php-parser/node/stmt/n_for.go

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package stmt
import (
"github.com/z7zmey/php-parser/freefloating"
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"github.com/z7zmey/php-parser/node"
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"github.com/z7zmey/php-parser/position"
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"github.com/z7zmey/php-parser/walker"
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)
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// For node
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type For struct {
FreeFloating freefloating.Collection
Position *position.Position
Init []node.Node
Cond []node.Node
Loop []node.Node
Stmt node.Node
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}
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// NewFor node constructor
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func NewFor(Init []node.Node, Cond []node.Node, Loop []node.Node, Stmt node.Node) *For {
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return &For{
FreeFloating: nil,
Init: Init,
Cond: Cond,
Loop: Loop,
Stmt: Stmt,
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}
}
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// SetPosition sets node position
func (n *For) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *For) GetPosition() *position.Position {
return n.Position
}
func (n *For) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
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}
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// Attributes returns node attributes as map
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func (n *For) Attributes() map[string]interface{} {
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return nil
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}
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// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
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func (n *For) Walk(v walker.Visitor) {
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if v.EnterNode(n) == false {
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return
}
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if n.Init != nil {
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v.EnterChildList("Init", n)
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for _, nn := range n.Init {
if nn != nil {
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nn.Walk(v)
}
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}
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v.LeaveChildList("Init", n)
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}
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if n.Cond != nil {
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v.EnterChildList("Cond", n)
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for _, nn := range n.Cond {
if nn != nil {
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nn.Walk(v)
}
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}
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v.LeaveChildList("Cond", n)
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}
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if n.Loop != nil {
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v.EnterChildList("Loop", n)
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for _, nn := range n.Loop {
if nn != nil {
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nn.Walk(v)
}
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}
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v.LeaveChildList("Loop", n)
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}
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if n.Stmt != nil {
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v.EnterChildNode("Stmt", n)
n.Stmt.Walk(v)
v.LeaveChildNode("Stmt", n)
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}
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v.LeaveNode(n)
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}