Murilo Pereira
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4802244efa
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Less mental retardation.
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2011-05-08 20:20:22 -03:00 |
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Murilo Pereira
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e7706dfa4b
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Implemented game#valid_move.
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2011-05-07 23:09:39 -03:00 |
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Murilo Pereira
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dcab55f853
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Finished putting stuff where they belong.
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2011-02-20 18:45:15 -03:00 |
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Murilo Pereira
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b1000cfb55
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Moving game logic to the game object.
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2011-02-16 22:27:00 -02:00 |
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Murilo Pereira
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8d1b2ca7b4
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Declaring local functions as static.
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2011-02-06 04:51:49 -02:00 |
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Murilo Pereira
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56ab3aedb1
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Constants are not used in the header.
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2011-02-06 04:06:54 -02:00 |
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Murilo Pereira
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5adba921f9
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Moving stack-related constants to the stack header file.
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2011-02-06 04:03:40 -02:00 |
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Murilo Pereira
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75d1e5f23b
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Pessimistic memory allocation.
* Added/removed headers as necessary
* Removed 'key_event' function from keyboard
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2011-02-06 03:45:58 -02:00 |
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Murilo Pereira
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dc6319ecf2
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This name makes more sense.
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2011-02-06 00:47:27 -02:00 |
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Murilo Pereira
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a8c98d4756
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Moving cursor declaration to the game file.
* Also moving some functions around.
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2011-02-06 00:47:27 -02:00 |
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Murilo Soares Pereira
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7b39ec5cc6
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Erasing stacks when empty. Also moved some event-related code to the keyboard object.
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2010-04-21 04:14:39 -03:00 |
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Murilo Soares Pereira
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87909b5075
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Passing cards from the stock to the waste pile.
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2010-04-20 14:11:16 -03:00 |
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Murilo Soares Pereira
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4c9336f944
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Created the cursor object, and it moves!
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2010-04-20 01:11:42 -03:00 |
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Murilo Soares Pereira
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a7bcc8e5a7
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Making room for cursor, DRY'ing up code.
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2010-04-19 21:58:31 -03:00 |
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Murilo Soares Pereira
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67f4775dc4
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Broke some functions into smaller pieces, added the initial keyboard interface.
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2010-04-13 01:07:06 -03:00 |
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Murilo Soares Pereira
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e65e4e2875
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Moved code into 'game' and 'util', removed unnecessary headers.
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2010-04-12 23:42:21 -03:00 |
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