55 lines
891 B
Go
55 lines
891 B
Go
package node
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type Argument struct {
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attributes map[string]interface{}
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position *Position
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expr Node
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variadic bool
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}
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func NewArgument(expression Node, variadic bool) Node {
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return &Argument{
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map[string]interface{}{
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"variadic": variadic,
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},
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nil,
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expression,
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variadic,
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}
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}
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func (n Argument) Attributes() map[string]interface{} {
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return n.attributes
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}
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func (n Argument) Attribute(key string) interface{} {
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return n.attributes[key]
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}
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func (n Argument) SetAttribute(key string, value interface{}) Node {
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n.attributes[key] = value
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return n
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}
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func (n Argument) Position() *Position {
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return n.position
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}
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func (n Argument) SetPosition(p *Position) Node {
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n.position = p
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return n
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}
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func (n Argument) Walk(v Visitor) {
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if v.EnterNode(n) == false {
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return
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}
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if n.expr != nil {
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vv := v.GetChildrenVisitor("expr")
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n.expr.Walk(vv)
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}
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v.LeaveNode(n)
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}
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