update tests

This commit is contained in:
Vadym Slizov 2020-05-14 19:07:05 +03:00
parent 12086ef6b6
commit 50f8a47119
270 changed files with 49030 additions and 39496 deletions

23147
internal/php5/parser_test.go Normal file

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25883
internal/php7/parser_test.go Normal file

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package assign
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Assign node
type Assign struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
Expression node.Node
}
// NewAssign node constructor
func NewAssign(Variable node.Node, Expression node.Node) *Assign {
return &Assign{
FreeFloating: nil,
Variable: Variable,
Expression: Expression,
}
}
// SetPosition sets node position
func (n *Assign) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Assign) GetPosition() *position.Position {
return n.Position
}
func (n *Assign) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Assign) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Assign) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
if n.Expression != nil {
v.EnterChildNode("Expression", n)
n.Expression.Walk(v)
v.LeaveChildNode("Expression", n)
}
v.LeaveNode(n)
}

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package assign
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Reference node
type Reference struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
Expression node.Node
}
// NewReference node constructor
func NewReference(Variable node.Node, Expression node.Node) *Reference {
return &Reference{
FreeFloating: nil,
Variable: Variable,
Expression: Expression,
}
}
// SetPosition sets node position
func (n *Reference) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Reference) GetPosition() *position.Position {
return n.Position
}
func (n *Reference) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Reference) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Reference) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
if n.Expression != nil {
v.EnterChildNode("Expression", n)
n.Expression.Walk(v)
v.LeaveChildNode("Expression", n)
}
v.LeaveNode(n)
}

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package assign
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// BitwiseAnd node
type BitwiseAnd struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
Expression node.Node
}
// NewBitwiseAnd node constructor
func NewBitwiseAnd(Variable node.Node, Expression node.Node) *BitwiseAnd {
return &BitwiseAnd{
FreeFloating: nil,
Variable: Variable,
Expression: Expression,
}
}
// SetPosition sets node position
func (n *BitwiseAnd) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *BitwiseAnd) GetPosition() *position.Position {
return n.Position
}
func (n *BitwiseAnd) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *BitwiseAnd) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *BitwiseAnd) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
if n.Expression != nil {
v.EnterChildNode("Expression", n)
n.Expression.Walk(v)
v.LeaveChildNode("Expression", n)
}
v.LeaveNode(n)
}

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package assign
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// BitwiseOr node
type BitwiseOr struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
Expression node.Node
}
// NewBitwiseOr node constructor
func NewBitwiseOr(Variable node.Node, Expression node.Node) *BitwiseOr {
return &BitwiseOr{
FreeFloating: nil,
Variable: Variable,
Expression: Expression,
}
}
// SetPosition sets node position
func (n *BitwiseOr) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *BitwiseOr) GetPosition() *position.Position {
return n.Position
}
func (n *BitwiseOr) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *BitwiseOr) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *BitwiseOr) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
if n.Expression != nil {
v.EnterChildNode("Expression", n)
n.Expression.Walk(v)
v.LeaveChildNode("Expression", n)
}
v.LeaveNode(n)
}

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package assign
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// BitwiseXor node
type BitwiseXor struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
Expression node.Node
}
// NewBitwiseXor node constructor
func NewBitwiseXor(Variable node.Node, Expression node.Node) *BitwiseXor {
return &BitwiseXor{
FreeFloating: nil,
Variable: Variable,
Expression: Expression,
}
}
// SetPosition sets node position
func (n *BitwiseXor) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *BitwiseXor) GetPosition() *position.Position {
return n.Position
}
func (n *BitwiseXor) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *BitwiseXor) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *BitwiseXor) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
if n.Expression != nil {
v.EnterChildNode("Expression", n)
n.Expression.Walk(v)
v.LeaveChildNode("Expression", n)
}
v.LeaveNode(n)
}

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package assign
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Coalesce node
type Coalesce struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
Expression node.Node
}
// NewCoalesce node constructor
func NewCoalesce(Variable node.Node, Expression node.Node) *Coalesce {
return &Coalesce{
FreeFloating: nil,
Variable: Variable,
Expression: Expression,
}
}
// SetPosition sets node position
func (n *Coalesce) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Coalesce) GetPosition() *position.Position {
return n.Position
}
func (n *Coalesce) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Coalesce) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Coalesce) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
if n.Expression != nil {
v.EnterChildNode("Expression", n)
n.Expression.Walk(v)
v.LeaveChildNode("Expression", n)
}
v.LeaveNode(n)
}

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package assign
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Concat node
type Concat struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
Expression node.Node
}
// NewConcat node constructor
func NewConcat(Variable node.Node, Expression node.Node) *Concat {
return &Concat{
FreeFloating: nil,
Variable: Variable,
Expression: Expression,
}
}
// SetPosition sets node position
func (n *Concat) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Concat) GetPosition() *position.Position {
return n.Position
}
func (n *Concat) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Concat) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Concat) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
if n.Expression != nil {
v.EnterChildNode("Expression", n)
n.Expression.Walk(v)
v.LeaveChildNode("Expression", n)
}
v.LeaveNode(n)
}

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package assign
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Div node
type Div struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
Expression node.Node
}
// NewDiv node constructor
func NewDiv(Variable node.Node, Expression node.Node) *Div {
return &Div{
FreeFloating: nil,
Variable: Variable,
Expression: Expression,
}
}
// SetPosition sets node position
func (n *Div) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Div) GetPosition() *position.Position {
return n.Position
}
func (n *Div) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Div) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Div) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
if n.Expression != nil {
v.EnterChildNode("Expression", n)
n.Expression.Walk(v)
v.LeaveChildNode("Expression", n)
}
v.LeaveNode(n)
}

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package assign
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Minus node
type Minus struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
Expression node.Node
}
// NewMinus node constructor
func NewMinus(Variable node.Node, Expression node.Node) *Minus {
return &Minus{
FreeFloating: nil,
Variable: Variable,
Expression: Expression,
}
}
// SetPosition sets node position
func (n *Minus) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Minus) GetPosition() *position.Position {
return n.Position
}
func (n *Minus) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Minus) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Minus) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
if n.Expression != nil {
v.EnterChildNode("Expression", n)
n.Expression.Walk(v)
v.LeaveChildNode("Expression", n)
}
v.LeaveNode(n)
}

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package assign
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Mod node
type Mod struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
Expression node.Node
}
// NewMod node constructor
func NewMod(Variable node.Node, Expression node.Node) *Mod {
return &Mod{
FreeFloating: nil,
Variable: Variable,
Expression: Expression,
}
}
// SetPosition sets node position
func (n *Mod) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Mod) GetPosition() *position.Position {
return n.Position
}
func (n *Mod) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Mod) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Mod) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
if n.Expression != nil {
v.EnterChildNode("Expression", n)
n.Expression.Walk(v)
v.LeaveChildNode("Expression", n)
}
v.LeaveNode(n)
}

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package assign
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Mul node
type Mul struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
Expression node.Node
}
// NewMul node constructor
func NewMul(Variable node.Node, Expression node.Node) *Mul {
return &Mul{
FreeFloating: nil,
Variable: Variable,
Expression: Expression,
}
}
// SetPosition sets node position
func (n *Mul) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Mul) GetPosition() *position.Position {
return n.Position
}
func (n *Mul) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Mul) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Mul) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
if n.Expression != nil {
v.EnterChildNode("Expression", n)
n.Expression.Walk(v)
v.LeaveChildNode("Expression", n)
}
v.LeaveNode(n)
}

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package assign
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Plus node
type Plus struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
Expression node.Node
}
// NewPlus node constructor
func NewPlus(Variable node.Node, Expression node.Node) *Plus {
return &Plus{
FreeFloating: nil,
Variable: Variable,
Expression: Expression,
}
}
// SetPosition sets node position
func (n *Plus) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Plus) GetPosition() *position.Position {
return n.Position
}
func (n *Plus) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Plus) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Plus) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
if n.Expression != nil {
v.EnterChildNode("Expression", n)
n.Expression.Walk(v)
v.LeaveChildNode("Expression", n)
}
v.LeaveNode(n)
}

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package assign
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Pow node
type Pow struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
Expression node.Node
}
// NewPow node constructor
func NewPow(Variable node.Node, Expression node.Node) *Pow {
return &Pow{
FreeFloating: nil,
Variable: Variable,
Expression: Expression,
}
}
// SetPosition sets node position
func (n *Pow) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Pow) GetPosition() *position.Position {
return n.Position
}
func (n *Pow) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Pow) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Pow) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
if n.Expression != nil {
v.EnterChildNode("Expression", n)
n.Expression.Walk(v)
v.LeaveChildNode("Expression", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package assign
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// ShiftLeft node
type ShiftLeft struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
Expression node.Node
}
// NewShiftLeft node constructor
func NewShiftLeft(Variable node.Node, Expression node.Node) *ShiftLeft {
return &ShiftLeft{
FreeFloating: nil,
Variable: Variable,
Expression: Expression,
}
}
// SetPosition sets node position
func (n *ShiftLeft) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *ShiftLeft) GetPosition() *position.Position {
return n.Position
}
func (n *ShiftLeft) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *ShiftLeft) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *ShiftLeft) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
if n.Expression != nil {
v.EnterChildNode("Expression", n)
n.Expression.Walk(v)
v.LeaveChildNode("Expression", n)
}
v.LeaveNode(n)
}

