2018-02-18 18:39:41 +00:00
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package stmt
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import (
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"github.com/z7zmey/php-parser/freefloating"
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"github.com/z7zmey/php-parser/node"
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"github.com/z7zmey/php-parser/position"
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"github.com/z7zmey/php-parser/walker"
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)
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// AltSwitch node
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type AltSwitch struct {
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FreeFloating freefloating.Collection
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Position *position.Position
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Cond node.Node
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CaseList *CaseList
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}
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2018-04-05 09:04:28 +00:00
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// NewAltSwitch node constructor
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func NewAltSwitch(Cond node.Node, CaseList *CaseList) *AltSwitch {
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return &AltSwitch{
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FreeFloating: nil,
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Cond: Cond,
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CaseList: CaseList,
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}
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}
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2018-06-24 07:19:44 +00:00
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// SetPosition sets node position
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func (n *AltSwitch) SetPosition(p *position.Position) {
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n.Position = p
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}
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// GetPosition returns node positions
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func (n *AltSwitch) GetPosition() *position.Position {
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return n.Position
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}
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func (n *AltSwitch) GetFreeFloating() *freefloating.Collection {
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return &n.FreeFloating
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}
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// Attributes returns node attributes as map
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func (n *AltSwitch) Attributes() map[string]interface{} {
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return nil
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}
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// Walk traverses nodes
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// Walk is invoked recursively until v.EnterNode returns true
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func (n *AltSwitch) Walk(v walker.Visitor) {
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if v.EnterNode(n) == false {
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return
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}
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if n.Cond != nil {
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v.EnterChildNode("Cond", n)
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n.Cond.Walk(v)
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v.LeaveChildNode("Cond", n)
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}
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if n.CaseList != nil {
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v.EnterChildNode("CaseList", n)
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n.CaseList.Walk(v)
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v.LeaveChildNode("CaseList", n)
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}
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v.LeaveNode(n)
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}
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