#ifndef DISPLAY_H #define DISPLAY_H #include "card.h" #define EMPTY_STACKS_NUMBER 13 #define DIAMONDS_SYMBOL "\u2666" #define SPADES_SYMBOL "\u2660" #define HEARTS_SYMBOL "\u2665" #define CLUBS_SYMBOL "\u2663" #define BLACK_ON_WHITE 1 #define RED_ON_WHITE 2 #define WHITE_ON_BLUE 3 #define STOCK_STARTING_X 1 #define STOCK_STARTING_Y 1 #define WASTE_PILE_STARTING_X 9 #define WASTE_PILE_STARTING_Y 1 #define FOUNDATION_0_STARTING_X 25 #define FOUNDATION_0_STARTING_Y 1 #define FOUNDATION_1_STARTING_X 33 #define FOUNDATION_1_STARTING_Y 1 #define FOUNDATION_2_STARTING_X 41 #define FOUNDATION_2_STARTING_Y 1 #define FOUNDATION_3_STARTING_X 49 #define FOUNDATION_3_STARTING_Y 1 #define MANEUVRE_0_STARTING_X 1 #define MANEUVRE_0_STARTING_Y 7 #define MANEUVRE_1_STARTING_X 9 #define MANEUVRE_1_STARTING_Y 7 #define MANEUVRE_2_STARTING_X 17 #define MANEUVRE_2_STARTING_Y 7 #define MANEUVRE_3_STARTING_X 25 #define MANEUVRE_3_STARTING_Y 7 #define MANEUVRE_4_STARTING_X 33 #define MANEUVRE_4_STARTING_Y 7 #define MANEUVRE_5_STARTING_X 41 #define MANEUVRE_5_STARTING_Y 7 #define MANEUVRE_6_STARTING_X 49 #define MANEUVRE_6_STARTING_Y 7 void init_curses(); void draw_empty_stacks(); void initialize_game(); char *card_suit(enum suit); char *card_value(enum value); void draw_value(struct card *); void draw_suit(struct card *); void draw_front(struct card *); void draw_back(struct card *); void draw_card(struct card *); #endif