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package assign
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// ShiftRight node
type ShiftRight struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
Expression node.Node
}
// NewShiftRight node constructor
func NewShiftRight(Variable node.Node, Expression node.Node) *ShiftRight {
return &ShiftRight{
FreeFloating: nil,
Variable: Variable,
Expression: Expression,
}
}
// SetPosition sets node position
func (n *ShiftRight) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *ShiftRight) GetPosition() *position.Position {
return n.Position
}
func (n *ShiftRight) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *ShiftRight) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *ShiftRight) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
if n.Expression != nil {
v.EnterChildNode("Expression", n)
n.Expression.Walk(v)
v.LeaveChildNode("Expression", n)
}
v.LeaveNode(n)
}

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package assign_test
import (
"testing"
"gotest.tools/assert"
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/node/expr/assign"
)
var expected freefloating.Collection = freefloating.Collection{
freefloating.Start: []freefloating.String{
{
StringType: freefloating.WhiteSpaceType,
Value: " ",
Position: nil,
},
{
StringType: freefloating.CommentType,
Value: "//comment\n",
Position: nil,
},
},
}
var nodes = []node.Node{
&assign.Reference{
FreeFloating: expected,
},
&assign.Assign{
FreeFloating: expected,
},
&assign.BitwiseAnd{
FreeFloating: expected,
},
&assign.BitwiseOr{
FreeFloating: expected,
},
&assign.BitwiseXor{
FreeFloating: expected,
},
&assign.Coalesce{
FreeFloating: expected,
},
&assign.Concat{
FreeFloating: expected,
},
&assign.Div{
FreeFloating: expected,
},
&assign.Minus{
FreeFloating: expected,
},
&assign.Mod{
FreeFloating: expected,
},
&assign.Mul{
FreeFloating: expected,
},
&assign.Plus{
FreeFloating: expected,
},
&assign.Pow{
FreeFloating: expected,
},
&assign.ShiftLeft{
FreeFloating: expected,
},
&assign.ShiftRight{
FreeFloating: expected,
},
&assign.ShiftRight{
FreeFloating: expected,
},
}
func TestMeta(t *testing.T) {
for _, n := range nodes {
actual := *n.GetFreeFloating()
assert.DeepEqual(t, expected, actual)
}
}

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@ -1,18 +0,0 @@
package assign_test
import (
"testing"
"gotest.tools/assert"
"github.com/z7zmey/php-parser/position"
)
func TestPosition(t *testing.T) {
expected := position.NewPosition(1, 1, 1, 1)
for _, n := range nodes {
n.SetPosition(expected)
actual := n.GetPosition()
assert.DeepEqual(t, expected, actual)
}
}

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package assign_test
import (
"testing"
"gotest.tools/assert"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/node/expr"
"github.com/z7zmey/php-parser/node/expr/assign"
"github.com/z7zmey/php-parser/walker"
)
var nodesToTest = []struct {
node node.Node // node
expectedVisitedKeys []string // visited keys
expectedAttributes map[string]interface{}
}{
{
&assign.Reference{
Variable: &expr.Variable{},
Expression: &expr.Variable{},
},
[]string{"Variable", "Expression"},
nil,
},
{
&assign.Assign{
Variable: &expr.Variable{},
Expression: &expr.Variable{},
},
[]string{"Variable", "Expression"},
nil,
},
{
&assign.BitwiseAnd{
Variable: &expr.Variable{},
Expression: &expr.Variable{},
},
[]string{"Variable", "Expression"},
nil,
},
{
&assign.BitwiseOr{
Variable: &expr.Variable{},
Expression: &expr.Variable{},
},
[]string{"Variable", "Expression"},
nil,
},
{
&assign.BitwiseXor{
Variable: &expr.Variable{},
Expression: &expr.Variable{},
},
[]string{"Variable", "Expression"},
nil,
},
{
&assign.Coalesce{
Variable: &expr.Variable{},
Expression: &expr.Variable{},
},
[]string{"Variable", "Expression"},
nil,
},
{
&assign.Concat{
Variable: &expr.Variable{},
Expression: &expr.Variable{},
},
[]string{"Variable", "Expression"},
nil,
},
{
&assign.Div{
Variable: &expr.Variable{},
Expression: &expr.Variable{},
},
[]string{"Variable", "Expression"},
nil,
},
{
&assign.Minus{
Variable: &expr.Variable{},
Expression: &expr.Variable{},
},
[]string{"Variable", "Expression"},
nil,
},
{
&assign.Mod{
Variable: &expr.Variable{},
Expression: &expr.Variable{},
},
[]string{"Variable", "Expression"},
nil,
},
{
&assign.Mul{
Variable: &expr.Variable{},
Expression: &expr.Variable{},
},
[]string{"Variable", "Expression"},
nil,
},
{
&assign.Plus{
Variable: &expr.Variable{},
Expression: &expr.Variable{},
},
[]string{"Variable", "Expression"},
nil,
},
{
&assign.Pow{
Variable: &expr.Variable{},
Expression: &expr.Variable{},
},
[]string{"Variable", "Expression"},
nil,
},
{
&assign.ShiftLeft{
Variable: &expr.Variable{},
Expression: &expr.Variable{},
},
[]string{"Variable", "Expression"},
nil,
},
{
&assign.ShiftRight{
Variable: &expr.Variable{},
Expression: &expr.Variable{},
},
[]string{"Variable", "Expression"},
nil,
},
}
type visitorMock struct {
visitChildren bool
visitedKeys []string
}
func (v *visitorMock) EnterNode(n walker.Walkable) bool { return v.visitChildren }
func (v *visitorMock) LeaveNode(n walker.Walkable) {}
func (v *visitorMock) EnterChildNode(key string, w walker.Walkable) {
v.visitedKeys = append(v.visitedKeys, key)
}
func (v *visitorMock) LeaveChildNode(key string, w walker.Walkable) {}
func (v *visitorMock) EnterChildList(key string, w walker.Walkable) {
v.visitedKeys = append(v.visitedKeys, key)
}
func (v *visitorMock) LeaveChildList(key string, w walker.Walkable) {}
func TestVisitorDisableChildren(t *testing.T) {
for _, tt := range nodesToTest {
v := &visitorMock{false, []string{}}
tt.node.Walk(v)
expected := []string{}
actual := v.visitedKeys
assert.DeepEqual(t, expected, actual)
}
}
func TestVisitor(t *testing.T) {
for _, tt := range nodesToTest {
v := &visitorMock{true, []string{}}
tt.node.Walk(v)
expected := tt.expectedVisitedKeys
actual := v.visitedKeys
assert.DeepEqual(t, expected, actual)
}
}
// test Attributes()
func TestNameAttributes(t *testing.T) {
for _, tt := range nodesToTest {
expected := tt.expectedAttributes
actual := tt.node.Attributes()
assert.DeepEqual(t, expected, actual)
}
}

