Fix drawing bug on maneuvre stacks
Instead of using stack_length, base the cursor Y position on the location of the first card in the stack. To reproduce: [space] to start game [down] to move to first maneuvre stack [space] to select card [up] move up [down] move back down to selected card. Cursor is one line too high [space] deselect card [space] select card. The bottom center of the card is drawn with the background color.
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							| @ -50,25 +50,25 @@ void cursor_move(struct cursor *cursor, enum movement movement) { | ||||
|     if (cursor->y == CURSOR_BEGIN_Y) { | ||||
|       switch (cursor->x - 3) { | ||||
|       case MANEUVRE_0_BEGIN_X: | ||||
|         cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[0]); | ||||
|         cursor->y = 6 + deck->maneuvre[0]->card->frame->begin_y; | ||||
|         break; | ||||
|       case MANEUVRE_1_BEGIN_X: | ||||
|         cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[1]); | ||||
|         cursor->y = 6 + deck->maneuvre[1]->card->frame->begin_y; | ||||
|         break; | ||||
|       case MANEUVRE_2_BEGIN_X: | ||||
|         cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[2]); | ||||
|         cursor->y = 6 + deck->maneuvre[2]->card->frame->begin_y; | ||||
|         break; | ||||
|       case MANEUVRE_3_BEGIN_X: | ||||
|         cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[3]); | ||||
|         cursor->y = 6 + deck->maneuvre[3]->card->frame->begin_y; | ||||
|         break; | ||||
|       case MANEUVRE_4_BEGIN_X: | ||||
|         cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[4]); | ||||
|         cursor->y = 6 + deck->maneuvre[4]->card->frame->begin_y; | ||||
|         break; | ||||
|       case MANEUVRE_5_BEGIN_X: | ||||
|         cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[5]); | ||||
|         cursor->y = 6 + deck->maneuvre[5]->card->frame->begin_y; | ||||
|         break; | ||||
|       case MANEUVRE_6_BEGIN_X: | ||||
|         cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[6]); | ||||
|         cursor->y = 6 + deck->maneuvre[6]->card->frame->begin_y; | ||||
|         break; | ||||
|       } | ||||
|     } | ||||
|  | ||||
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