Moving stack-related constants to the stack header file.
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22
lib/game.h
22
lib/game.h
@ -1,32 +1,12 @@
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#ifndef GAME_H
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#define GAME_H
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#include "stack.h"
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#include "deck.h"
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#include "cursor.h"
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#define NUMBER_OF_CARDS 52
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#define STOCK_STARTING_X 1
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#define STOCK_STARTING_Y 1
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#define WASTE_PILE_STARTING_X 9
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#define WASTE_PILE_STARTING_Y 1
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#define FOUNDATION_STARTING_Y 1
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#define FOUNDATION_0_STARTING_X 25
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#define FOUNDATION_1_STARTING_X 33
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#define FOUNDATION_2_STARTING_X 41
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#define FOUNDATION_3_STARTING_X 49
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#define MANEUVRE_STARTING_Y 9
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#define MANEUVRE_0_STARTING_X 1
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#define MANEUVRE_1_STARTING_X 9
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#define MANEUVRE_2_STARTING_X 17
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#define MANEUVRE_3_STARTING_X 25
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#define MANEUVRE_4_STARTING_X 33
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#define MANEUVRE_5_STARTING_X 41
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#define MANEUVRE_6_STARTING_X 49
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extern const char *program_name;
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struct deck *deck;
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struct cursor *cursor;
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@ -5,7 +5,6 @@
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#include <string.h>
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#include <errno.h>
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#include "stack.h"
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#include "game.h"
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void allocate_stack(struct stack **stack) {
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if (!(*stack = malloc(sizeof(**stack)))) {
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21
lib/stack.h
21
lib/stack.h
@ -5,6 +5,27 @@
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#define MANEUVRE_STACKS_STARTING_Y 7
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#define STOCK_STARTING_X 1
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#define STOCK_STARTING_Y 1
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#define WASTE_PILE_STARTING_X 9
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#define WASTE_PILE_STARTING_Y 1
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#define FOUNDATION_STARTING_Y 1
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#define FOUNDATION_0_STARTING_X 25
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#define FOUNDATION_1_STARTING_X 33
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#define FOUNDATION_2_STARTING_X 41
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#define FOUNDATION_3_STARTING_X 49
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#define MANEUVRE_STARTING_Y 9
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#define MANEUVRE_0_STARTING_X 1
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#define MANEUVRE_1_STARTING_X 9
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#define MANEUVRE_2_STARTING_X 17
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#define MANEUVRE_3_STARTING_X 25
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#define MANEUVRE_4_STARTING_X 33
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#define MANEUVRE_5_STARTING_X 41
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#define MANEUVRE_6_STARTING_X 49
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struct stack {
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struct card *card;
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struct stack *next;
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