s/start/begin
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								lib/card.c
									
									
									
									
									
								
							
							
						
						
									
										10
									
								
								lib/card.c
									
									
									
									
									
								
							| @ -30,8 +30,8 @@ struct card *duplicate_card(struct card *card) { | |||||||
|            card->value, |            card->value, | ||||||
|            card->suit, |            card->suit, | ||||||
|            card->face, |            card->face, | ||||||
|            card->frame->start_y, |            card->frame->begin_y, | ||||||
|            card->frame->start_x); |            card->frame->begin_x); | ||||||
| 
 | 
 | ||||||
|   return(new_card); |   return(new_card); | ||||||
| } | } | ||||||
| @ -47,9 +47,9 @@ void set_card(struct card *card, | |||||||
|               enum value value, |               enum value value, | ||||||
|               enum suit suit, |               enum suit suit, | ||||||
|               enum face face, |               enum face face, | ||||||
|               int start_y, |               int begin_y, | ||||||
|               int start_x) { |               int begin_x) { | ||||||
|   set_frame(card->frame, start_y, start_x); |   set_frame(card->frame, begin_y, begin_x); | ||||||
|   card->value = value; |   card->value = value; | ||||||
|   card->suit = suit; |   card->suit = suit; | ||||||
|   card->face = face; |   card->face = face; | ||||||
|  | |||||||
							
								
								
									
										28
									
								
								lib/cursor.c
									
									
									
									
									
								
							
							
						
						
									
										28
									
								
								lib/cursor.c
									
									
									
									
									
