tty-solitaire/lib/display.h
2010-04-09 00:58:30 -03:00

56 lines
1.4 KiB
C

#ifndef DISPLAY_H
#define DISPLAY_H
#include "card.h"
#define EMPTY_STACKS_NUMBER 13
#define DIAMONDS_SYMBOL "\u2666"
#define SPADES_SYMBOL "\u2660"
#define HEARTS_SYMBOL "\u2665"
#define CLUBS_SYMBOL "\u2663"
#define BLACK_ON_WHITE 1
#define RED_ON_WHITE 2
#define WHITE_ON_BLUE 3
#define STOCK_STARTING_X 1
#define STOCK_STARTING_Y 1
#define WASTE_PILE_STARTING_X 9
#define WASTE_PILE_STARTING_Y 1
#define FOUNDATION_0_STARTING_X 25
#define FOUNDATION_0_STARTING_Y 1
#define FOUNDATION_1_STARTING_X 33
#define FOUNDATION_1_STARTING_Y 1
#define FOUNDATION_2_STARTING_X 41
#define FOUNDATION_2_STARTING_Y 1
#define FOUNDATION_3_STARTING_X 49
#define FOUNDATION_3_STARTING_Y 1
#define MANEUVRE_0_STARTING_X 1
#define MANEUVRE_0_STARTING_Y 7
#define MANEUVRE_1_STARTING_X 9
#define MANEUVRE_1_STARTING_Y 7
#define MANEUVRE_2_STARTING_X 17
#define MANEUVRE_2_STARTING_Y 7
#define MANEUVRE_3_STARTING_X 25
#define MANEUVRE_3_STARTING_Y 7
#define MANEUVRE_4_STARTING_X 33
#define MANEUVRE_4_STARTING_Y 7
#define MANEUVRE_5_STARTING_X 41
#define MANEUVRE_5_STARTING_Y 7
#define MANEUVRE_6_STARTING_X 49
#define MANEUVRE_6_STARTING_Y 7
void init_curses();
void draw_empty_stacks();
void initialize_game();
char *card_suit(enum suit);
char *card_value(enum value);
void draw_value(struct card *);
void draw_suit(struct card *);
void draw_front(struct card *);
void draw_back(struct card *);
void draw_card(struct card *);
#endif