no_background_color;
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static int auto_win_disable;
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static const struct option options[] = {
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{"help", no_argument, NULL, 'h'},
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{"version", no_argument, NULL, 'v'},
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{"passes", required_argument, NULL, 'p'},
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{"four-color-deck", no_argument, &four_color_deck, 1},
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{"no-background-color", no_argument, &no_background_color, 1},
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{"auto-win-disable", no_argument, &auto_win_disable, 1},
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{0, 0, 0, 0}};
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program_name = basename(argv[0]);
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@ -108,7 +110,7 @@ int main(int argc, char *argv[]) {
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if (key == KEY_SPACEBAR) {
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clear();
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refresh();
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game_init(&game, passes_through_deck, four_color_deck);
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game_init(&game, passes_through_deck, four_color_deck, auto_win_disable);
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break;
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}
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} else if (key == KEY_RESIZE) {
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@ -120,7 +122,7 @@ int main(int argc, char *argv[]) {
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do {
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keyboard_event(getch());
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} while (!game_won());
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} while (!game_won(game.auto_win_disable));
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endwin();
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game_end();
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@ -132,10 +134,10 @@ int main(int argc, char *argv[]) {
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void draw_greeting() {
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mvprintw(8, 26, "Welcome to tty-solitaire.");
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mvprintw(10, 21, "Move with the arrow keys or <hjkl>.");
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mvprintw(11, 18, "Use the space bar to select and place cards.");
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mvprintw(12, 13, "After selecting a card you can use <m> to select more");
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mvprintw(13, 13, "and <n> to select less. Press <Shift+M> to select all.");
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mvprintw(15, 19, "Press the space bar to play or q to quit.");
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mvprintw(12, 18, "Use the space bar to select and place cards.");
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mvprintw(14, 13, "After selecting a card you can use <m> to select more");
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mvprintw(15, 12, "and <n> to select fewer. Press <Shift+M> to select all.");
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mvprintw(17, 19, "Press the space bar to play or q to quit.");
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}
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void usage(const char *program_name) {
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@ -148,6 +150,8 @@ void usage(const char *program_name) {
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"(default: false)\n");
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printf(" --no-background-color Don't draw background color "
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"(default: false)\n");
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printf(" --auto-win-disable Disable auto-winning the game "
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"(default: false)\n");
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}
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void version() { printf("%s\n", VERSION); }
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