handle nodes positions

This commit is contained in:
z7zmey
2017-12-31 20:53:55 +02:00
parent f2d972582f
commit 30187b1db1
7 changed files with 1530 additions and 1165 deletions

View File

@@ -4,6 +4,28 @@ import (
"github.com/z7zmey/php-parser/node"
)
type ClassConstFetch struct {
name string
attributes map[string]interface{}
position *node.Position
class node.Node
constantName node.Node
}
func NewClassConstFetch(class node.Node, constantName node.Node) node.Node {
return ClassConstFetch{
"ClassConstFetch",
map[string]interface{}{},
nil,
class,
constantName,
}
}
func (n ClassConstFetch) Name() string {
return "ClassConstFetch"
}
func (n ClassConstFetch) Attributes() map[string]interface{} {
return n.attributes
}
@@ -25,28 +47,6 @@ func (n ClassConstFetch) SetPosition(p *node.Position) node.Node {
return n
}
func (n ClassConstFetch) Name() string {
return "ClassConstFetch"
}
type ClassConstFetch struct {
name string
attributes map[string]interface{}
position *node.Position
class node.Node
constantName node.Node
}
func NewClassConstFetch(class node.Node, constantName node.Node) node.Node {
return ClassConstFetch{
"ClassConstFetch",
map[string]interface{}{},
nil,
class,
constantName,
}
}
func (n ClassConstFetch) Walk(v node.Visitor) {
if v.EnterNode(n) == false {
return

View File

@@ -7,7 +7,7 @@ import (
type Encapsed struct {
name string
attributes map[string]interface{}
position *node.Position
position *node.Position
parts []node.Node
}

View File

@@ -5,6 +5,30 @@ import (
"github.com/z7zmey/php-parser/token"
)
type Switch struct {
name string
attributes map[string]interface{}
position *node.Position
token token.Token
cond node.Node
cases []node.Node
}
func NewSwitch(token token.Token, cond node.Node, cases []node.Node) node.Node {
return Switch{
"Switch",
map[string]interface{}{},
nil,
token,
cond,
cases,
}
}
func (n Switch) Name() string {
return "Switch"
}
func (n Switch) Attributes() map[string]interface{} {
return n.attributes
}
@@ -26,30 +50,6 @@ func (n Switch) SetPosition(p *node.Position) node.Node {
return n
}
func (n Switch) Name() string {
return "Switch"
}
type Switch struct {
name string
attributes map[string]interface{}
position *node.Position
token token.Token
cond node.Node
cases []node.Node
}
func NewSwitch(token token.Token, cond node.Node, cases []node.Node) node.Node {
return Switch{
"Switch",
map[string]interface{}{},
nil,
token,
cond,
cases,
}
}
func (n Switch) Walk(v node.Visitor) {
if v.EnterNode(n) == false {
return