php-parser/node/name/name.go

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package name
import (
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"github.com/z7zmey/php-parser/node"
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)
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type NameNode struct {
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name string
attributes map[string]interface{}
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position *node.Position
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parts []node.Node
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}
func NewName(parts []node.Node) node.Node {
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return NameNode{
"Name",
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map[string]interface{}{},
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nil,
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parts,
}
}
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func (n NameNode) Name() string {
return "Name"
}
func (n NameNode) Attributes() map[string]interface{} {
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return n.attributes
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}
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func (n NameNode) Attribute(key string) interface{} {
return n.attributes[key]
}
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func (n NameNode) SetAttribute(key string, value interface{}) node.Node {
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n.attributes[key] = value
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return n
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}
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func (n NameNode) Position() *node.Position {
return n.position
}
func (n NameNode) SetPosition(p *node.Position) node.Node {
n.position = p
return n
}
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func (n NameNode) Walk(v node.Visitor) {
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if v.EnterNode(n) == false {
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return
}
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if n.parts != nil {
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vv := v.GetChildrenVisitor("parts")
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for _, nn := range n.parts {
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nn.Walk(vv)
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}
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}
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v.LeaveNode(n)
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}