This is better here.
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							| @ -10,16 +10,6 @@ static bool maneuvre_stack(struct stack *stack) { | ||||
|   return(stack->card->frame->start_y >= MANEUVRE_STACKS_STARTING_Y); | ||||
| } | ||||
| 
 | ||||
| static void refresh_card_coordinates(struct stack *origin, struct stack *destination) { | ||||
|   origin->card->frame->start_x = destination->card->frame->start_x; | ||||
|   origin->card->frame->start_y = destination->card->frame->start_y; | ||||
|   if (!empty(destination) && maneuvre_stack(destination)) { | ||||
|     origin->card->frame->start_y++; | ||||
|   } | ||||
| 
 | ||||
|   return; | ||||
| } | ||||
| 
 | ||||
| void allocate_stack(struct stack **stack) { | ||||
|   if (!(*stack = malloc(sizeof(**stack)))) { | ||||
|     fprintf(stderr, "%s: %s (%s:%d)\n", program_name, strerror(errno), __FILE__, __LINE__ - 1); | ||||
| @ -102,7 +92,11 @@ struct stack *pop(struct stack **stack) { | ||||
| void move_card(struct stack **origin, struct stack **destination) { | ||||
|   struct stack *stack = NULL; | ||||
| 
 | ||||
|   refresh_card_coordinates(*origin, *destination); | ||||
|   (*origin)->card->frame->start_x = (*destination)->card->frame->start_x; | ||||
|   (*origin)->card->frame->start_y = (*destination)->card->frame->start_y; | ||||
|   if (!empty(*destination) && maneuvre_stack(*destination)) { | ||||
|     (*origin)->card->frame->start_y++; | ||||
|   } | ||||
|   stack = pop(origin); | ||||
|   push(destination, stack->card); | ||||
| 
 | ||||
|  | ||||
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