								
							| @ -17,17 +17,17 @@ void allocate_cursor(struct cursor **cursor) { | |||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void initialize_cursor(struct cursor *cursor) { | void initialize_cursor(struct cursor *cursor) { | ||||||
|   cursor->x = CURSOR_STARTING_X; |   cursor->x = CURSOR_BEGIN_X; | ||||||
|   cursor->y = CURSOR_STARTING_Y; |   cursor->y = CURSOR_BEGIN_Y; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void move_cursor(struct cursor *cursor, enum movement movement) { | void move_cursor(struct cursor *cursor, enum movement movement) { | ||||||
|   switch (movement) { |   switch (movement) { | ||||||
|   case LEFT: |   case LEFT: | ||||||
|     if (cursor->x > CURSOR_STARTING_X) { |     if (cursor->x > CURSOR_BEGIN_X) { | ||||||
|       erase_cursor(cursor); |       erase_cursor(cursor); | ||||||
|       cursor->x = cursor->x - 8; |       cursor->x = cursor->x - 8; | ||||||
|       if (cursor->y > CURSOR_STARTING_Y) { |       if (cursor->y > CURSOR_BEGIN_Y) { | ||||||
|         move_cursor(cursor, UP); |         move_cursor(cursor, UP); | ||||||
|         move_cursor(cursor, DOWN); |         move_cursor(cursor, DOWN); | ||||||
|       } |       } | ||||||
| @ -35,28 +35,28 @@ void move_cursor(struct cursor *cursor, enum movement movement) { | |||||||
|     } |     } | ||||||
|     break; |     break; | ||||||
|   case DOWN: |   case DOWN: | ||||||
|     if (cursor->y == CURSOR_STARTING_Y) { |     if (cursor->y == CURSOR_BEGIN_Y) { | ||||||
|       erase_cursor(cursor); |       erase_cursor(cursor); | ||||||
|       switch (cursor->x - 3) { |       switch (cursor->x - 3) { | ||||||
|       case MANEUVRE_0_STARTING_X: |       case MANEUVRE_0_BEGIN_X: | ||||||
|         cursor->y = cursor->y + 7 + length(deck->maneuvre_0); |         cursor->y = cursor->y + 7 + length(deck->maneuvre_0); | ||||||
|         break; |         break; | ||||||
|       case MANEUVRE_1_STARTING_X: |       case MANEUVRE_1_BEGIN_X: | ||||||
|         cursor->y = cursor->y + 7 + length(deck->maneuvre_1); |         cursor->y = cursor->y + 7 + length(deck->maneuvre_1); | ||||||
|         break; |         break; | ||||||
|       case MANEUVRE_2_STARTING_X: |       case MANEUVRE_2_BEGIN_X: | ||||||
|         cursor->y = cursor->y + 7 + length(deck->maneuvre_2); |         cursor->y = cursor->y + 7 + length(deck->maneuvre_2); | ||||||
|         break; |         break; | ||||||
|       case MANEUVRE_3_STARTING_X: |       case MANEUVRE_3_BEGIN_X: | ||||||
|         cursor->y = cursor->y + 7 + length(deck->maneuvre_3); |         cursor->y = cursor->y + 7 + length(deck->maneuvre_3); | ||||||
|         break; |         break; | ||||||
|       case MANEUVRE_4_STARTING_X: |       case MANEUVRE_4_BEGIN_X: | ||||||
|         cursor->y = cursor->y + 7 + length(deck->maneuvre_4); |         cursor->y = cursor->y + 7 + length(deck->maneuvre_4); | ||||||
|         break; |         break; | ||||||
|       case MANEUVRE_5_STARTING_X: |       case MANEUVRE_5_BEGIN_X: | ||||||
|         cursor->y = cursor->y + 7 + length(deck->maneuvre_5); |         cursor->y = cursor->y + 7 + length(deck->maneuvre_5); | ||||||
|         break; |         break; | ||||||
|       case MANEUVRE_6_STARTING_X: |       case MANEUVRE_6_BEGIN_X: | ||||||
|         cursor->y = cursor->y + 7 + length(deck->maneuvre_6); |         cursor->y = cursor->y + 7 + length(deck->maneuvre_6); | ||||||
|         break; |         break; | ||||||
|       } |       } | ||||||
| @ -67,7 +67,7 @@ void move_cursor(struct cursor *cursor, enum movement movement) { | |||||||
|     if (cursor->x < 49) { |     if (cursor->x < 49) { | ||||||
|       erase_cursor(cursor); |       erase_cursor(cursor); | ||||||
|       cursor->x = cursor->x + 8; |       cursor->x = cursor->x + 8; | ||||||
|       if (cursor->y > CURSOR_STARTING_Y) { |       if (cursor->y > CURSOR_BEGIN_Y) { | ||||||
|         move_cursor(cursor, UP); |         move_cursor(cursor, UP); | ||||||
|         move_cursor(cursor, DOWN); |         move_cursor(cursor, DOWN); | ||||||
|       } |       } | ||||||
| @ -77,7 +77,7 @@ void move_cursor(struct cursor *cursor, enum movement movement) { | |||||||
|   case UP: |   case UP: | ||||||
|     if (cursor->y > 1) { |     if (cursor->y > 1) { | ||||||
|       erase_cursor(cursor); |       erase_cursor(cursor); | ||||||
|       cursor->y = CURSOR_STARTING_Y; |       cursor->y = CURSOR_BEGIN_Y; | ||||||
|       draw_cursor(cursor); |       draw_cursor(cursor); | ||||||
|     } |     } | ||||||
|     break; |     break; | ||||||
|  | |||||||
| @ -4,8 +4,8 @@ | |||||||
| #include <stdbool.h> | #include <stdbool.h> | ||||||
| #include "deck.h" | #include "deck.h" | ||||||
| 
 | 
 | ||||||
| #define CURSOR_STARTING_X 4 | #define CURSOR_BEGIN_X 4 | ||||||
| #define CURSOR_STARTING_Y 7 | #define CURSOR_BEGIN_Y 7 | ||||||
| 
 | 
 | ||||||
| #define CURSOR_INVALID_SPOT_X 20 | #define CURSOR_INVALID_SPOT_X 20 | ||||||
| #define CURSOR_INVALID_SPOT_Y 7 | #define CURSOR_INVALID_SPOT_Y 7 | ||||||
|  | |||||||
| @ -62,8 +62,8 @@ void erase_stack(struct stack *stack) { | |||||||
|   wrefresh(stack->card->frame->shape); |   wrefresh(stack->card->frame->shape); | ||||||
|   empty_stack = newwin(FRAME_HEIGHT, |   empty_stack = newwin(FRAME_HEIGHT, | ||||||
|                        FRAME_WIDTH, |                        FRAME_WIDTH, | ||||||
|                        stack->card->frame->start_y, |                        stack->card->frame->begin_y, | ||||||
|                        stack->card->frame->start_x); |                        stack->card->frame->begin_x); | ||||||
|   box(empty_stack, 0, 0); |   box(empty_stack, 0, 0); | ||||||
|   wrefresh(empty_stack); |   wrefresh(empty_stack); | ||||||
|   delwin(empty_stack); |   delwin(empty_stack); | ||||||
| @ -105,7 +105,7 @@ void draw_back(struct card *card) { | |||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void draw_card(struct card *card) { | void draw_card(struct card *card) { | ||||||
|   mvwin(card->frame->shape, card->frame->start_y, card->frame->start_x); |   mvwin(card->frame->shape, card->frame->begin_y, card->frame->begin_x); | ||||||
|   if (card->face == EXPOSED) { |   if (card->face == EXPOSED) { | ||||||
|     draw_front(card); |     draw_front(card); | ||||||
|   } else { |   } else { | ||||||
| @ -119,8 +119,8 @@ void draw_stack(struct stack *stack) { | |||||||
|   if (empty(stack)) { |   if (empty(stack)) { | ||||||
|     WINDOW *empty_stack = newwin(FRAME_HEIGHT, |     WINDOW *empty_stack = newwin(FRAME_HEIGHT, | ||||||
|                                  FRAME_WIDTH, |                                  FRAME_WIDTH, | ||||||
|                                  stack->card->frame->start_y, |                                  stack->card->frame->begin_y, | ||||||
|                                  stack->card->frame->start_x); |                                  stack->card->frame->begin_x); | ||||||
|     box(empty_stack, 0, 0); |     box(empty_stack, 0, 0); | ||||||
|     wrefresh(empty_stack); |     wrefresh(empty_stack); | ||||||
|     delwin(empty_stack); |     delwin(empty_stack); | ||||||
|  | |||||||
							
