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10 Commits

Author SHA1 Message Date
2024d53e48 Merge remote-tracking branch 'AZMCODE/tty-solitaire/auto-win-disable' 2024-11-26 22:25:01 +01:00
17cfae9c54 Merge remote-tracking branch 'DolphyWind/tty-solitaire/auto_uncover_top' 2024-11-26 22:22:43 +01:00
Murilo Pereira
9c7212cae0
Merge pull request #68 from lrprince/maneuvre-drawing-bugfix
Fix drawing bug on maneuvre stacks
2024-09-23 01:00:44 +02:00
Larry Prince
e989b69340 Fix drawing bug on maneuvre stacks
Instead of using stack_length, base the cursor Y position on the
location of the first card in the stack.

To reproduce:
[space] to start game
[down] to move to first maneuvre stack
[space] to select card
[up] move up
[down] move back down to selected card. Cursor is one line too high
[space] deselect card
[space] select card.

The bottom center of the card is drawn with the background color.
2024-09-21 10:03:45 -07:00
Murilo Pereira
ef83b74a3c Fix twelve-year-old misspelling 2023-03-16 15:42:35 +01:00
Murilo Pereira
525a00e6e2
Merge pull request #67 from DolphyWind/memory_leak_fix
Memory gets freed when you quit after you select a card
2023-02-10 13:11:38 +01:00
DolphyWind
22ec7de16c Memory gets freed when you quit after you select a card 2023-02-10 13:56:27 +03:00
DolphyWind
7f459aa5b8 Automatically expose the top card on a maneuvre after a move 2023-01-11 00:17:39 +03:00
AZMCode
ea1b78b9b2 Add a command line flag to disable auto-win behavior 2022-09-05 10:28:48 -04:00
Murilo Pereira
14cd5e61bb Drop GCC -fcommon so that the new default -fno-common is used
Thanks to @greno4ka for the tip in
 https://github.com/mpereira/tty-solitaire/pull/58
2021-11-03 13:56:31 +01:00
6 changed files with 55 additions and 29 deletions

View File

@ -2,7 +2,7 @@ VERSION = 1.3.1
CC ?= gcc
CFLAGS ?= -g
CFLAGS += -W -Wall -pedantic -ansi -std=c99 -DVERSION=\"$(VERSION)\" -fcommon
CFLAGS += -W -Wall -pedantic -ansi -std=c99 -DVERSION=\"$(VERSION)\"
# The Ncurses library with wide character support is available as "lncurses"
# under macOS.

View File

@ -50,25 +50,25 @@ void cursor_move(struct cursor *cursor, enum movement movement) {
if (cursor->y == CURSOR_BEGIN_Y) {
switch (cursor->x - 3) {
case MANEUVRE_0_BEGIN_X:
cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[0]);
cursor->y = 6 + deck->maneuvre[0]->card->frame->begin_y;
break;
case MANEUVRE_1_BEGIN_X:
cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[1]);
cursor->y = 6 + deck->maneuvre[1]->card->frame->begin_y;
break;
case MANEUVRE_2_BEGIN_X:
cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[2]);
cursor->y = 6 + deck->maneuvre[2]->card->frame->begin_y;
break;
case MANEUVRE_3_BEGIN_X:
cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[3]);
cursor->y = 6 + deck->maneuvre[3]->card->frame->begin_y;
break;
case MANEUVRE_4_BEGIN_X:
cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[4]);
cursor->y = 6 + deck->maneuvre[4]->card->frame->begin_y;
break;
case MANEUVRE_5_BEGIN_X:
cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[5]);
cursor->y = 6 + deck->maneuvre[5]->card->frame->begin_y;
break;
case MANEUVRE_6_BEGIN_X:
cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[6]);
cursor->y = 6 + deck->maneuvre[6]->card->frame->begin_y;
break;
}
}

