php-parser/node/expr/n_exit.go

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package expr
import (
"github.com/z7zmey/php-parser/freefloating"
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"github.com/z7zmey/php-parser/node"
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"github.com/z7zmey/php-parser/position"
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"github.com/z7zmey/php-parser/walker"
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)
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// Exit node
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type Exit struct {
FreeFloating freefloating.Collection
Die bool
Position *position.Position
Expr node.Node
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}
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// NewExit node constructor
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func NewExit(Expr node.Node) *Exit {
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return &Exit{
FreeFloating: nil,
Expr: Expr,
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}
}
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// SetPosition sets node position
func (n *Exit) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Exit) GetPosition() *position.Position {
return n.Position
}
func (n *Exit) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
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}
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// Attributes returns node attributes as map
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func (n *Exit) Attributes() map[string]interface{} {
return map[string]interface{}{
"Die": n.Die,
}
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}
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// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
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func (n *Exit) Walk(v walker.Visitor) {
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if v.EnterNode(n) == false {
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return
}
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if n.Expr != nil {
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v.EnterChildNode("Expr", n)
n.Expr.Walk(v)
v.LeaveChildNode("Expr", n)
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}
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v.LeaveNode(n)
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}