php-parser/node/name/n_fully_qualified.go

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package name
import (
"github.com/z7zmey/php-parser/freefloating"
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"github.com/z7zmey/php-parser/node"
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"github.com/z7zmey/php-parser/position"
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"github.com/z7zmey/php-parser/walker"
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)
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// FullyQualified node
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type FullyQualified struct {
FreeFloating freefloating.Collection
Position *position.Position
Parts []node.Node
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}
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// NewFullyQualified node constructor
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func NewFullyQualified(Parts []node.Node) *FullyQualified {
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return &FullyQualified{
FreeFloating: nil,
Parts: Parts,
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}
}
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// SetPosition sets node position
func (n *FullyQualified) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *FullyQualified) GetPosition() *position.Position {
return n.Position
}
func (n *FullyQualified) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
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}
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// Attributes returns node attributes as map
func (n *FullyQualified) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
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func (n *FullyQualified) Walk(v walker.Visitor) {
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if v.EnterNode(n) == false {
return
}
if n.Parts != nil {
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v.EnterChildList("Parts", n)
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for _, nn := range n.Parts {
if nn != nil {
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nn.Walk(v)
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}
}
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v.LeaveChildList("Parts", n)
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}
v.LeaveNode(n)
}
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// GetParts returns the name parts
func (n *FullyQualified) GetParts() []node.Node {
return n.Parts
}