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@ -1,66 +0,0 @@
package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// BitwiseAnd node
type BitwiseAnd struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewBitwiseAnd node constructor
func NewBitwiseAnd(Variable node.Node, Expression node.Node) *BitwiseAnd {
return &BitwiseAnd{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *BitwiseAnd) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *BitwiseAnd) GetPosition() *position.Position {
return n.Position
}
func (n *BitwiseAnd) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *BitwiseAnd) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *BitwiseAnd) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// BitwiseOr node
type BitwiseOr struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewBitwiseOr node constructor
func NewBitwiseOr(Variable node.Node, Expression node.Node) *BitwiseOr {
return &BitwiseOr{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *BitwiseOr) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *BitwiseOr) GetPosition() *position.Position {
return n.Position
}
func (n *BitwiseOr) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *BitwiseOr) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *BitwiseOr) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// BitwiseXor node
type BitwiseXor struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewBitwiseXor node constructor
func NewBitwiseXor(Variable node.Node, Expression node.Node) *BitwiseXor {
return &BitwiseXor{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *BitwiseXor) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *BitwiseXor) GetPosition() *position.Position {
return n.Position
}
func (n *BitwiseXor) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *BitwiseXor) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *BitwiseXor) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// BooleanAnd node
type BooleanAnd struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewBooleanAnd node constructor
func NewBooleanAnd(Variable node.Node, Expression node.Node) *BooleanAnd {
return &BooleanAnd{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *BooleanAnd) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *BooleanAnd) GetPosition() *position.Position {
return n.Position
}
func (n *BooleanAnd) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *BooleanAnd) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *BooleanAnd) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// BooleanOr node
type BooleanOr struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewBooleanOr node constructor
func NewBooleanOr(Variable node.Node, Expression node.Node) *BooleanOr {
return &BooleanOr{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *BooleanOr) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *BooleanOr) GetPosition() *position.Position {
return n.Position
}
func (n *BooleanOr) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *BooleanOr) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *BooleanOr) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Coalesce node
type Coalesce struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewCoalesce node constructor
func NewCoalesce(Variable node.Node, Expression node.Node) *Coalesce {
return &Coalesce{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *Coalesce) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Coalesce) GetPosition() *position.Position {
return n.Position
}
func (n *Coalesce) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Coalesce) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Coalesce) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Concat node
type Concat struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewConcat node constructor
func NewConcat(Variable node.Node, Expression node.Node) *Concat {
return &Concat{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *Concat) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Concat) GetPosition() *position.Position {
return n.Position
}
func (n *Concat) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Concat) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Concat) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Div node
type Div struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewDiv node constructor
func NewDiv(Variable node.Node, Expression node.Node) *Div {
return &Div{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *Div) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Div) GetPosition() *position.Position {
return n.Position
}
func (n *Div) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Div) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Div) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Equal node
type Equal struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewEqual node constructor
func NewEqual(Variable node.Node, Expression node.Node) *Equal {
return &Equal{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *Equal) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Equal) GetPosition() *position.Position {
return n.Position
}
func (n *Equal) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Equal) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Equal) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Greater node
type Greater struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewGreater node constructor
func NewGreater(Variable node.Node, Expression node.Node) *Greater {
return &Greater{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *Greater) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Greater) GetPosition() *position.Position {
return n.Position
}
func (n *Greater) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Greater) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Greater) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// GreaterOrEqual node
type GreaterOrEqual struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewGreaterOrEqual node constructor
func NewGreaterOrEqual(Variable node.Node, Expression node.Node) *GreaterOrEqual {
return &GreaterOrEqual{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *GreaterOrEqual) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *GreaterOrEqual) GetPosition() *position.Position {
return n.Position
}
func (n *GreaterOrEqual) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *GreaterOrEqual) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *GreaterOrEqual) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Identical node
type Identical struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewIdentical node constructor
func NewIdentical(Variable node.Node, Expression node.Node) *Identical {
return &Identical{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *Identical) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Identical) GetPosition() *position.Position {
return n.Position
}
func (n *Identical) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Identical) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Identical) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// LogicalAnd node
type LogicalAnd struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewLogicalAnd node constructor
func NewLogicalAnd(Variable node.Node, Expression node.Node) *LogicalAnd {
return &LogicalAnd{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *LogicalAnd) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *LogicalAnd) GetPosition() *position.Position {
return n.Position
}
func (n *LogicalAnd) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *LogicalAnd) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *LogicalAnd) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// LogicalOr node
type LogicalOr struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewLogicalOr node constructor
func NewLogicalOr(Variable node.Node, Expression node.Node) *LogicalOr {
return &LogicalOr{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *LogicalOr) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *LogicalOr) GetPosition() *position.Position {
return n.Position
}
func (n *LogicalOr) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *LogicalOr) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *LogicalOr) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// LogicalXor node
type LogicalXor struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewLogicalXor node constructor
func NewLogicalXor(Variable node.Node, Expression node.Node) *LogicalXor {
return &LogicalXor{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *LogicalXor) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *LogicalXor) GetPosition() *position.Position {
return n.Position
}
func (n *LogicalXor) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *LogicalXor) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *LogicalXor) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Minus node
type Minus struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewMinus node constructor
func NewMinus(Variable node.Node, Expression node.Node) *Minus {
return &Minus{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *Minus) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Minus) GetPosition() *position.Position {
return n.Position
}
func (n *Minus) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Minus) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Minus) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Mod node
type Mod struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewMod node constructor
func NewMod(Variable node.Node, Expression node.Node) *Mod {
return &Mod{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *Mod) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Mod) GetPosition() *position.Position {
return n.Position
}
func (n *Mod) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Mod) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Mod) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Mul node
type Mul struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewMul node constructor
func NewMul(Variable node.Node, Expression node.Node) *Mul {
return &Mul{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *Mul) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Mul) GetPosition() *position.Position {
return n.Position
}
func (n *Mul) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Mul) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Mul) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// NotEqual node
type NotEqual struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewNotEqual node constructor
func NewNotEqual(Variable node.Node, Expression node.Node) *NotEqual {
return &NotEqual{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *NotEqual) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *NotEqual) GetPosition() *position.Position {
return n.Position
}
func (n *NotEqual) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *NotEqual) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *NotEqual) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// NotIdentical node
type NotIdentical struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewNotIdentical node constructor
func NewNotIdentical(Variable node.Node, Expression node.Node) *NotIdentical {
return &NotIdentical{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *NotIdentical) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *NotIdentical) GetPosition() *position.Position {
return n.Position
}
func (n *NotIdentical) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *NotIdentical) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *NotIdentical) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Plus node
type Plus struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewPlus node constructor
func NewPlus(Variable node.Node, Expression node.Node) *Plus {
return &Plus{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *Plus) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Plus) GetPosition() *position.Position {
return n.Position
}
func (n *Plus) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Plus) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Plus) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Pow node
type Pow struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewPow node constructor
func NewPow(Variable node.Node, Expression node.Node) *Pow {
return &Pow{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *Pow) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Pow) GetPosition() *position.Position {
return n.Position
}
func (n *Pow) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Pow) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Pow) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// ShiftLeft node
type ShiftLeft struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewShiftLeft node constructor
func NewShiftLeft(Variable node.Node, Expression node.Node) *ShiftLeft {
return &ShiftLeft{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *ShiftLeft) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *ShiftLeft) GetPosition() *position.Position {
return n.Position
}
func (n *ShiftLeft) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *ShiftLeft) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *ShiftLeft) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// ShiftRight node
type ShiftRight struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewShiftRight node constructor
func NewShiftRight(Variable node.Node, Expression node.Node) *ShiftRight {
return &ShiftRight{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *ShiftRight) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *ShiftRight) GetPosition() *position.Position {
return n.Position
}
func (n *ShiftRight) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *ShiftRight) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *ShiftRight) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Smaller node
type Smaller struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewSmaller node constructor
func NewSmaller(Variable node.Node, Expression node.Node) *Smaller {
return &Smaller{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *Smaller) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Smaller) GetPosition() *position.Position {
return n.Position
}
func (n *Smaller) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Smaller) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Smaller) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// SmallerOrEqual node
type SmallerOrEqual struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewSmallerOrEqual node constructor
func NewSmallerOrEqual(Variable node.Node, Expression node.Node) *SmallerOrEqual {
return &SmallerOrEqual{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *SmallerOrEqual) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *SmallerOrEqual) GetPosition() *position.Position {
return n.Position
}
func (n *SmallerOrEqual) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *SmallerOrEqual) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *SmallerOrEqual) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package binary
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Spaceship node
type Spaceship struct {
FreeFloating freefloating.Collection
Position *position.Position
Left node.Node
Right node.Node
}
// NewSpaceship node constructor
func NewSpaceship(Variable node.Node, Expression node.Node) *Spaceship {
return &Spaceship{
FreeFloating: nil,
Left: Variable,
Right: Expression,
}
}
// SetPosition sets node position
func (n *Spaceship) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Spaceship) GetPosition() *position.Position {
return n.Position
}
func (n *Spaceship) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Spaceship) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Spaceship) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Left != nil {
v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
}
if n.Right != nil {
v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
}
v.LeaveNode(n)
}

File diff suppressed because it is too large Load Diff

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@ -1,117 +0,0 @@
package binary_test
import (
"testing"
"gotest.tools/assert"
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/node/expr/binary"
)
var expected freefloating.Collection = freefloating.Collection{
freefloating.Start: []freefloating.String{
{
StringType: freefloating.WhiteSpaceType,
Value: " ",
Position: nil,
},
{
StringType: freefloating.CommentType,
Value: "//comment\n",
Position: nil,
},
},
}
var nodes = []node.Node{
&binary.BitwiseAnd{
FreeFloating: expected,
},
&binary.BitwiseOr{
FreeFloating: expected,
},
&binary.BitwiseXor{
FreeFloating: expected,
},
&binary.BooleanAnd{
FreeFloating: expected,
},
&binary.BooleanOr{
FreeFloating: expected,
},
&binary.Coalesce{
FreeFloating: expected,
},
&binary.Concat{
FreeFloating: expected,
},
&binary.Div{
FreeFloating: expected,
},
&binary.Equal{
FreeFloating: expected,
},
&binary.GreaterOrEqual{
FreeFloating: expected,
},
&binary.Greater{
FreeFloating: expected,
},
&binary.Identical{
FreeFloating: expected,
},
&binary.LogicalAnd{
FreeFloating: expected,
},
&binary.LogicalOr{
FreeFloating: expected,
},
&binary.LogicalXor{
FreeFloating: expected,
},
&binary.Minus{
FreeFloating: expected,
},
&binary.Mod{
FreeFloating: expected,
},
&binary.Mul{
FreeFloating: expected,
},
&binary.NotEqual{
FreeFloating: expected,
},
&binary.NotIdentical{
FreeFloating: expected,
},
&binary.Plus{
FreeFloating: expected,
},
&binary.Pow{
FreeFloating: expected,
},
&binary.ShiftLeft{
FreeFloating: expected,
},
&binary.ShiftRight{
FreeFloating: expected,
},
&binary.SmallerOrEqual{
FreeFloating: expected,
},
&binary.Smaller{
FreeFloating: expected,
},
&binary.Spaceship{
FreeFloating: expected,
},
}
func TestMeta(t *testing.T) {
for _, n := range nodes {
actual := *n.GetFreeFloating()
assert.DeepEqual(t, expected, actual)
}
}

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@ -1,18 +0,0 @@
package binary_test
import (
"testing"
"gotest.tools/assert"
"github.com/z7zmey/php-parser/position"
)
func TestPosition(t *testing.T) {
expected := position.NewPosition(1, 1, 1, 1)
for _, n := range nodes {
n.SetPosition(expected)
actual := n.GetPosition()
assert.DeepEqual(t, expected, actual)
}
}

