Moving cards through stacks.
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7b39ec5cc6
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14
lib/cursor.h
14
lib/cursor.h
@ -7,6 +7,20 @@
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#define CURSOR_STARTING_X 4
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#define CURSOR_STARTING_Y 7
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#define CURSOR_STOCK_X 4
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#define CURSOR_WASTE_PILE_X 12
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#define CURSOR_FOUNDATION_0_X 28
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#define CURSOR_FOUNDATION_1_X 36
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#define CURSOR_FOUNDATION_2_X 44
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#define CURSOR_FOUNDATION_3_X 52
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#define CURSOR_MANEUVRE_0_X 4
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#define CURSOR_MANEUVRE_1_X 12
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#define CURSOR_MANEUVRE_2_X 20
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#define CURSOR_MANEUVRE_3_X 28
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#define CURSOR_MANEUVRE_4_X 36
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#define CURSOR_MANEUVRE_5_X 44
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#define CURSOR_MANEUVRE_6_X 52
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struct cursor {
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int x;
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int y;
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16
lib/deck.h
16
lib/deck.h
@ -3,6 +3,22 @@
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#include "stack.h"
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enum stack_name {
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STOCK,
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WASTE_PILE,
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FOUNDATION_0,
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FOUNDATION_1,
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FOUNDATION_2,
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FOUNDATION_3,
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MANEUVRE_0,
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MANEUVRE_1,
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MANEUVRE_2,
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MANEUVRE_3,
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MANEUVRE_4,
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MANEUVRE_5,
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MANEUVRE_6
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};
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struct deck {
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struct stack *stock;
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struct stack *waste_pile;
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@ -2,6 +2,42 @@
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#include "display.h"
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#include "keyboard.h"
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void mark_origin(struct cursor *cursor) {
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return;
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}
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struct stack *cursor_stack(struct cursor *cursor) {
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struct stack *cursor_stack = NULL;
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if (cursor->y == CURSOR_STARTING_Y) {
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switch (cursor->x) {
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case CURSOR_STOCK_X: cursor_stack = deck->stock;
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case CURSOR_WASTE_PILE_X: cursor_stack = deck->waste_pile;
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case CURSOR_FOUNDATION_0_X: cursor_stack = deck->foundation_0;
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case CURSOR_FOUNDATION_1_X: cursor_stack = deck->foundation_1;
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case CURSOR_FOUNDATION_2_X: cursor_stack = deck->foundation_2;
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case CURSOR_FOUNDATION_3_X: cursor_stack = deck->foundation_3;
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}
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} else {
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switch (cursor->x) {
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case CURSOR_MANEUVRE_0_X: cursor_stack = deck->maneuvre_0;
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case CURSOR_MANEUVRE_1_X: cursor_stack = deck->maneuvre_1;
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case CURSOR_MANEUVRE_2_X: cursor_stack = deck->maneuvre_2;
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case CURSOR_MANEUVRE_3_X: cursor_stack = deck->maneuvre_3;
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case CURSOR_MANEUVRE_4_X: cursor_stack = deck->maneuvre_4;
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case CURSOR_MANEUVRE_5_X: cursor_stack = deck->maneuvre_5;
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case CURSOR_MANEUVRE_6_X: cursor_stack = deck->maneuvre_6;
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}
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}
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return(cursor_stack);
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}
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bool cursor_on_stack(struct cursor *cursor, struct stack *stack) {
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return(cursor_stack(cursor) == stack);
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}
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void handle_stock_event() {
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if (!empty(deck->stock)) {
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/* erase the stack before emptying it */
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@ -17,6 +53,46 @@ void handle_stock_event() {
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return;
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}
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void handle_card_movement(struct cursor *cursor) {
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struct stack *origin = NULL;
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struct stack *destination = NULL;
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int option;
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mark_origin(cursor);
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origin = cursor_stack(cursor);
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while (1) {
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switch (option = getch()) {
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case 'h':
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case KEY_LEFT:
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move_cursor(cursor, LEFT);
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break;
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case 'j':
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case KEY_DOWN:
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move_cursor(cursor, DOWN);
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break;
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case 'k':
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case KEY_UP:
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move_cursor(cursor, UP);
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break;
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case 'l':
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case KEY_RIGHT:
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move_cursor(cursor, RIGHT);
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break;
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case KEY_SPACEBAR:
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if (!cursor_on_stock(cursor) && !cursor_on_stack(cursor, origin)) {
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destination = cursor_stack(cursor);
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move_card(&origin, &destination);
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draw_stack(origin);
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draw_stack(destination);
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}
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return;
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}
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}
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return;
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}
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int key_event() {
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int pressed_key;
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@ -2,12 +2,17 @@
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#define KEYBOARD_H
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#include "deck.h"
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#include "cursor.h"
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#define KEY_SPACEBAR ' '
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extern struct deck *deck;
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void mark_origin(struct cursor *);
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struct stack *cursor_stack(struct cursor *);
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bool cursor_on_stack(struct cursor *, struct stack *);
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void handle_stock_event();
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void handle_card_movement(struct cursor *);
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int key_event();
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#endif
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@ -50,7 +50,7 @@ int main(int argc, const char *argv[]) {
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if (cursor_on_stock(cursor)) {
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handle_stock_event();
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} else {
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/*handle_card_event();*/
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handle_card_movement(cursor);
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}
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break;
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case 'q':
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