2017-12-05 21:36:28 +00:00
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package name
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import (
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2019-02-13 20:18:07 +00:00
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"github.com/z7zmey/php-parser/freefloating"
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2017-12-27 17:55:58 +00:00
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"github.com/z7zmey/php-parser/node"
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2018-06-24 07:19:44 +00:00
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"github.com/z7zmey/php-parser/position"
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2018-01-17 16:58:45 +00:00
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"github.com/z7zmey/php-parser/walker"
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)
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2018-01-11 17:33:25 +00:00
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// Name node
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type Name struct {
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FreeFloating freefloating.Collection
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Position *position.Position
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Parts []node.Node
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}
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2018-04-05 09:04:28 +00:00
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// NewName node constructor
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func NewName(Parts []node.Node) *Name {
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return &Name{
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FreeFloating: nil,
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Parts: Parts,
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}
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}
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2018-06-24 07:19:44 +00:00
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// SetPosition sets node position
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func (n *Name) SetPosition(p *position.Position) {
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n.Position = p
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}
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// GetPosition returns node positions
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func (n *Name) GetPosition() *position.Position {
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return n.Position
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}
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2019-02-13 20:18:07 +00:00
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func (n *Name) GetFreeFloating() *freefloating.Collection {
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return &n.FreeFloating
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}
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// Attributes returns node attributes as map
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func (n *Name) Attributes() map[string]interface{} {
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return nil
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}
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2018-01-11 17:33:25 +00:00
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// Walk traverses nodes
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// Walk is invoked recursively until v.EnterNode returns true
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func (n *Name) Walk(v walker.Visitor) {
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if v.EnterNode(n) == false {
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return
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}
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2018-01-04 21:26:04 +00:00
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if n.Parts != nil {
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v.EnterChildList("Parts", n)
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for _, nn := range n.Parts {
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if nn != nil {
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nn.Walk(v)
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}
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}
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v.LeaveChildList("Parts", n)
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}
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v.LeaveNode(n)
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}
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2018-02-27 13:09:40 +00:00
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// GetParts returns the name parts
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func (n *Name) GetParts() []node.Node {
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return n.Parts
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}
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