Removed noob debugging.

This commit is contained in:
Murilo Pereira 2011-02-11 23:58:01 -02:00
parent e8cf7b92a0
commit ddeb3d335f
8 changed files with 0 additions and 137 deletions

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@ -4,7 +4,6 @@ LDFLAGS = -lncursesw
EXECUTABLE = bin/ttysolitaire
LIB_DIR = lib
DEBUG_DIR = debug
SRC = ${LIB_DIR}/ttysolitaire.c
LIB_OBJECTS = ${LIB_DIR}/frame.o \
${LIB_DIR}/card.o \
@ -15,9 +14,6 @@ LIB_OBJECTS = ${LIB_DIR}/frame.o \
${LIB_DIR}/keyboard.o \
${LIB_DIR}/display.o \
${LIB_DIR}/game.o \
${DEBUG_DIR}/card_debug.o \
${DEBUG_DIR}/stack_debug.o \
${DEBUG_DIR}/deck_debug.o \
TEST_EXECUTABLE = bin/ttysolitaire_test
TEST_DIR = test

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@ -1,42 +0,0 @@
#include <stdio.h>
#include "card_debug.h"
void print_card(struct card *card) {
switch (card->face) {
case NO_FACE: printf("No face "); break;
case COVERED: printf("Covered "); break;
case EXPOSED: printf("Exposed "); break;
default : printf("? ");
}
switch (card->value) {
case NO_VALUE: printf(", no value "); break;
case TWO : printf("two "); break;
case THREE : printf("three "); break;
case FOUR : printf("four "); break;
case FIVE : printf("five "); break;
case SIX : printf("six "); break;
case SEVEN : printf("seven "); break;
case EIGHT : printf("eight "); break;
case NINE : printf("nine "); break;
case TEN : printf("ten "); break;
case JACK : printf("jack "); break;
case QUEEN : printf("queen "); break;
case KING : printf("king "); break;
case ACE : printf("ace "); break;
default : printf("? ");
}
switch (card->suit) {
case NO_SUIT : printf(", no suit "); break;
case DIAMONDS: printf("of diamonds "); break;
case SPADES : printf("of spades "); break;
case HEARTS : printf("of hearts "); break;
case CLUBS : printf("of clubs "); break;
}
printf("at y:%d x:%d, ", card->frame->start_y, card->frame->start_x);
printf("with width:%d height:%d\n", FRAME_WIDTH, FRAME_HEIGHT);
return;
}

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@ -1,8 +0,0 @@
#ifndef CARD_DEBUG_H
#define CARD_DEBUG_H
#include "../lib/card.h"
void print_card(struct card *);
#endif

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@ -1,49 +0,0 @@
#include <stdio.h>
#include "stack_debug.h"
#include "deck_debug.h"
void print_deck(struct deck *deck) {
puts("stock");
print_stack(deck->stock);
puts("");
puts("waste_pile");
print_stack(deck->waste_pile);
puts("");
puts("foundation_0");
print_stack(deck->foundation_0);
puts("");
puts("foundation_1");
print_stack(deck->foundation_1);
puts("");
puts("foundation_2");
print_stack(deck->foundation_2);
puts("");
puts("foundation_3");
print_stack(deck->foundation_3);
puts("");
puts("maneuvre_0");
print_stack(deck->maneuvre_0);
puts("");
puts("maneuvre_1");
print_stack(deck->maneuvre_1);
puts("");
puts("maneuvre_2");
print_stack(deck->maneuvre_2);
puts("");
puts("maneuvre_3");
print_stack(deck->maneuvre_3);
puts("");
puts("maneuvre_4");
print_stack(deck->maneuvre_4);
puts("");
puts("maneuvre_5");
print_stack(deck->maneuvre_5);
puts("");
puts("maneuvre_6");
print_stack(deck->maneuvre_6);
puts("");
return;
}

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@ -1,8 +0,0 @@
#ifndef DECK_DEBUG_H
#define DECK_DEBUG_H
#include "../lib/deck.h"
void print_deck(struct deck *);
#endif

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@ -1,17 +0,0 @@
#include <stdio.h>
#include "card_debug.h"
#include "stack_debug.h"
void print_stack(struct stack *stack) {
if (empty(stack)) {
printf("Empty stack\n");
} else {
struct stack *iterator = stack;
while (iterator != NULL) {
print_card(iterator->card);
iterator = iterator->next;
}
}
return;
}

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@ -1,8 +0,0 @@
#ifndef STACK_DEBUG_H
#define STACK_DEBUG_H
#include "../lib/stack.h"
void print_stack(struct stack *);
#endif

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@ -8,7 +8,6 @@
#include "display.h"
#include "util.h"
#include "game.h"
#include "../debug/deck_debug.h" // noob debugging
static void set_stacks_initial_coordinates(struct deck *deck) {
set_frame(deck->stock->card->frame,