php-parser/node/stmt/n_do.go

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package stmt
import (
"github.com/z7zmey/php-parser/meta"
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"github.com/z7zmey/php-parser/node"
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"github.com/z7zmey/php-parser/position"
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"github.com/z7zmey/php-parser/walker"
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)
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// Do node
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type Do struct {
Meta []meta.Meta
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Position *position.Position
Stmt node.Node
Cond node.Node
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}
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// NewDo node constructor
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func NewDo(Stmt node.Node, Cond node.Node) *Do {
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return &Do{
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Stmt: Stmt,
Cond: Cond,
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}
}
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// SetPosition sets node position
func (n *Do) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Do) GetPosition() *position.Position {
return n.Position
}
func (n *Do) AddMeta(m []meta.Meta) {
n.Meta = append(n.Meta, m...)
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}
func (n *Do) GetMeta() []meta.Meta {
return n.Meta
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}
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// Attributes returns node attributes as map
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func (n *Do) Attributes() map[string]interface{} {
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return nil
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}
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// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
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func (n *Do) Walk(v walker.Visitor) {
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if v.EnterNode(n) == false {
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return
}
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if n.Stmt != nil {
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v.EnterChildNode("Stmt", n)
n.Stmt.Walk(v)
v.LeaveChildNode("Stmt", n)
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}
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if n.Cond != nil {
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v.EnterChildNode("Cond", n)
n.Cond.Walk(v)
v.LeaveChildNode("Cond", n)
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}
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v.LeaveNode(n)
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}