Merge remote-tracking branch 'AZMCODE/tty-solitaire/auto-win-disable'
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commit
2024d53e48
34
src/game.c
34
src/game.c
@ -200,7 +200,7 @@ static void deal_cards(struct deck *deck) {
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}
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void game_init(struct game *game, int passes_through_deck,
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int four_color_deck) {
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int four_color_deck, int auto_win_disable) {
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cursor_malloc(&cursor);
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cursor_init(cursor);
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deck_malloc(&deck);
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@ -220,6 +220,7 @@ void game_init(struct game *game, int passes_through_deck,
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}
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game->four_color_deck = four_color_deck;
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game->auto_win_disable = auto_win_disable;
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fill_deck(deck);
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shuffle_deck(deck);
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@ -236,20 +237,27 @@ void game_end() {
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deck_free(deck);
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}
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bool game_won() {
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// If any card in the maneuvre stacks is covered, game is not won.
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for (int i = 0; i < MANEUVRE_STACKS_NUMBER; i++) {
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for (struct stack *j = deck->maneuvre[i]; j != NULL; j = j->next) {
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if (j->card->face == COVERED) {
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return (false);
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bool game_won(int auto_win_disable) {
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if (auto_win_disable) {
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return(stack_length(deck->foundation[0]) == 13 &&
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stack_length(deck->foundation[1]) == 13 &&
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stack_length(deck->foundation[2]) == 13 &&
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stack_length(deck->foundation[3]) == 13);
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} else {
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// If any card in the maneuvre stacks is covered, game is not won.
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for (int i = 0; i < MANEUVRE_STACKS_NUMBER; i++) {
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for (struct stack *j = deck->maneuvre[i]; j != NULL; j = j->next) {
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if (j->card->face == COVERED) {
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return (false);
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}
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}
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}
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}
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// If the stock pile or the waste pile aren't empty, game is not won.
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if (!stack_empty(deck->stock) || !stack_empty(deck->waste_pile)) {
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return (false);
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}
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// If the stock pile or the waste pile aren't empty, game is not won.
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if (!stack_empty(deck->stock) || !stack_empty(deck->waste_pile)) {
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return (false);
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}
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return (true);
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return (true);
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}
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}
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@ -33,6 +33,7 @@
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struct game {
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int passes_through_deck_left;
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int four_color_deck;
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int auto_win_disable;
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};
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extern struct deck *deck;
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@ -44,7 +45,7 @@ bool valid_move(struct stack *, struct stack *);
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void move_card(struct stack **, struct stack **);
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void move_block(struct stack **, struct stack **, int);
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void expose_top(struct stack **);
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void game_init(struct game *, int, int);
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void game_init(struct game *, int, int, int);
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bool game_won();
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void game_end();
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@ -26,12 +26,14 @@ int main(int argc, char *argv[]) {
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int passes_through_deck = 3;
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static int four_color_deck;
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static int no_background_color;
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static int auto_win_disable;
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static const struct option options[] = {
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{"help", no_argument, NULL, 'h'},
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{"version", no_argument, NULL, 'v'},
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{"passes", required_argument, NULL, 'p'},
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{"four-color-deck", no_argument, &four_color_deck, 1},
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{"no-background-color", no_argument, &no_background_color, 1},
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{"auto-win-disable", no_argument, &auto_win_disable, 1},
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{0, 0, 0, 0}};
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program_name = basename(argv[0]);
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@ -108,7 +110,7 @@ int main(int argc, char *argv[]) {
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if (key == KEY_SPACEBAR) {
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clear();
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refresh();
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game_init(&game, passes_through_deck, four_color_deck);
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game_init(&game, passes_through_deck, four_color_deck, auto_win_disable);
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break;
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}
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} else if (key == KEY_RESIZE) {
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@ -120,7 +122,7 @@ int main(int argc, char *argv[]) {
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do {
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keyboard_event(getch());
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} while (!game_won());
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} while (!game_won(game.auto_win_disable));
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endwin();
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game_end();
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@ -148,6 +150,8 @@ void usage(const char *program_name) {
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"(default: false)\n");
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printf(" --no-background-color Don't draw background color "
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"(default: false)\n");
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printf(" --auto-win-disable Disable auto-winning the game "
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"(default: false)\n");
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}
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void version() { printf("%s\n", VERSION); }
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