[refactoring] update ast structure of "Throw" node

This commit is contained in:
Vadym Slizov
2020-09-17 16:37:34 +03:00
parent 80aa328386
commit 48aaa7cc47
7 changed files with 987 additions and 996 deletions

View File

@@ -2674,23 +2674,11 @@ func (p *Printer) printStmtAltSwitch(n *ast.StmtSwitch) {
p.printToken(n.SemiColonTkn, ";")
}
func (p *Printer) printStmtThrow(n ast.Vertex) {
nn := n.(*ast.StmtThrow)
p.printFreeFloating(nn, token.Start)
p.write([]byte("throw"))
if nn.Expr.GetNode().Tokens.IsEmpty() {
p.write([]byte(" "))
}
p.Print(nn.Expr)
p.printFreeFloating(nn, token.Expr)
p.printFreeFloating(nn, token.SemiColon)
if n.GetNode().Tokens.IsEmpty() {
p.write([]byte(";"))
}
p.printFreeFloating(nn, token.End)
func (p *Printer) printStmtThrow(n *ast.StmtThrow) {
p.printToken(n.ThrowTkn, "throw")
p.bufStart = " "
p.Print(n.Expr)
p.printToken(n.SemiColonTkn, ";")
}
func (p *Printer) printStmtTraitAdaptationList(n ast.Vertex) {