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package node
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type Parameter struct {
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name string
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attributes map[string]interface{}
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position *Position
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variableType Node
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variable Node
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defaultValue Node
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}
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func NewParameter(variableType Node, variable Node, defaultValue Node, byRef bool, variadic bool) Node {
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return Parameter{
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"Parameter",
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map[string]interface{}{
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"byRef": byRef,
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"variadic": variadic,
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},
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nil,
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variableType,
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variable,
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defaultValue,
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}
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}
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func (n Parameter) Name() string {
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return "Parameter"
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}
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func (n Parameter) Attributes() map[string]interface{} {
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return n.attributes
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}
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func (n Parameter) Attribute(key string) interface{} {
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return n.attributes[key]
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}
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2018-01-02 12:11:08 +00:00
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func (n Parameter) SetAttribute(key string, value interface{}) Node {
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n.attributes[key] = value
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return n
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}
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func (n Parameter) Position() *Position {
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return n.position
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}
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func (n Parameter) SetPosition(p *Position) Node {
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n.position = p
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return n
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}
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func (n Parameter) Walk(v Visitor) {
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if v.EnterNode(n) == false {
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return
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}
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if n.variableType != nil {
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vv := v.GetChildrenVisitor("variableType")
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n.variableType.Walk(vv)
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}
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if n.variable != nil {
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vv := v.GetChildrenVisitor("variable")
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n.variable.Walk(vv)
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}
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if n.defaultValue != nil {
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vv := v.GetChildrenVisitor("defaultValue")
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n.defaultValue.Walk(vv)
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}
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v.LeaveNode(n)
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}
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