php-parser/node/expr/n_static_call.go

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package expr
import (
"github.com/z7zmey/php-parser/freefloating"
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"github.com/z7zmey/php-parser/node"
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"github.com/z7zmey/php-parser/position"
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"github.com/z7zmey/php-parser/walker"
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)
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// StaticCall node
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type StaticCall struct {
FreeFloating freefloating.Collection
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Position *position.Position
Class node.Node
Call node.Node
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ArgumentList *node.ArgumentList
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}
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// NewStaticCall node constructor
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func NewStaticCall(Class node.Node, Call node.Node, ArgumentList *node.ArgumentList) *StaticCall {
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return &StaticCall{
FreeFloating: nil,
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Class: Class,
Call: Call,
ArgumentList: ArgumentList,
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}
}
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// SetPosition sets node position
func (n *StaticCall) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *StaticCall) GetPosition() *position.Position {
return n.Position
}
func (n *StaticCall) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
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}
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// Attributes returns node attributes as map
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func (n *StaticCall) Attributes() map[string]interface{} {
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return nil
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}
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// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
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func (n *StaticCall) Walk(v walker.Visitor) {
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if v.EnterNode(n) == false {
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return
}
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if n.Class != nil {
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v.EnterChildNode("Class", n)
n.Class.Walk(v)
v.LeaveChildNode("Class", n)
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}
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if n.Call != nil {
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v.EnterChildNode("Call", n)
n.Call.Walk(v)
v.LeaveChildNode("Call", n)
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}
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if n.ArgumentList != nil {
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v.EnterChildNode("ArgumentList", n)
n.ArgumentList.Walk(v)
v.LeaveChildNode("ArgumentList", n)
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}
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v.LeaveNode(n)
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}