71 lines
1.4 KiB
Go
71 lines
1.4 KiB
Go
package expr
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import (
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"github.com/z7zmey/php-parser/freefloating"
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"github.com/z7zmey/php-parser/node"
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"github.com/z7zmey/php-parser/position"
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"github.com/z7zmey/php-parser/walker"
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)
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// ArrayItem node
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type ArrayItem struct {
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FreeFloating freefloating.Collection
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Position *position.Position
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Key node.Node
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Val node.Node
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Unpack bool
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}
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// NewArrayItem node constructor
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func NewArrayItem(Key node.Node, Val node.Node, Unpack bool) *ArrayItem {
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return &ArrayItem{
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FreeFloating: nil,
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Key: Key,
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Val: Val,
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Unpack: Unpack,
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}
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}
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// SetPosition sets node position
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func (n *ArrayItem) SetPosition(p *position.Position) {
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n.Position = p
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}
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// GetPosition returns node positions
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func (n *ArrayItem) GetPosition() *position.Position {
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return n.Position
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}
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func (n *ArrayItem) GetFreeFloating() *freefloating.Collection {
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return &n.FreeFloating
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}
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// Attributes returns node attributes as map
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func (n *ArrayItem) Attributes() map[string]interface{} {
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return map[string]interface{}{
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"Unpack": n.Unpack,
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}
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}
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// Walk traverses nodes
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// Walk is invoked recursively until v.EnterNode returns true
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func (n *ArrayItem) Walk(v walker.Visitor) {
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if v.EnterNode(n) == false {
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return
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}
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if n.Key != nil {
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v.EnterChildNode("Key", n)
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n.Key.Walk(v)
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v.LeaveChildNode("Key", n)
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}
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if n.Val != nil {
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v.EnterChildNode("Val", n)
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n.Val.Walk(v)
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v.LeaveChildNode("Val", n)
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}
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v.LeaveNode(n)
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}
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