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No commits in common. "2024d53e48971a0a3a7b563750f1630c594a4aa2" and "7958cea85898ee808077dcd466a5fd1507012ab5" have entirely different histories.

6 changed files with 30 additions and 56 deletions

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@ -2,7 +2,7 @@ VERSION = 1.3.1
CC ?= gcc
CFLAGS ?= -g
CFLAGS += -W -Wall -pedantic -ansi -std=c99 -DVERSION=\"$(VERSION)\"
CFLAGS += -W -Wall -pedantic -ansi -std=c99 -DVERSION=\"$(VERSION)\" -fcommon
# The Ncurses library with wide character support is available as "lncurses"
# under macOS.

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@ -50,25 +50,25 @@ void cursor_move(struct cursor *cursor, enum movement movement) {
if (cursor->y == CURSOR_BEGIN_Y) {
switch (cursor->x - 3) {
case MANEUVRE_0_BEGIN_X:
cursor->y = 6 + deck->maneuvre[0]->card->frame->begin_y;
cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[0]);
break;
case MANEUVRE_1_BEGIN_X:
cursor->y = 6 + deck->maneuvre[1]->card->frame->begin_y;
cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[1]);
break;
case MANEUVRE_2_BEGIN_X:
cursor->y = 6 + deck->maneuvre[2]->card->frame->begin_y;
cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[2]);
break;
case MANEUVRE_3_BEGIN_X:
cursor->y = 6 + deck->maneuvre[3]->card->frame->begin_y;
cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[3]);
break;
case MANEUVRE_4_BEGIN_X:
cursor->y = 6 + deck->maneuvre[4]->card->frame->begin_y;
cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[4]);
break;
case MANEUVRE_5_BEGIN_X:
cursor->y = 6 + deck->maneuvre[5]->card->frame->begin_y;
cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[5]);
break;
case MANEUVRE_6_BEGIN_X:
cursor->y = 6 + deck->maneuvre[6]->card->frame->begin_y;
cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[6]);
break;
}
}

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@ -141,16 +141,7 @@ void move_block(struct stack **origin, struct stack **destination,
if (stack_length(*destination) > 1) {
cursor->y += block_size;
}
}
void expose_top(struct stack **origin)
{
struct card *top;
if((top = stack_pop(origin)))
{
card_expose(top);
stack_push(origin, top);
}
stack_free(tmp);
}
static void fill_deck(struct deck *deck) {
@ -200,7 +191,7 @@ static void deal_cards(struct deck *deck) {
}
void game_init(struct game *game, int passes_through_deck,
int four_color_deck, int auto_win_disable) {
int four_color_deck) {
cursor_malloc(&cursor);
cursor_init(cursor);
deck_malloc(&deck);
@ -220,7 +211,6 @@ void game_init(struct game *game, int passes_through_deck,
}
game->four_color_deck = four_color_deck;
game->auto_win_disable = auto_win_disable;
fill_deck(deck);
shuffle_deck(deck);
@ -237,13 +227,7 @@ void game_end() {
deck_free(deck);
}
bool game_won(int auto_win_disable) {
if (auto_win_disable) {
return(stack_length(deck->foundation[0]) == 13 &&
stack_length(deck->foundation[1]) == 13 &&
stack_length(deck->foundation[2]) == 13 &&
stack_length(deck->foundation[3]) == 13);
} else {
bool game_won() {
// If any card in the maneuvre stacks is covered, game is not won.
for (int i = 0; i < MANEUVRE_STACKS_NUMBER; i++) {
for (struct stack *j = deck->maneuvre[i]; j != NULL; j = j->next) {
@ -260,4 +244,3 @@ bool game_won(int auto_win_disable) {
return (true);
}
}

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@ -33,7 +33,6 @@
struct game {
int passes_through_deck_left;
int four_color_deck;
int auto_win_disable;
};
extern struct deck *deck;
@ -44,8 +43,7 @@ bool stock_stack(struct stack *);
bool valid_move(struct stack *, struct stack *);
void move_card(struct stack **, struct stack **);
void move_block(struct stack **, struct stack **, int);
void expose_top(struct stack **);
void game_init(struct game *, int, int, int);
void game_init(struct game *, int, int);
bool game_won();
void game_end();

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@ -66,7 +66,6 @@ static void handle_card_movement(struct cursor *cursor) {
for (;;) {
if ((key = getch()) == 'q' || key == 'Q') {
endwin();
game_end();
exit(0);
}
if (term_size_ok()) {
@ -158,7 +157,6 @@ static void handle_card_movement(struct cursor *cursor) {
;
if (valid_move(block, *destination)) {
move_block(origin, destination, _marked_cards_count);
expose_top(origin);
}
} else {
if (valid_move(*origin, *destination)) {
@ -166,7 +164,6 @@ static void handle_card_movement(struct cursor *cursor) {
cursor->y++;
}
move_card(origin, destination);
expose_top(origin);
}
}
draw_stack(*origin);

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@ -26,14 +26,12 @@ int main(int argc, char *argv[]) {
int passes_through_deck = 3;
static int four_color_deck;
static int no_background_color;
static int auto_win_disable;
static const struct option options[] = {
{"help", no_argument, NULL, 'h'},
{"version", no_argument, NULL, 'v'},
{"passes", required_argument, NULL, 'p'},
{"four-color-deck", no_argument, &four_color_deck, 1},
{"no-background-color", no_argument, &no_background_color, 1},
{"auto-win-disable", no_argument, &auto_win_disable, 1},
{0, 0, 0, 0}};
program_name = basename(argv[0]);
@ -110,7 +108,7 @@ int main(int argc, char *argv[]) {
if (key == KEY_SPACEBAR) {
clear();
refresh();
game_init(&game, passes_through_deck, four_color_deck, auto_win_disable);
game_init(&game, passes_through_deck, four_color_deck);
break;
}
} else if (key == KEY_RESIZE) {
@ -122,7 +120,7 @@ int main(int argc, char *argv[]) {
do {
keyboard_event(getch());
} while (!game_won(game.auto_win_disable));
} while (!game_won());
endwin();
game_end();
@ -134,10 +132,10 @@ int main(int argc, char *argv[]) {
void draw_greeting() {
mvprintw(8, 26, "Welcome to tty-solitaire.");
mvprintw(10, 21, "Move with the arrow keys or <hjkl>.");
mvprintw(12, 18, "Use the space bar to select and place cards.");
mvprintw(14, 13, "After selecting a card you can use <m> to select more");
mvprintw(15, 12, "and <n> to select fewer. Press <Shift+M> to select all.");
mvprintw(17, 19, "Press the space bar to play or q to quit.");
mvprintw(11, 18, "Use the space bar to select and place cards.");
mvprintw(12, 13, "After selecting a card you can use <m> to select more");
mvprintw(13, 13, "and <n> to select less. Press <Shift+M> to select all.");
mvprintw(15, 19, "Press the space bar to play or q to quit.");
}
void usage(const char *program_name) {
@ -150,8 +148,6 @@ void usage(const char *program_name) {
"(default: false)\n");
printf(" --no-background-color Don't draw background color "
"(default: false)\n");
printf(" --auto-win-disable Disable auto-winning the game "
"(default: false)\n");
}
void version() { printf("%s\n", VERSION); }