81 lines
1.6 KiB
Go
81 lines
1.6 KiB
Go
package stmt
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import (
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"github.com/z7zmey/php-parser/freefloating"
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"github.com/z7zmey/php-parser/node"
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"github.com/z7zmey/php-parser/position"
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"github.com/z7zmey/php-parser/walker"
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)
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// Use node
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type Use struct {
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FreeFloating freefloating.Collection
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Position *position.Position
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UseType node.Node
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Use node.Node
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Alias node.Node
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}
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// NewUse node constructor
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func NewUse(UseType node.Node, use node.Node, Alias node.Node) *Use {
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return &Use{
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FreeFloating: nil,
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UseType: UseType,
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Use: use,
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Alias: Alias,
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}
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}
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// SetPosition sets node position
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func (n *Use) SetPosition(p *position.Position) {
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n.Position = p
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}
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// GetPosition returns node positions
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func (n *Use) GetPosition() *position.Position {
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return n.Position
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}
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func (n *Use) GetFreeFloating() *freefloating.Collection {
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return &n.FreeFloating
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}
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// Attributes returns node attributes as map
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func (n *Use) Attributes() map[string]interface{} {
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return nil
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}
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// SetUseType set use type and returns node
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func (n *Use) SetUseType(UseType node.Node) node.Node {
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n.UseType = UseType
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return n
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}
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// Walk traverses nodes
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// Walk is invoked recursively until v.EnterNode returns true
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func (n *Use) Walk(v walker.Visitor) {
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if v.EnterNode(n) == false {
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return
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}
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if n.UseType != nil {
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v.EnterChildNode("UseType", n)
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n.UseType.Walk(v)
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v.LeaveChildNode("UseType", n)
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}
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if n.Use != nil {
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v.EnterChildNode("Use", n)
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n.Use.Walk(v)
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v.LeaveChildNode("Use", n)
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}
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if n.Alias != nil {
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v.EnterChildNode("Alias", n)
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n.Alias.Walk(v)
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v.LeaveChildNode("Alias", n)
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}
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v.LeaveNode(n)
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}
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