60 lines
1.3 KiB
Go
60 lines
1.3 KiB
Go
package expr
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import (
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"github.com/z7zmey/php-parser/node"
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"github.com/z7zmey/php-parser/position"
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"github.com/z7zmey/php-parser/walker"
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)
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// ClassConstFetch node
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type ClassConstFetch struct {
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Position *position.Position
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Class node.Node
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ConstantName node.Node
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}
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// NewClassConstFetch node constructor
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func NewClassConstFetch(Class node.Node, ConstantName node.Node) *ClassConstFetch {
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return &ClassConstFetch{
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Class: Class,
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ConstantName: ConstantName,
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}
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}
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// SetPosition sets node position
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func (n *ClassConstFetch) SetPosition(p *position.Position) {
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n.Position = p
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}
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// GetPosition returns node positions
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func (n *ClassConstFetch) GetPosition() *position.Position {
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return n.Position
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}
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// Attributes returns node attributes as map
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func (n *ClassConstFetch) Attributes() map[string]interface{} {
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return nil
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}
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// Walk traverses nodes
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// Walk is invoked recursively until v.EnterNode returns true
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func (n *ClassConstFetch) Walk(v walker.Visitor) {
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if v.EnterNode(n) == false {
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return
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}
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if n.Class != nil {
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v.EnterChildNode("Class", n)
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n.Class.Walk(v)
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v.LeaveChildNode("Class", n)
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}
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if n.ConstantName != nil {
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v.EnterChildNode("ConstantName", n)
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n.ConstantName.Walk(v)
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v.LeaveChildNode("ConstantName", n)
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}
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v.LeaveNode(n)
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}
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