Fix putting card stacks into invalid state
Bug: When the cursor is on a foundation stack or on the wastepile stack, it is possible to put this stack into an invalid state. Reason: unmark_cards() should only be called on maneuver stacks since it alters the y position of cards. Fix: Only redraw maneuver stacks on ESC-key action.
This commit is contained in:
parent
76f0154632
commit
fe0b60a799
@ -160,7 +160,7 @@ static void handle_card_movement(struct cursor *cursor) {
|
||||
erase_cursor(cursor);
|
||||
cursor->y--;
|
||||
}
|
||||
if (marked_cards_count(*origin) > 0) {
|
||||
if (maneuvre_stack(*origin)) {
|
||||
erase_stack(*origin);
|
||||
unmark_cards(*origin);
|
||||
draw_stack(*origin);
|
||||
|
Loading…
Reference in New Issue
Block a user