2017-12-09 11:41:08 +00:00
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package stmt
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import (
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"github.com/z7zmey/php-parser/node"
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)
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type Use struct {
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name string
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attributes map[string]interface{}
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position *node.Position
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useType node.Node
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use node.Node
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alias node.Node
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}
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2017-12-29 15:20:24 +00:00
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func NewUse(useType node.Node, use node.Node, alias node.Node) node.Node {
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return Use{
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"Use",
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map[string]interface{}{},
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nil,
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useType,
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use,
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alias,
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}
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}
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2017-12-27 23:23:32 +00:00
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func (n Use) Name() string {
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return "Use"
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}
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func (n Use) Attributes() map[string]interface{} {
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return n.attributes
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}
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2017-12-31 09:57:55 +00:00
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func (n Use) Attribute(key string) interface{} {
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return n.attributes[key]
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}
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func (n Use) SetAttribute(key string, value interface{}) node.Node {
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n.attributes[key] = value
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return n
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}
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2017-12-31 10:59:22 +00:00
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func (n Use) Position() *node.Position {
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return n.position
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}
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func (n Use) SetPosition(p *node.Position) node.Node {
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n.position = p
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return n
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}
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func (n Use) SetUseType(useType node.Node) node.Node {
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n.useType = useType
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return n
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}
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func (n Use) Walk(v node.Visitor) {
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if v.EnterNode(n) == false {
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return
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}
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if n.useType != nil {
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vv := v.GetChildrenVisitor("useType")
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n.useType.Walk(vv)
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}
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if n.use != nil {
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vv := v.GetChildrenVisitor("use")
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n.use.Walk(vv)
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}
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if n.alias != nil {
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vv := v.GetChildrenVisitor("alias")
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n.alias.Walk(vv)
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}
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v.LeaveNode(n)
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}
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