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@ -1,285 +0,0 @@
package binary_test
import (
"testing"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/node/expr"
"github.com/z7zmey/php-parser/node/expr/binary"
"github.com/z7zmey/php-parser/walker"
"gotest.tools/assert"
)
var nodesToTest = []struct {
node node.Node // node
expectedVisitedKeys []string // visited keys
expectedAttributes map[string]interface{}
}{
{
&binary.BitwiseAnd{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.BitwiseOr{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.BitwiseXor{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.BooleanAnd{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.BooleanOr{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.Coalesce{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.Concat{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.Div{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.Equal{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.GreaterOrEqual{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.Greater{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.Identical{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.LogicalAnd{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.LogicalOr{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.LogicalXor{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.Minus{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.Mod{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.Mul{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.NotEqual{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.NotIdentical{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.Plus{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.Pow{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.ShiftLeft{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.ShiftRight{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.SmallerOrEqual{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.Smaller{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
{
&binary.Spaceship{
Left: &expr.Variable{},
Right: &expr.Variable{},
},
[]string{"Left", "Right"},
nil,
},
}
type visitorMock struct {
visitChildren bool
visitedKeys []string
}
func (v *visitorMock) EnterNode(n walker.Walkable) bool { return v.visitChildren }
func (v *visitorMock) LeaveNode(n walker.Walkable) {}
func (v *visitorMock) EnterChildNode(key string, w walker.Walkable) {
v.visitedKeys = append(v.visitedKeys, key)
}
func (v *visitorMock) LeaveChildNode(key string, w walker.Walkable) {}
func (v *visitorMock) EnterChildList(key string, w walker.Walkable) {
v.visitedKeys = append(v.visitedKeys, key)
}
func (v *visitorMock) LeaveChildList(key string, w walker.Walkable) {}
func TestVisitorDisableChildren(t *testing.T) {
for _, tt := range nodesToTest {
v := &visitorMock{false, []string{}}
tt.node.Walk(v)
expected := []string{}
actual := v.visitedKeys
assert.DeepEqual(t, expected, actual)
}
}
func TestVisitor(t *testing.T) {
for _, tt := range nodesToTest {
v := &visitorMock{true, []string{}}
tt.node.Walk(v)
expected := tt.expectedVisitedKeys
actual := v.visitedKeys
assert.DeepEqual(t, expected, actual)
}
}
// test Attributes()
func TestNameAttributes(t *testing.T) {
for _, tt := range nodesToTest {
expected := tt.expectedAttributes
actual := tt.node.Attributes()
assert.DeepEqual(t, expected, actual)
}
}

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@ -1,58 +0,0 @@
package cast
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Array node
type Array struct {
FreeFloating freefloating.Collection
Position *position.Position
Expr node.Node
}
// NewArray node constructor
func NewArray(Expr node.Node) *Array {
return &Array{
FreeFloating: nil,
Expr: Expr,
}
}
// SetPosition sets node position
func (n *Array) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Array) GetPosition() *position.Position {
return n.Position
}
func (n *Array) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Array) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Array) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Expr != nil {
v.EnterChildNode("Expr", n)
n.Expr.Walk(v)
v.LeaveChildNode("Expr", n)
}
v.LeaveNode(n)
}

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@ -1,58 +0,0 @@
package cast
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Bool node
type Bool struct {
FreeFloating freefloating.Collection
Position *position.Position
Expr node.Node
}
// NewBool node constructor
func NewBool(Expr node.Node) *Bool {
return &Bool{
FreeFloating: nil,
Expr: Expr,
}
}
// SetPosition sets node position
func (n *Bool) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Bool) GetPosition() *position.Position {
return n.Position
}
func (n *Bool) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Bool) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Bool) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Expr != nil {
v.EnterChildNode("Expr", n)
n.Expr.Walk(v)
v.LeaveChildNode("Expr", n)
}
v.LeaveNode(n)
}

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@ -1,58 +0,0 @@
package cast
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Double node
type Double struct {
FreeFloating freefloating.Collection
Position *position.Position
Expr node.Node
}
// NewDouble node constructor
func NewDouble(Expr node.Node) *Double {
return &Double{
FreeFloating: nil,
Expr: Expr,
}
}
// SetPosition sets node position
func (n *Double) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Double) GetPosition() *position.Position {
return n.Position
}
func (n *Double) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Double) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Double) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Expr != nil {
v.EnterChildNode("Expr", n)
n.Expr.Walk(v)
v.LeaveChildNode("Expr", n)
}
v.LeaveNode(n)
}

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@ -1,58 +0,0 @@
package cast
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Int node
type Int struct {
FreeFloating freefloating.Collection
Position *position.Position
Expr node.Node
}
// NewInt node constructor
func NewInt(Expr node.Node) *Int {
return &Int{
FreeFloating: nil,
Expr: Expr,
}
}
// SetPosition sets node position
func (n *Int) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Int) GetPosition() *position.Position {
return n.Position
}
func (n *Int) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Int) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Int) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Expr != nil {
v.EnterChildNode("Expr", n)
n.Expr.Walk(v)
v.LeaveChildNode("Expr", n)
}
v.LeaveNode(n)
}

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@ -1,58 +0,0 @@
package cast
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Object node
type Object struct {
FreeFloating freefloating.Collection
Position *position.Position
Expr node.Node
}
// NewObject node constructor
func NewObject(Expr node.Node) *Object {
return &Object{
FreeFloating: nil,
Expr: Expr,
}
}
// SetPosition sets node position
func (n *Object) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Object) GetPosition() *position.Position {
return n.Position
}
func (n *Object) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Object) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Object) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Expr != nil {
v.EnterChildNode("Expr", n)
n.Expr.Walk(v)
v.LeaveChildNode("Expr", n)
}
v.LeaveNode(n)
}

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@ -1,58 +0,0 @@
package cast
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// String node
type String struct {
FreeFloating freefloating.Collection
Position *position.Position
Expr node.Node
}
// NewString node constructor
func NewString(Expr node.Node) *String {
return &String{
FreeFloating: nil,
Expr: Expr,
}
}
// SetPosition sets node position
func (n *String) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *String) GetPosition() *position.Position {
return n.Position
}
func (n *String) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *String) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *String) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Expr != nil {
v.EnterChildNode("Expr", n)
n.Expr.Walk(v)
v.LeaveChildNode("Expr", n)
}
v.LeaveNode(n)
}

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@ -1,58 +0,0 @@
package cast
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Unset node
type Unset struct {
FreeFloating freefloating.Collection
Position *position.Position
Expr node.Node
}
// NewUnset node constructor
func NewUnset(Expr node.Node) *Unset {
return &Unset{
FreeFloating: nil,
Expr: Expr,
}
}
// SetPosition sets node position
func (n *Unset) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Unset) GetPosition() *position.Position {
return n.Position
}
func (n *Unset) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Unset) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Unset) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Expr != nil {
v.EnterChildNode("Expr", n)
n.Expr.Walk(v)
v.LeaveChildNode("Expr", n)
}
v.LeaveNode(n)
}

