php-parser/node/expr/property_fetch.go

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package expr
import (
"github.com/z7zmey/php-parser/node"
)
type PropertyFetch struct {
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name string
attributes map[string]interface{}
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position *node.Position
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variable node.Node
property node.Node
}
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func NewPropertyFetch(variable node.Node, property node.Node) node.Node {
return PropertyFetch{
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"PropertyFetch",
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map[string]interface{}{},
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nil,
variable,
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property,
}
}
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func (n PropertyFetch) Name() string {
return "PropertyFetch"
}
func (n PropertyFetch) Attributes() map[string]interface{} {
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return n.attributes
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}
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func (n PropertyFetch) Attribute(key string) interface{} {
return n.attributes[key]
}
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func (n PropertyFetch) SetAttribute(key string, value interface{}) node.Node {
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n.attributes[key] = value
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return n
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}
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func (n PropertyFetch) Position() *node.Position {
return n.position
}
func (n PropertyFetch) SetPosition(p *node.Position) node.Node {
n.position = p
return n
}
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func (n PropertyFetch) Walk(v node.Visitor) {
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if v.EnterNode(n) == false {
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return
}
if n.variable != nil {
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vv := v.GetChildrenVisitor("variable")
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n.variable.Walk(vv)
}
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if n.property != nil {
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vv := v.GetChildrenVisitor("property")
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n.property.Walk(vv)
}
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v.LeaveNode(n)
}