php-parser/node/expr/cast/cast_object.go

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package cast
import (
"github.com/z7zmey/php-parser/node"
)
type CastObject struct {
Cast
}
func NewCastObject(expr node.Node) node.Node {
return CastObject{
Cast{
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"CastObject",
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map[string]interface{}{},
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nil,
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expr,
},
}
}
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func (n CastObject) Name() string {
return "CastObject"
}
func (n CastObject) Attributes() map[string]interface{} {
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return n.attributes
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}
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func (n CastObject) Attribute(key string) interface{} {
return n.attributes[key]
}
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func (n CastObject) SetAttribute(key string, value interface{}) node.Node {
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n.attributes[key] = value
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return n
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}
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func (n CastObject) Position() *node.Position {
return n.position
}
func (n CastObject) SetPosition(p *node.Position) node.Node {
n.position = p
return n
}
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func (n CastObject) Walk(v node.Visitor) {
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if v.EnterNode(n) == false {
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return
}
if n.expr != nil {
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vv := v.GetChildrenVisitor("expr")
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n.expr.Walk(vv)
}
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v.LeaveNode(n)
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}