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@ -1,653 +0,0 @@
package cast_test
import (
"testing"
"gotest.tools/assert"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/node/expr"
"github.com/z7zmey/php-parser/node/expr/cast"
"github.com/z7zmey/php-parser/node/stmt"
"github.com/z7zmey/php-parser/php5"
"github.com/z7zmey/php-parser/php7"
"github.com/z7zmey/php-parser/position"
)
func TestArray(t *testing.T) {
src := `<? (array)$a;`
expected := &node.Root{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 13,
},
Stmts: []node.Node{
&stmt.Expression{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 13,
},
Expr: &cast.Array{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 12,
},
Expr: &expr.Variable{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 10,
EndPos: 12,
},
VarName: &node.Identifier{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 10,
EndPos: 12,
},
Value: "a",
},
},
},
},
},
}
php7parser := php7.NewParser([]byte(src), "7.4")
php7parser.Parse()
actual := php7parser.GetRootNode()
assert.DeepEqual(t, expected, actual)
php5parser := php5.NewParser([]byte(src), "5.6")
php5parser.Parse()
actual = php5parser.GetRootNode()
assert.DeepEqual(t, expected, actual)
}
func TestBool(t *testing.T) {
src := `<? (boolean)$a;`
expected := &node.Root{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 15,
},
Stmts: []node.Node{
&stmt.Expression{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 15,
},
Expr: &cast.Bool{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 14,
},
Expr: &expr.Variable{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 12,
EndPos: 14,
},
VarName: &node.Identifier{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 12,
EndPos: 14,
},
Value: "a",
},
},
},
},
},
}
php7parser := php7.NewParser([]byte(src), "7.4")
php7parser.Parse()
actual := php7parser.GetRootNode()
assert.DeepEqual(t, expected, actual)
php5parser := php5.NewParser([]byte(src), "5.6")
php5parser.Parse()
actual = php5parser.GetRootNode()
assert.DeepEqual(t, expected, actual)
}
func TestBoolShort(t *testing.T) {
src := `<? (bool)$a;`
expected := &node.Root{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 12,
},
Stmts: []node.Node{
&stmt.Expression{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 12,
},
Expr: &cast.Bool{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 11,
},
Expr: &expr.Variable{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 9,
EndPos: 11,
},
VarName: &node.Identifier{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 9,
EndPos: 11,
},
Value: "a",
},
},
},
},
},
}
php7parser := php7.NewParser([]byte(src), "7.4")
php7parser.Parse()
actual := php7parser.GetRootNode()
assert.DeepEqual(t, expected, actual)
php5parser := php5.NewParser([]byte(src), "5.6")
php5parser.Parse()
actual = php5parser.GetRootNode()
assert.DeepEqual(t, expected, actual)
}
func TestDouble(t *testing.T) {
src := `<? (double)$a;`
expected := &node.Root{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 14,
},
Stmts: []node.Node{
&stmt.Expression{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 14,
},
Expr: &cast.Double{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 13,
},
Expr: &expr.Variable{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 11,
EndPos: 13,
},
VarName: &node.Identifier{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 11,
EndPos: 13,
},
Value: "a",
},
},
},
},
},
}
php7parser := php7.NewParser([]byte(src), "7.4")
php7parser.Parse()
actual := php7parser.GetRootNode()
assert.DeepEqual(t, expected, actual)
php5parser := php5.NewParser([]byte(src), "5.6")
php5parser.Parse()
actual = php5parser.GetRootNode()
assert.DeepEqual(t, expected, actual)
}
func TestCastFloat(t *testing.T) {
src := `<? (float)$a;`
expected := &node.Root{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 13,
},
Stmts: []node.Node{
&stmt.Expression{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 13,
},
Expr: &cast.Double{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 12,
},
Expr: &expr.Variable{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 10,
EndPos: 12,
},
VarName: &node.Identifier{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 10,
EndPos: 12,
},
Value: "a",
},
},
},
},
},
}
php7parser := php7.NewParser([]byte(src), "7.4")
php7parser.Parse()
actual := php7parser.GetRootNode()
assert.DeepEqual(t, expected, actual)
php5parser := php5.NewParser([]byte(src), "5.6")
php5parser.Parse()
actual = php5parser.GetRootNode()
assert.DeepEqual(t, expected, actual)
}
func TestInt(t *testing.T) {
src := `<? (integer)$a;`
expected := &node.Root{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 15,
},
Stmts: []node.Node{
&stmt.Expression{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 15,
},
Expr: &cast.Int{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 14,
},
Expr: &expr.Variable{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 12,
EndPos: 14,
},
VarName: &node.Identifier{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 12,
EndPos: 14,
},
Value: "a",
},
},
},
},
},
}
php7parser := php7.NewParser([]byte(src), "7.4")
php7parser.Parse()
actual := php7parser.GetRootNode()
assert.DeepEqual(t, expected, actual)
php5parser := php5.NewParser([]byte(src), "5.6")
php5parser.Parse()
actual = php5parser.GetRootNode()
assert.DeepEqual(t, expected, actual)
}
func TestIntShort(t *testing.T) {
src := `<? (int)$a;`
expected := &node.Root{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 11,
},
Stmts: []node.Node{
&stmt.Expression{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 11,
},
Expr: &cast.Int{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 10,
},
Expr: &expr.Variable{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 8,
EndPos: 10,
},
VarName: &node.Identifier{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 8,
EndPos: 10,
},
Value: "a",
},
},
},
},
},
}
php7parser := php7.NewParser([]byte(src), "7.4")
php7parser.Parse()
actual := php7parser.GetRootNode()
assert.DeepEqual(t, expected, actual)
php5parser := php5.NewParser([]byte(src), "5.6")
php5parser.Parse()
actual = php5parser.GetRootNode()
assert.DeepEqual(t, expected, actual)
}
func TestObject(t *testing.T) {
src := `<? (object)$a;`
expected := &node.Root{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 14,
},
Stmts: []node.Node{
&stmt.Expression{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 14,
},
Expr: &cast.Object{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 13,
},
Expr: &expr.Variable{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 11,
EndPos: 13,
},
VarName: &node.Identifier{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 11,
EndPos: 13,
},
Value: "a",
},
},
},
},
},
}
php7parser := php7.NewParser([]byte(src), "7.4")
php7parser.Parse()
actual := php7parser.GetRootNode()
assert.DeepEqual(t, expected, actual)
php5parser := php5.NewParser([]byte(src), "5.6")
php5parser.Parse()
actual = php5parser.GetRootNode()
assert.DeepEqual(t, expected, actual)
}
func TestString(t *testing.T) {
src := `<? (string)$a;`
expected := &node.Root{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 14,
},
Stmts: []node.Node{
&stmt.Expression{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 14,
},
Expr: &cast.String{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 13,
},
Expr: &expr.Variable{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 11,
EndPos: 13,
},
VarName: &node.Identifier{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 11,
EndPos: 13,
},
Value: "a",
},
},
},
},
},
}
php7parser := php7.NewParser([]byte(src), "7.4")
php7parser.Parse()
actual := php7parser.GetRootNode()
assert.DeepEqual(t, expected, actual)
php5parser := php5.NewParser([]byte(src), "5.6")
php5parser.Parse()
actual = php5parser.GetRootNode()
assert.DeepEqual(t, expected, actual)
}
func TestBinaryString(t *testing.T) {
src := `<? (binary)$a;`
expected := &node.Root{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 14,
},
Stmts: []node.Node{
&stmt.Expression{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 14,
},
Expr: &cast.String{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 13,
},
Expr: &expr.Variable{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 11,
EndPos: 13,
},
VarName: &node.Identifier{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 11,
EndPos: 13,
},
Value: "a",
},
},
},
},
},
}
php7parser := php7.NewParser([]byte(src), "7.4")
php7parser.Parse()
actual := php7parser.GetRootNode()
assert.DeepEqual(t, expected, actual)
php5parser := php5.NewParser([]byte(src), "5.6")
php5parser.Parse()
actual = php5parser.GetRootNode()
assert.DeepEqual(t, expected, actual)
}
func TestUnset(t *testing.T) {
src := `<? (unset)$a;`
expected := &node.Root{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 13,
},
Stmts: []node.Node{
&stmt.Expression{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 13,
},
Expr: &cast.Unset{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 3,
EndPos: 12,
},
Expr: &expr.Variable{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 10,
EndPos: 12,
},
VarName: &node.Identifier{
Position: &position.Position{
StartLine: 1,
EndLine: 1,
StartPos: 10,
EndPos: 12,
},
Value: "a",
},
},
},
},
},
}
php7parser := php7.NewParser([]byte(src), "7.4")
php7parser.Parse()
actual := php7parser.GetRootNode()
assert.DeepEqual(t, expected, actual)
php5parser := php5.NewParser([]byte(src), "5.6")
php5parser.Parse()
actual = php5parser.GetRootNode()
assert.DeepEqual(t, expected, actual)
}

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package cast_test
import (
"testing"
"gotest.tools/assert"
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/node/expr/cast"
)
var expected freefloating.Collection = freefloating.Collection{
freefloating.Start: []freefloating.String{
{
StringType: freefloating.WhiteSpaceType,
Value: " ",
Position: nil,
},
{
StringType: freefloating.CommentType,
Value: "//comment\n",
Position: nil,
},
},
}
var nodes = []node.Node{
&cast.Array{
FreeFloating: expected,
},
&cast.Bool{
FreeFloating: expected,
},
&cast.Double{
FreeFloating: expected,
},
&cast.Int{
FreeFloating: expected,
},
&cast.Object{
FreeFloating: expected,
},
&cast.String{
FreeFloating: expected,
},
&cast.Unset{
FreeFloating: expected,
},
}
func TestMeta(t *testing.T) {
for _, n := range nodes {
actual := *n.GetFreeFloating()
assert.DeepEqual(t, expected, actual)
}
}

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@ -1,18 +0,0 @@
package cast_test
import (
"testing"
"gotest.tools/assert"
"github.com/z7zmey/php-parser/position"
)
func TestPosition(t *testing.T) {
expected := position.NewPosition(1, 1, 1, 1)
for _, n := range nodes {
n.SetPosition(expected)
actual := n.GetPosition()
assert.DeepEqual(t, expected, actual)
}
}

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@ -1,119 +0,0 @@
package cast_test
import (
"testing"
"gotest.tools/assert"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/node/expr"
"github.com/z7zmey/php-parser/node/expr/cast"
"github.com/z7zmey/php-parser/walker"
)
var nodesToTest = []struct {
node node.Node // node
expectedVisitedKeys []string // visited keys
expectedAttributes map[string]interface{}
}{
{
&cast.Array{
Expr: &expr.Variable{},
},
[]string{"Expr"},
nil,
},
{
&cast.Bool{
Expr: &expr.Variable{},
},
[]string{"Expr"},
nil,
},
{
&cast.Double{
Expr: &expr.Variable{},
},
[]string{"Expr"},
nil,
},
{
&cast.Int{
Expr: &expr.Variable{},
},
[]string{"Expr"},
nil,
},
{
&cast.Object{
Expr: &expr.Variable{},
},
[]string{"Expr"},
nil,
},
{
&cast.String{
Expr: &expr.Variable{},
},
[]string{"Expr"},
nil,
},
{
&cast.Unset{
Expr: &expr.Variable{},
},
[]string{"Expr"},
nil,
},
}
type visitorMock struct {
visitChildren bool
visitedKeys []string
}
func (v *visitorMock) EnterNode(n walker.Walkable) bool { return v.visitChildren }
func (v *visitorMock) LeaveNode(n walker.Walkable) {}
func (v *visitorMock) EnterChildNode(key string, w walker.Walkable) {
v.visitedKeys = append(v.visitedKeys, key)
}
func (v *visitorMock) LeaveChildNode(key string, w walker.Walkable) {}
func (v *visitorMock) EnterChildList(key string, w walker.Walkable) {
v.visitedKeys = append(v.visitedKeys, key)
}
func (v *visitorMock) LeaveChildList(key string, w walker.Walkable) {}
func TestVisitorDisableChildren(t *testing.T) {
for _, tt := range nodesToTest {
v := &visitorMock{false, []string{}}
tt.node.Walk(v)
expected := []string{}
actual := v.visitedKeys
assert.DeepEqual(t, expected, actual)
}
}
func TestVisitor(t *testing.T) {
for _, tt := range nodesToTest {
v := &visitorMock{true, []string{}}
tt.node.Walk(v)
expected := tt.expectedVisitedKeys
actual := v.visitedKeys
assert.DeepEqual(t, expected, actual)
}
}
// test Attributes()
func TestNameAttributes(t *testing.T) {
for _, tt := range nodesToTest {
expected := tt.expectedAttributes
actual := tt.node.Attributes()
assert.DeepEqual(t, expected, actual)
}
}