View File

@ -141,7 +141,16 @@ void move_block(struct stack **origin, struct stack **destination,
if (stack_length(*destination) > 1) {
cursor->y += block_size;
}
stack_free(tmp);
}
void expose_top(struct stack **origin)
{
struct card *top;
if((top = stack_pop(origin)))
{
card_expose(top);
stack_push(origin, top);
}
}
static void fill_deck(struct deck *deck) {
@ -191,7 +200,7 @@ static void deal_cards(struct deck *deck) {
}
void game_init(struct game *game, int passes_through_deck,
int four_color_deck) {
int four_color_deck, int auto_win_disable) {
cursor_malloc(&cursor);
cursor_init(cursor);
deck_malloc(&deck);
@ -211,6 +220,7 @@ void game_init(struct game *game, int passes_through_deck,
}
game->four_color_deck = four_color_deck;
game->auto_win_disable = auto_win_disable;
fill_deck(deck);
shuffle_deck(deck);
@ -227,20 +237,27 @@ void game_end() {
deck_free(deck);
}
bool game_won() {
// If any card in the maneuvre stacks is covered, game is not won.
for (int i = 0; i < MANEUVRE_STACKS_NUMBER; i++) {
for (struct stack *j = deck->maneuvre[i]; j != NULL; j = j->next) {
if (j->card->face == COVERED) {
return (false);
bool game_won(int auto_win_disable) {
if (auto_win_disable) {
return(stack_length(deck->foundation[0]) == 13 &&
stack_length(deck->foundation[1]) == 13 &&
stack_length(deck->foundation[2]) == 13 &&
stack_length(deck->foundation[3]) == 13);
} else {
// If any card in the maneuvre stacks is covered, game is not won.
for (int i = 0; i < MANEUVRE_STACKS_NUMBER; i++) {
for (struct stack *j = deck->maneuvre[i]; j != NULL; j = j->next) {
if (j->card->face == COVERED) {
return (false);
}
}
}
}
// If the stock pile or the waste pile aren't empty, game is not won.
if (!stack_empty(deck->stock) || !stack_empty(deck->waste_pile)) {
return (false);
}
// If the stock pile or the waste pile aren't empty, game is not won.
if (!stack_empty(deck->stock) || !stack_empty(deck->waste_pile)) {
return (false);
}
return (true);
return (true);
}
}

View File

@ -33,6 +33,7 @@
struct game {
int passes_through_deck_left;
int four_color_deck;
int auto_win_disable;
};
extern struct deck *deck;
@ -43,7 +44,8 @@ bool stock_stack(struct stack *);
bool valid_move(struct stack *, struct stack *);
void move_card(struct stack **, struct stack **);
void move_block(struct stack **, struct stack **, int);
void game_init(struct game *, int, int);
void expose_top(struct stack **);
void game_init(struct game *, int, int, int);
bool game_won();
void game_end();

View File

@ -66,6 +66,7 @@ static void handle_card_movement(struct cursor *cursor) {
for (;;) {
if ((key = getch()) == 'q' || key == 'Q') {
endwin();
game_end();
exit(0);
}
if (term_size_ok()) {
@ -157,6 +158,7 @@ static void handle_card_movement(struct cursor *cursor) {
;
if (valid_move(block, *destination)) {
move_block(origin, destination, _marked_cards_count);
expose_top(origin);
}
} else {
if (valid_move(*origin, *destination)) {
@ -164,6 +166,7 @@ static void handle_card_movement(struct cursor *cursor) {
cursor->y++;
}
move_card(origin, destination);
expose_top(origin);
}
}
draw_stack(*origin);

View File

@ -26,12 +26,14 @@ int main(int argc, char *argv[]) {
int passes_through_deck = 3;
static int four_color_deck;
static int no_background_color;
static int auto_win_disable;
static const struct option options[] = {
{"help", no_argument, NULL, 'h'},
{"version", no_argument, NULL, 'v'},
{"passes", required_argument, NULL, 'p'},
{"four-color-deck", no_argument, &four_color_deck, 1},
{"no-background-color", no_argument, &no_background_color, 1},
{"auto-win-disable", no_argument, &auto_win_disable, 1},
{0, 0, 0, 0}};
program_name = basename(argv[0]);
@ -108,7 +110,7 @@ int main(int argc, char *argv[]) {
if (key == KEY_SPACEBAR) {
clear();
refresh();
game_init(&game, passes_through_deck, four_color_deck);
game_init(&game, passes_through_deck, four_color_deck, auto_win_disable);
break;
}
} else if (key == KEY_RESIZE) {
@ -120,7 +122,7 @@ int main(int argc, char *argv[]) {
do {
keyboard_event(getch());
} while (!game_won());
} while (!game_won(game.auto_win_disable));
endwin();
game_end();
@ -132,10 +134,10 @@ int main(int argc, char *argv[]) {
void draw_greeting() {
mvprintw(8, 26, "Welcome to tty-solitaire.");
mvprintw(10, 21, "Move with the arrow keys or <hjkl>.");
mvprintw(11, 18, "Use the space bar to select and place cards.");
mvprintw(12, 13, "After selecting a card you can use <m> to select more");
mvprintw(13, 13, "and <n> to select less. Press <Shift+M> to select all.");
mvprintw(15, 19, "Press the space bar to play or q to quit.");
mvprintw(12, 18, "Use the space bar to select and place cards.");
mvprintw(14, 13, "After selecting a card you can use <m> to select more");
mvprintw(15, 12, "and <n> to select fewer. Press <Shift+M> to select all.");
mvprintw(17, 19, "Press the space bar to play or q to quit.");
}
void usage(const char *program_name) {
@ -148,6 +150,8 @@ void usage(const char *program_name) {
"(default: false)\n");
printf(" --no-background-color Don't draw background color "
"(default: false)\n");
printf(" --auto-win-disable Disable auto-winning the game "
"(default: false)\n");
}
void version() { printf("%s\n", VERSION); }