php-parser/node/expr/binary/n_spaceship.go

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package binary
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import (
"github.com/z7zmey/php-parser/meta"
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"github.com/z7zmey/php-parser/node"
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"github.com/z7zmey/php-parser/position"
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"github.com/z7zmey/php-parser/walker"
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)
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// Spaceship node
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type Spaceship struct {
Meta meta.Collection
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Position *position.Position
Left node.Node
Right node.Node
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}
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// NewSpaceship node constructor
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func NewSpaceship(Variable node.Node, Expression node.Node) *Spaceship {
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return &Spaceship{
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Left: Variable,
Right: Expression,
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}
}
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// SetPosition sets node position
func (n *Spaceship) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Spaceship) GetPosition() *position.Position {
return n.Position
}
func (n *Spaceship) GetMeta() *meta.Collection {
return &n.Meta
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}
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// Attributes returns node attributes as map
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func (n *Spaceship) Attributes() map[string]interface{} {
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return nil
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}
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// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
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func (n *Spaceship) Walk(v walker.Visitor) {
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if v.EnterNode(n) == false {
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return
}
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if n.Left != nil {
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v.EnterChildNode("Left", n)
n.Left.Walk(v)
v.LeaveChildNode("Left", n)
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}
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if n.Right != nil {
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v.EnterChildNode("Right", n)
n.Right.Walk(v)
v.LeaveChildNode("Right", n)
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}
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v.LeaveNode(n)
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}