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@ -1,62 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Array node
type Array struct {
FreeFloating freefloating.Collection
Position *position.Position
Items []node.Node
}
// NewArray node constructor
func NewArray(Items []node.Node) *Array {
return &Array{
FreeFloating: nil,
Items: Items,
}
}
// SetPosition sets node position
func (n *Array) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Array) GetPosition() *position.Position {
return n.Position
}
func (n *Array) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Array) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Array) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Items != nil {
v.EnterChildList("Items", n)
for _, nn := range n.Items {
if nn != nil {
nn.Walk(v)
}
}
v.LeaveChildList("Items", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// ArrayDimFetch node
type ArrayDimFetch struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
Dim node.Node
}
// NewArrayDimFetch node constructor
func NewArrayDimFetch(Variable node.Node, Dim node.Node) *ArrayDimFetch {
return &ArrayDimFetch{
FreeFloating: nil,
Variable: Variable,
Dim: Dim,
}
}
// SetPosition sets node position
func (n *ArrayDimFetch) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *ArrayDimFetch) GetPosition() *position.Position {
return n.Position
}
func (n *ArrayDimFetch) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *ArrayDimFetch) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *ArrayDimFetch) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
if n.Dim != nil {
v.EnterChildNode("Dim", n)
n.Dim.Walk(v)
v.LeaveChildNode("Dim", n)
}
v.LeaveNode(n)
}

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@ -1,70 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// ArrayItem node
type ArrayItem struct {
FreeFloating freefloating.Collection
Position *position.Position
Key node.Node
Val node.Node
Unpack bool
}
// NewArrayItem node constructor
func NewArrayItem(Key node.Node, Val node.Node, Unpack bool) *ArrayItem {
return &ArrayItem{
FreeFloating: nil,
Key: Key,
Val: Val,
Unpack: Unpack,
}
}
// SetPosition sets node position
func (n *ArrayItem) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *ArrayItem) GetPosition() *position.Position {
return n.Position
}
func (n *ArrayItem) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *ArrayItem) Attributes() map[string]interface{} {
return map[string]interface{}{
"Unpack": n.Unpack,
}
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *ArrayItem) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Key != nil {
v.EnterChildNode("Key", n)
n.Key.Walk(v)
v.LeaveChildNode("Key", n)
}
if n.Val != nil {
v.EnterChildNode("Val", n)
n.Val.Walk(v)
v.LeaveChildNode("Val", n)
}
v.LeaveNode(n)
}

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@ -1,88 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// ArrowFunction node
type ArrowFunction struct {
FreeFloating freefloating.Collection
Position *position.Position
ReturnsRef bool
Static bool
PhpDocComment string
Params []node.Node
ReturnType node.Node
Expr node.Node
}
// NewArrowFunction node constructor
func NewArrowFunction(Params []node.Node, ReturnType node.Node, Stmt node.Node, Static bool, ReturnsRef bool, PhpDocComment string) *ArrowFunction {
return &ArrowFunction{
FreeFloating: nil,
ReturnsRef: ReturnsRef,
Static: Static,
PhpDocComment: PhpDocComment,
Params: Params,
ReturnType: ReturnType,
Expr: Stmt,
}
}
// SetPosition sets node position
func (n *ArrowFunction) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *ArrowFunction) GetPosition() *position.Position {
return n.Position
}
func (n *ArrowFunction) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *ArrowFunction) Attributes() map[string]interface{} {
return map[string]interface{}{
"ReturnsRef": n.ReturnsRef,
"Static": n.Static,
"PhpDocComment": n.PhpDocComment,
}
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *ArrowFunction) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Params != nil {
v.EnterChildList("Params", n)
for _, nn := range n.Params {
if nn != nil {
nn.Walk(v)
}
}
v.LeaveChildList("Params", n)
}
if n.ReturnType != nil {
v.EnterChildNode("ReturnType", n)
n.ReturnType.Walk(v)
v.LeaveChildNode("ReturnType", n)
}
if n.Expr != nil {
v.EnterChildNode("Expr", n)
n.Expr.Walk(v)
v.LeaveChildNode("Expr", n)
}
v.LeaveNode(n)
}

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@ -1,58 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// BitwiseNot node
type BitwiseNot struct {
FreeFloating freefloating.Collection
Position *position.Position
Expr node.Node
}
// NewBitwiseNot node constructor
func NewBitwiseNot(Expression node.Node) *BitwiseNot {
return &BitwiseNot{
FreeFloating: nil,
Expr: Expression,
}
}
// SetPosition sets node position
func (n *BitwiseNot) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *BitwiseNot) GetPosition() *position.Position {
return n.Position
}
func (n *BitwiseNot) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *BitwiseNot) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *BitwiseNot) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Expr != nil {
v.EnterChildNode("Expr", n)
n.Expr.Walk(v)
v.LeaveChildNode("Expr", n)
}
v.LeaveNode(n)
}

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@ -1,58 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// BooleanNot node
type BooleanNot struct {
FreeFloating freefloating.Collection
Position *position.Position
Expr node.Node
}
// NewBooleanNot node constructor
func NewBooleanNot(Expression node.Node) *BooleanNot {
return &BooleanNot{
FreeFloating: nil,
Expr: Expression,
}
}
// SetPosition sets node position
func (n *BooleanNot) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *BooleanNot) GetPosition() *position.Position {
return n.Position
}
func (n *BooleanNot) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *BooleanNot) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *BooleanNot) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Expr != nil {
v.EnterChildNode("Expr", n)
n.Expr.Walk(v)
v.LeaveChildNode("Expr", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// ClassConstFetch node
type ClassConstFetch struct {
FreeFloating freefloating.Collection
Position *position.Position
Class node.Node
ConstantName node.Node
}
// NewClassConstFetch node constructor
func NewClassConstFetch(Class node.Node, ConstantName node.Node) *ClassConstFetch {
return &ClassConstFetch{
FreeFloating: nil,
Class: Class,
ConstantName: ConstantName,
}
}
// SetPosition sets node position
func (n *ClassConstFetch) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *ClassConstFetch) GetPosition() *position.Position {
return n.Position
}
func (n *ClassConstFetch) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *ClassConstFetch) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *ClassConstFetch) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Class != nil {
v.EnterChildNode("Class", n)
n.Class.Walk(v)
v.LeaveChildNode("Class", n)
}
if n.ConstantName != nil {
v.EnterChildNode("ConstantName", n)
n.ConstantName.Walk(v)
v.LeaveChildNode("ConstantName", n)
}
v.LeaveNode(n)
}

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@ -1,58 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Clone node
type Clone struct {
FreeFloating freefloating.Collection
Position *position.Position
Expr node.Node
}
// NewClone node constructor
func NewClone(Expression node.Node) *Clone {
return &Clone{
FreeFloating: nil,
Expr: Expression,
}
}
// SetPosition sets node position
func (n *Clone) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Clone) GetPosition() *position.Position {
return n.Position
}
func (n *Clone) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Clone) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Clone) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Expr != nil {
v.EnterChildNode("Expr", n)
n.Expr.Walk(v)
v.LeaveChildNode("Expr", n)
}
v.LeaveNode(n)
}

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@ -1,100 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Closure node
type Closure struct {
FreeFloating freefloating.Collection
Position *position.Position
ReturnsRef bool
Static bool
PhpDocComment string
Params []node.Node
ClosureUse *ClosureUse
ReturnType node.Node
Stmts []node.Node
}
// NewClosure node constructor
func NewClosure(Params []node.Node, ClosureUse *ClosureUse, ReturnType node.Node, Stmts []node.Node, Static bool, ReturnsRef bool, PhpDocComment string) *Closure {
return &Closure{
FreeFloating: nil,
ReturnsRef: ReturnsRef,
Static: Static,
PhpDocComment: PhpDocComment,
Params: Params,
ClosureUse: ClosureUse,
ReturnType: ReturnType,
Stmts: Stmts,
}
}
// SetPosition sets node position
func (n *Closure) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Closure) GetPosition() *position.Position {
return n.Position
}
func (n *Closure) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Closure) Attributes() map[string]interface{} {
return map[string]interface{}{
"ReturnsRef": n.ReturnsRef,
"Static": n.Static,
"PhpDocComment": n.PhpDocComment,
}
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Closure) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Params != nil {
v.EnterChildList("Params", n)
for _, nn := range n.Params {
if nn != nil {
nn.Walk(v)
}
}
v.LeaveChildList("Params", n)
}
if n.ClosureUse != nil {
v.EnterChildNode("ClosureUse", n)
n.ClosureUse.Walk(v)
v.LeaveChildNode("ClosureUse", n)
}
if n.ReturnType != nil {
v.EnterChildNode("ReturnType", n)
n.ReturnType.Walk(v)
v.LeaveChildNode("ReturnType", n)
}
if n.Stmts != nil {
v.EnterChildList("Stmts", n)
for _, nn := range n.Stmts {
if nn != nil {
nn.Walk(v)
}
}
v.LeaveChildList("Stmts", n)
}
v.LeaveNode(n)
}

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@ -1,62 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// ClosureUse node
type ClosureUse struct {
FreeFloating freefloating.Collection
Position *position.Position
Uses []node.Node
}
// NewClosureUse node constructor
func NewClosureUse(Uses []node.Node) *ClosureUse {
return &ClosureUse{
FreeFloating: nil,
Uses: Uses,
}
}
// SetPosition sets node position
func (n *ClosureUse) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *ClosureUse) GetPosition() *position.Position {
return n.Position
}
func (n *ClosureUse) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *ClosureUse) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *ClosureUse) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Uses != nil {
v.EnterChildList("Uses", n)
for _, nn := range n.Uses {
if nn != nil {
nn.Walk(v)
}
}
v.LeaveChildList("Uses", n)
}
v.LeaveNode(n)
}

