103 lines
2.6 KiB
C
103 lines
2.6 KiB
C
#include <stdio.h>
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#include "display.h"
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#include "keyboard.h"
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void mark_origin(struct cursor *cursor) {
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return;
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}
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struct stack *cursor_stack(struct cursor *cursor) {
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struct stack *cursor_stack = NULL;
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if (cursor->y == CURSOR_STARTING_Y) {
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switch (cursor->x) {
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case CURSOR_STOCK_X: cursor_stack = deck->stock;
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case CURSOR_WASTE_PILE_X: cursor_stack = deck->waste_pile;
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case CURSOR_FOUNDATION_0_X: cursor_stack = deck->foundation_0;
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case CURSOR_FOUNDATION_1_X: cursor_stack = deck->foundation_1;
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case CURSOR_FOUNDATION_2_X: cursor_stack = deck->foundation_2;
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case CURSOR_FOUNDATION_3_X: cursor_stack = deck->foundation_3;
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}
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} else {
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switch (cursor->x) {
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case CURSOR_MANEUVRE_0_X: cursor_stack = deck->maneuvre_0;
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case CURSOR_MANEUVRE_1_X: cursor_stack = deck->maneuvre_1;
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case CURSOR_MANEUVRE_2_X: cursor_stack = deck->maneuvre_2;
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case CURSOR_MANEUVRE_3_X: cursor_stack = deck->maneuvre_3;
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case CURSOR_MANEUVRE_4_X: cursor_stack = deck->maneuvre_4;
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case CURSOR_MANEUVRE_5_X: cursor_stack = deck->maneuvre_5;
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case CURSOR_MANEUVRE_6_X: cursor_stack = deck->maneuvre_6;
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}
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}
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return(cursor_stack);
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}
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bool cursor_on_stack(struct cursor *cursor, struct stack *stack) {
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return(cursor_stack(cursor) == stack);
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}
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void handle_stock_event() {
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if (!empty(deck->stock)) {
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/* erase the stack before emptying it */
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if (length(deck->stock) == 1) {
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erase_stack(deck->stock);
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}
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move_card(&(deck->stock), &(deck->waste_pile));
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expose_card(deck->waste_pile->card);
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draw_stack(deck->stock);
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draw_stack(deck->waste_pile);
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}
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return;
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}
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void handle_card_movement(struct cursor *cursor) {
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struct stack *origin = NULL;
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struct stack *destination = NULL;
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int option;
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mark_origin(cursor);
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origin = cursor_stack(cursor);
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while (1) {
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switch (option = getch()) {
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case 'h':
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case KEY_LEFT:
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move_cursor(cursor, LEFT);
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break;
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case 'j':
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case KEY_DOWN:
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move_cursor(cursor, DOWN);
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break;
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case 'k':
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case KEY_UP:
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move_cursor(cursor, UP);
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break;
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case 'l':
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case KEY_RIGHT:
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move_cursor(cursor, RIGHT);
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break;
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case KEY_SPACEBAR:
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if (!cursor_on_stock(cursor) && !cursor_on_stack(cursor, origin)) {
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destination = cursor_stack(cursor);
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move_card(&origin, &destination);
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draw_stack(origin);
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draw_stack(destination);
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}
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return;
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}
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}
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return;
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}
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int key_event() {
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int pressed_key;
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pressed_key = getchar();
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return(pressed_key);
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}
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