php-parser/node/stmt/n_class.go

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package stmt
import (
"github.com/z7zmey/php-parser/freefloating"
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"github.com/z7zmey/php-parser/node"
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"github.com/z7zmey/php-parser/position"
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"github.com/z7zmey/php-parser/walker"
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)
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// Class node
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type Class struct {
FreeFloating freefloating.Collection
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Position *position.Position
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PhpDocComment string
ClassName node.Node
Modifiers []node.Node
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ArgumentList *node.ArgumentList
Extends *ClassExtends
Implements *ClassImplements
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Stmts []node.Node
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}
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// NewClass node constructor
func NewClass(ClassName node.Node, Modifiers []node.Node, ArgumentList *node.ArgumentList, Extends *ClassExtends, Implements *ClassImplements, Stmts []node.Node, PhpDocComment string) *Class {
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return &Class{
FreeFloating: nil,
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PhpDocComment: PhpDocComment,
ClassName: ClassName,
Modifiers: Modifiers,
ArgumentList: ArgumentList,
Extends: Extends,
Implements: Implements,
Stmts: Stmts,
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}
}
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// SetPosition sets node position
func (n *Class) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Class) GetPosition() *position.Position {
return n.Position
}
func (n *Class) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
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}
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// Attributes returns node attributes as map
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func (n *Class) Attributes() map[string]interface{} {
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return map[string]interface{}{
"PhpDocComment": n.PhpDocComment,
}
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}
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// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
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func (n *Class) Walk(v walker.Visitor) {
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if v.EnterNode(n) == false {
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return
}
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if n.ClassName != nil {
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v.EnterChildNode("ClassName", n)
n.ClassName.Walk(v)
v.LeaveChildNode("ClassName", n)
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}
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if n.Modifiers != nil {
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v.EnterChildList("Modifiers", n)
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for _, nn := range n.Modifiers {
if nn != nil {
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nn.Walk(v)
}
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}
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v.LeaveChildList("Modifiers", n)
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}
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if n.ArgumentList != nil {
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v.EnterChildNode("ArgumentList", n)
n.ArgumentList.Walk(v)
v.LeaveChildNode("ArgumentList", n)
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}
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if n.Extends != nil {
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v.EnterChildNode("Extends", n)
n.Extends.Walk(v)
v.LeaveChildNode("Extends", n)
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}
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if n.Implements != nil {
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v.EnterChildNode("Implements", n)
n.Implements.Walk(v)
v.LeaveChildNode("Implements", n)
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}
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if n.Stmts != nil {
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v.EnterChildList("Stmts", n)
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for _, nn := range n.Stmts {
if nn != nil {
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nn.Walk(v)
}
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}
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v.LeaveChildList("Stmts", n)
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}
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v.LeaveNode(n)
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}