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@ -1,58 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// ConstFetch node
type ConstFetch struct {
FreeFloating freefloating.Collection
Position *position.Position
Constant node.Node
}
// NewConstFetch node constructor
func NewConstFetch(Constant node.Node) *ConstFetch {
return &ConstFetch{
FreeFloating: nil,
Constant: Constant,
}
}
// SetPosition sets node position
func (n *ConstFetch) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *ConstFetch) GetPosition() *position.Position {
return n.Position
}
func (n *ConstFetch) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *ConstFetch) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *ConstFetch) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Constant != nil {
v.EnterChildNode("Constant", n)
n.Constant.Walk(v)
v.LeaveChildNode("Constant", n)
}
v.LeaveNode(n)
}

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@ -1,58 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Empty node
type Empty struct {
FreeFloating freefloating.Collection
Position *position.Position
Expr node.Node
}
// NewEmpty node constructor
func NewEmpty(Expression node.Node) *Empty {
return &Empty{
FreeFloating: nil,
Expr: Expression,
}
}
// SetPosition sets node position
func (n *Empty) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Empty) GetPosition() *position.Position {
return n.Position
}
func (n *Empty) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Empty) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Empty) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Expr != nil {
v.EnterChildNode("Expr", n)
n.Expr.Walk(v)
v.LeaveChildNode("Expr", n)
}
v.LeaveNode(n)
}

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@ -1,58 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// ErrorSuppress node
type ErrorSuppress struct {
FreeFloating freefloating.Collection
Position *position.Position
Expr node.Node
}
// NewErrorSuppress node constructor
func NewErrorSuppress(Expression node.Node) *ErrorSuppress {
return &ErrorSuppress{
FreeFloating: nil,
Expr: Expression,
}
}
// SetPosition sets node position
func (n *ErrorSuppress) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *ErrorSuppress) GetPosition() *position.Position {
return n.Position
}
func (n *ErrorSuppress) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *ErrorSuppress) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *ErrorSuppress) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Expr != nil {
v.EnterChildNode("Expr", n)
n.Expr.Walk(v)
v.LeaveChildNode("Expr", n)
}
v.LeaveNode(n)
}

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@ -1,58 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Eval node
type Eval struct {
FreeFloating freefloating.Collection
Position *position.Position
Expr node.Node
}
// NewEval node constructor
func NewEval(Expression node.Node) *Eval {
return &Eval{
FreeFloating: nil,
Expr: Expression,
}
}
// SetPosition sets node position
func (n *Eval) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Eval) GetPosition() *position.Position {
return n.Position
}
func (n *Eval) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Eval) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Eval) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Expr != nil {
v.EnterChildNode("Expr", n)
n.Expr.Walk(v)
v.LeaveChildNode("Expr", n)
}
v.LeaveNode(n)
}

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@ -1,61 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Exit node
type Exit struct {
FreeFloating freefloating.Collection
Die bool
Position *position.Position
Expr node.Node
}
// NewExit node constructor
func NewExit(Expr node.Node) *Exit {
return &Exit{
FreeFloating: nil,
Expr: Expr,
}
}
// SetPosition sets node position
func (n *Exit) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Exit) GetPosition() *position.Position {
return n.Position
}
func (n *Exit) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Exit) Attributes() map[string]interface{} {
return map[string]interface{}{
"Die": n.Die,
}
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Exit) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Expr != nil {
v.EnterChildNode("Expr", n)
n.Expr.Walk(v)
v.LeaveChildNode("Expr", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// FunctionCall node
type FunctionCall struct {
FreeFloating freefloating.Collection
Position *position.Position
Function node.Node
ArgumentList *node.ArgumentList
}
// NewFunctionCall node constructor
func NewFunctionCall(Function node.Node, ArgumentList *node.ArgumentList) *FunctionCall {
return &FunctionCall{
FreeFloating: nil,
Function: Function,
ArgumentList: ArgumentList,
}
}
// SetPosition sets node position
func (n *FunctionCall) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *FunctionCall) GetPosition() *position.Position {
return n.Position
}
func (n *FunctionCall) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *FunctionCall) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *FunctionCall) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Function != nil {
v.EnterChildNode("Function", n)
n.Function.Walk(v)
v.LeaveChildNode("Function", n)
}
if n.ArgumentList != nil {
v.EnterChildNode("ArgumentList", n)
n.ArgumentList.Walk(v)
v.LeaveChildNode("ArgumentList", n)
}
v.LeaveNode(n)
}

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@ -1,58 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Include node
type Include struct {
FreeFloating freefloating.Collection
Position *position.Position
Expr node.Node
}
// NewInclude node constructor
func NewInclude(Expression node.Node) *Include {
return &Include{
FreeFloating: nil,
Expr: Expression,
}
}
// SetPosition sets node position
func (n *Include) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Include) GetPosition() *position.Position {
return n.Position
}
func (n *Include) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Include) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Include) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Expr != nil {
v.EnterChildNode("Expr", n)
n.Expr.Walk(v)
v.LeaveChildNode("Expr", n)
}
v.LeaveNode(n)
}

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@ -1,58 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// IncludeOnce node
type IncludeOnce struct {
FreeFloating freefloating.Collection
Position *position.Position
Expr node.Node
}
// NewIncludeOnce node constructor
func NewIncludeOnce(Expression node.Node) *IncludeOnce {
return &IncludeOnce{
FreeFloating: nil,
Expr: Expression,
}
}
// SetPosition sets node position
func (n *IncludeOnce) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *IncludeOnce) GetPosition() *position.Position {
return n.Position
}
func (n *IncludeOnce) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *IncludeOnce) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *IncludeOnce) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Expr != nil {
v.EnterChildNode("Expr", n)
n.Expr.Walk(v)
v.LeaveChildNode("Expr", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// InstanceOf node
type InstanceOf struct {
FreeFloating freefloating.Collection
Position *position.Position
Expr node.Node
Class node.Node
}
// NewInstanceOf node constructor
func NewInstanceOf(Expr node.Node, Class node.Node) *InstanceOf {
return &InstanceOf{
FreeFloating: nil,
Expr: Expr,
Class: Class,
}
}
// SetPosition sets node position
func (n *InstanceOf) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *InstanceOf) GetPosition() *position.Position {
return n.Position
}
func (n *InstanceOf) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *InstanceOf) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *InstanceOf) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Expr != nil {
v.EnterChildNode("Expr", n)
n.Expr.Walk(v)
v.LeaveChildNode("Expr", n)
}
if n.Class != nil {
v.EnterChildNode("Class", n)
n.Class.Walk(v)
v.LeaveChildNode("Class", n)
}
v.LeaveNode(n)
}

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@ -1,62 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Isset node
type Isset struct {
FreeFloating freefloating.Collection
Position *position.Position
Variables []node.Node
}
// NewIsset node constructor
func NewIsset(Variables []node.Node) *Isset {
return &Isset{
FreeFloating: nil,
Variables: Variables,
}
}
// SetPosition sets node position
func (n *Isset) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Isset) GetPosition() *position.Position {
return n.Position
}
func (n *Isset) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Isset) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Isset) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variables != nil {
v.EnterChildList("Variables", n)
for _, nn := range n.Variables {
if nn != nil {
nn.Walk(v)
}
}
v.LeaveChildList("Variables", n)
}
v.LeaveNode(n)
}

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@ -1,62 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// List node
type List struct {
FreeFloating freefloating.Collection
Position *position.Position
Items []node.Node
}
// NewList node constructor
func NewList(Items []node.Node) *List {
return &List{
FreeFloating: nil,
Items: Items,
}
}
// SetPosition sets node position
func (n *List) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *List) GetPosition() *position.Position {
return n.Position
}
func (n *List) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *List) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *List) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Items != nil {
v.EnterChildList("Items", n)
for _, nn := range n.Items {
if nn != nil {
nn.Walk(v)
}
}
v.LeaveChildList("Items", n)
}
v.LeaveNode(n)
}

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@ -1,74 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// MethodCall node
type MethodCall struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
Method node.Node
ArgumentList *node.ArgumentList
}
// NewMethodCall node constructor
func NewMethodCall(Variable node.Node, Method node.Node, ArgumentList *node.ArgumentList) *MethodCall {
return &MethodCall{
FreeFloating: nil,
Variable: Variable,
Method: Method,
ArgumentList: ArgumentList,
}
}
// SetPosition sets node position
func (n *MethodCall) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *MethodCall) GetPosition() *position.Position {
return n.Position
}
func (n *MethodCall) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *MethodCall) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *MethodCall) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
if n.Method != nil {
v.EnterChildNode("Method", n)
n.Method.Walk(v)
v.LeaveChildNode("Method", n)
}
if n.ArgumentList != nil {
v.EnterChildNode("ArgumentList", n)
n.ArgumentList.Walk(v)
v.LeaveChildNode("ArgumentList", n)
}
v.LeaveNode(n)
}

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@ -1,66 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// New node
type New struct {
FreeFloating freefloating.Collection
Position *position.Position
Class node.Node
ArgumentList *node.ArgumentList
}
// NewNew node constructor
func NewNew(Class node.Node, ArgumentList *node.ArgumentList) *New {
return &New{
FreeFloating: nil,
Class: Class,
ArgumentList: ArgumentList,
}
}
// SetPosition sets node position
func (n *New) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *New) GetPosition() *position.Position {
return n.Position
}
func (n *New) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *New) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *New) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Class != nil {
v.EnterChildNode("Class", n)
n.Class.Walk(v)
v.LeaveChildNode("Class", n)
}
if n.ArgumentList != nil {
v.EnterChildNode("ArgumentList", n)
n.ArgumentList.Walk(v)
v.LeaveChildNode("ArgumentList", n)
}
v.LeaveNode(n)
}

