php-parser/node/expr/n_variable.go

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package expr
import (
"github.com/z7zmey/php-parser/freefloating"
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"github.com/z7zmey/php-parser/node"
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"github.com/z7zmey/php-parser/position"
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"github.com/z7zmey/php-parser/walker"
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)
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// Variable node
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type Variable struct {
FreeFloating freefloating.Collection
Position *position.Position
VarName node.Node
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}
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// NewVariable node constructor
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func NewVariable(VarName node.Node) *Variable {
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return &Variable{
FreeFloating: nil,
VarName: VarName,
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}
}
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// SetPosition sets node position
func (n *Variable) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *Variable) GetPosition() *position.Position {
return n.Position
}
func (n *Variable) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
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}
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// Attributes returns node attributes as map
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func (n *Variable) Attributes() map[string]interface{} {
return nil
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}
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// SetVarName reset var name
func (n *Variable) SetVarName(VarName node.Node) {
n.VarName = VarName
}
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// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
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func (n *Variable) Walk(v walker.Visitor) {
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if v.EnterNode(n) == false {
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return
}
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if n.VarName != nil {
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v.EnterChildNode("VarName", n)
n.VarName.Walk(v)
v.LeaveChildNode("VarName", n)
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}
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v.LeaveNode(n)
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}