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@ -1,58 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// PostDec node
type PostDec struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
}
// NewPostDec node constructor
func NewPostDec(Variable node.Node) *PostDec {
return &PostDec{
FreeFloating: nil,
Variable: Variable,
}
}
// SetPosition sets node position
func (n *PostDec) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *PostDec) GetPosition() *position.Position {
return n.Position
}
func (n *PostDec) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *PostDec) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *PostDec) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
v.LeaveNode(n)
}

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@ -1,58 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// PostInc node
type PostInc struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
}
// NewPostInc node constructor
func NewPostInc(Variable node.Node) *PostInc {
return &PostInc{
FreeFloating: nil,
Variable: Variable,
}
}
// SetPosition sets node position
func (n *PostInc) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *PostInc) GetPosition() *position.Position {
return n.Position
}
func (n *PostInc) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *PostInc) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *PostInc) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
v.LeaveNode(n)
}

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@ -1,58 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// PreDec node
type PreDec struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
}
// NewPreDec node constructor
func NewPreDec(Variable node.Node) *PreDec {
return &PreDec{
FreeFloating: nil,
Variable: Variable,
}
}
// SetPosition sets node position
func (n *PreDec) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *PreDec) GetPosition() *position.Position {
return n.Position
}
func (n *PreDec) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *PreDec) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *PreDec) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
v.LeaveNode(n)
}

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@ -1,58 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// PreInc node
type PreInc struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
}
// NewPreInc node constructor
func NewPreInc(Variable node.Node) *PreInc {
return &PreInc{
FreeFloating: nil,
Variable: Variable,
}
}
// SetPosition sets node position
func (n *PreInc) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *PreInc) GetPosition() *position.Position {
return n.Position
}
func (n *PreInc) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *PreInc) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *PreInc) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
v.LeaveNode(n)
}

View File

@ -1,58 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Print node
type Print struct {
FreeFloating freefloating.Collection
Position *position.Position
Expr node.Node
}
// NewPrint node constructor
func NewPrint(Expression node.Node) *Print {
return &Print{
FreeFloating: nil,
Expr: Expression,
}
}
// SetPosition sets node position
func (n *Print) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Print) GetPosition() *position.Position {
return n.Position
}
func (n *Print) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Print) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Print) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Expr != nil {
v.EnterChildNode("Expr", n)
n.Expr.Walk(v)
v.LeaveChildNode("Expr", n)
}
v.LeaveNode(n)
}

View File

@ -1,66 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// PropertyFetch node
type PropertyFetch struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
Property node.Node
}
// NewPropertyFetch node constructor
func NewPropertyFetch(Variable node.Node, Property node.Node) *PropertyFetch {
return &PropertyFetch{
FreeFloating: nil,
Variable: Variable,
Property: Property,
}
}
// SetPosition sets node position
func (n *PropertyFetch) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *PropertyFetch) GetPosition() *position.Position {
return n.Position
}
func (n *PropertyFetch) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *PropertyFetch) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *PropertyFetch) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
if n.Property != nil {
v.EnterChildNode("Property", n)
n.Property.Walk(v)
v.LeaveChildNode("Property", n)
}
v.LeaveNode(n)
}

View File

@ -1,58 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Reference node
type Reference struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
}
// NewReference node constructor
func NewReference(Variable node.Node) *Reference {
return &Reference{
FreeFloating: nil,
Variable: Variable,
}
}
// SetPosition sets node position
func (n *Reference) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Reference) GetPosition() *position.Position {
return n.Position
}
func (n *Reference) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Reference) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Reference) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
v.LeaveNode(n)
}

View File

@ -1,58 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// Require node
type Require struct {
FreeFloating freefloating.Collection
Position *position.Position
Expr node.Node
}
// NewRequire node constructor
func NewRequire(Expression node.Node) *Require {
return &Require{
FreeFloating: nil,
Expr: Expression,
}
}
// SetPosition sets node position
func (n *Require) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Require) GetPosition() *position.Position {
return n.Position
}
func (n *Require) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *Require) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *Require) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Expr != nil {
v.EnterChildNode("Expr", n)
n.Expr.Walk(v)
v.LeaveChildNode("Expr", n)
}
v.LeaveNode(n)
}

View File

@ -1,58 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// RequireOnce node
type RequireOnce struct {
FreeFloating freefloating.Collection
Position *position.Position
Expr node.Node
}
// NewRequireOnce node constructor
func NewRequireOnce(Expression node.Node) *RequireOnce {
return &RequireOnce{
FreeFloating: nil,
Expr: Expression,
}
}
// SetPosition sets node position
func (n *RequireOnce) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *RequireOnce) GetPosition() *position.Position {
return n.Position
}
func (n *RequireOnce) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *RequireOnce) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *RequireOnce) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Expr != nil {
v.EnterChildNode("Expr", n)
n.Expr.Walk(v)
v.LeaveChildNode("Expr", n)
}
v.LeaveNode(n)
}

View File

@ -1,62 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// ShellExec node
type ShellExec struct {
FreeFloating freefloating.Collection
Position *position.Position
Parts []node.Node
}
// NewShellExec node constructor
func NewShellExec(Parts []node.Node) *ShellExec {
return &ShellExec{
FreeFloating: nil,
Parts: Parts,
}
}
// SetPosition sets node position
func (n *ShellExec) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *ShellExec) GetPosition() *position.Position {
return n.Position
}
func (n *ShellExec) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *ShellExec) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *ShellExec) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Parts != nil {
v.EnterChildList("Parts", n)
for _, nn := range n.Parts {
if nn != nil {
nn.Walk(v)
}
}
v.LeaveChildList("Parts", n)
}
v.LeaveNode(n)
}

View File

@ -1,62 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// ShortArray node
type ShortArray struct {
FreeFloating freefloating.Collection
Position *position.Position
Items []node.Node
}
// NewShortArray node constructor
func NewShortArray(Items []node.Node) *ShortArray {
return &ShortArray{
FreeFloating: nil,
Items: Items,
}
}
// SetPosition sets node position
func (n *ShortArray) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *ShortArray) GetPosition() *position.Position {
return n.Position
}
func (n *ShortArray) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *ShortArray) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *ShortArray) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Items != nil {
v.EnterChildList("Items", n)
for _, nn := range n.Items {
if nn != nil {
nn.Walk(v)
}
}
v.LeaveChildList("Items", n)
}
v.LeaveNode(n)
}

View File

@ -1,62 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// ShortList node
type ShortList struct {
FreeFloating freefloating.Collection
Position *position.Position
Items []node.Node
}
// NewShortList node constructor
func NewShortList(Items []node.Node) *ShortList {
return &ShortList{
FreeFloating: nil,
Items: Items,
}
}
// SetPosition sets node position
func (n *ShortList) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *ShortList) GetPosition() *position.Position {
return n.Position
}
func (n *ShortList) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *ShortList) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *ShortList) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Items != nil {
v.EnterChildList("Items", n)
for _, nn := range n.Items {
if nn != nil {
nn.Walk(v)
}
}
v.LeaveChildList("Items", n)
}
v.LeaveNode(n)
}

View File

@ -1,74 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// StaticCall node
type StaticCall struct {
FreeFloating freefloating.Collection
Position *position.Position
Class node.Node
Call node.Node
ArgumentList *node.ArgumentList
}
// NewStaticCall node constructor
func NewStaticCall(Class node.Node, Call node.Node, ArgumentList *node.ArgumentList) *StaticCall {
return &StaticCall{
FreeFloating: nil,
Class: Class,
Call: Call,
ArgumentList: ArgumentList,
}
}
// SetPosition sets node position
func (n *StaticCall) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *StaticCall) GetPosition() *position.Position {
return n.Position
}
func (n *StaticCall) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *StaticCall) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *StaticCall) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Class != nil {
v.EnterChildNode("Class", n)
n.Class.Walk(v)
v.LeaveChildNode("Class", n)
}
if n.Call != nil {
v.EnterChildNode("Call", n)
n.Call.Walk(v)
v.LeaveChildNode("Call", n)
}
if n.ArgumentList != nil {
v.EnterChildNode("ArgumentList", n)
n.ArgumentList.Walk(v)
v.LeaveChildNode("ArgumentList", n)
}
v.LeaveNode(n)
}

View File

@ -1,66 +0,0 @@
package expr
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// StaticPropertyFetch node
type StaticPropertyFetch struct {
FreeFloating freefloating.Collection
Position *position.Position
Class node.Node
Property node.Node
}
// NewStaticPropertyFetch node constructor
func NewStaticPropertyFetch(Class node.Node, Property node.Node) *StaticPropertyFetch {
return &StaticPropertyFetch{
FreeFloating: nil,
Class: Class,
Property: Property,
}
}
// SetPosition sets node position
func (n *StaticPropertyFetch) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *StaticPropertyFetch) GetPosition() *position.Position {
return n.Position
}
func (n *StaticPropertyFetch) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *StaticPropertyFetch) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *StaticPropertyFetch) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Class != nil {
v.EnterChildNode("Class", n)
n.Class.Walk(v)
v.LeaveChildNode("Class", n)
}
if n.Property != nil {
v.EnterChildNode("Property", n)
n.Property.Walk(v)
v.LeaveChildNode("Property", n)
}
v.LeaveNode(n)
}

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