								
								
									
										16
									
								
								lib/frame.c
									
									
									
									
									
								
							
							
						
						
									
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								lib/frame.c
									
									
									
									
									
								
							| @ -15,15 +15,15 @@ void allocate_frame(struct frame **frame) { | |||||||
| 
 | 
 | ||||||
| void initialize_frame(struct frame *frame) { | void initialize_frame(struct frame *frame) { | ||||||
|   frame->shape   = NULL; |   frame->shape   = NULL; | ||||||
|   frame->start_y = 0; |   frame->begin_y = 0; | ||||||
|   frame->start_x = 0; |   frame->begin_x = 0; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| struct frame *duplicate_frame(struct frame *frame) { | struct frame *duplicate_frame(struct frame *frame) { | ||||||
|   struct frame *new_frame; |   struct frame *new_frame; | ||||||
| 
 | 
 | ||||||
|   allocate_frame(&new_frame); |   allocate_frame(&new_frame); | ||||||
|   set_frame(new_frame, frame->start_y, frame->start_x); |   set_frame(new_frame, frame->begin_y, frame->begin_x); | ||||||
| 
 | 
 | ||||||
|   return(new_frame); |   return(new_frame); | ||||||
| } | } | ||||||
| @ -35,11 +35,11 @@ void free_frame(struct frame *frame) { | |||||||
|   free(frame); |   free(frame); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void set_frame(struct frame *frame, int start_y, int start_x) { | void set_frame(struct frame *frame, int begin_y, int begin_x) { | ||||||
|   frame->start_y = start_y; |   frame->begin_y = begin_y; | ||||||
|   frame->start_x = start_x; |   frame->begin_x = begin_x; | ||||||
|   frame->shape = newwin(FRAME_HEIGHT, |   frame->shape = newwin(FRAME_HEIGHT, | ||||||
|                         FRAME_WIDTH, |                         FRAME_WIDTH, | ||||||
|                         frame->start_y, |                         frame->begin_y, | ||||||
|                         frame->start_x); |                         frame->begin_x); | ||||||
| } | } | ||||||
|  | |||||||
| @ -8,8 +8,8 @@ | |||||||
| 
 | 
 | ||||||
| struct frame { | struct frame { | ||||||
|   WINDOW *shape; |   WINDOW *shape; | ||||||
|   int    start_y; |   int    begin_y; | ||||||
|   int    start_x; |   int    begin_x; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| void allocate_frame(struct frame **); | void allocate_frame(struct frame **); | ||||||
|  | |||||||
							
								
								
									
										92
									
								
								lib/game.c
									
									
									
									
									
								
							
							
						
						
									
										92
									
								
								lib/game.c
									
									
									
									
									
								
							| @ -11,35 +11,35 @@ | |||||||
| 
 | 
 | ||||||
| bool stock_stack(struct stack *stack) { | bool stock_stack(struct stack *stack) { | ||||||
|   return(stack && stack->card && stack->card->frame && |   return(stack && stack->card && stack->card->frame && | ||||||
|          (stack->card->frame->start_y == STOCK_STARTING_Y) && |          (stack->card->frame->begin_y == STOCK_BEGIN_Y) && | ||||||
|          (stack->card->frame->start_x == STOCK_STARTING_X)); |          (stack->card->frame->begin_x == STOCK_BEGIN_X)); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| bool waste_pile_stack(struct stack *stack) { | bool waste_pile_stack(struct stack *stack) { | ||||||
|   return(stack && stack->card && stack->card->frame && |   return(stack && stack->card && stack->card->frame && | ||||||
|          (stack->card->frame->start_y == WASTE_PILE_STARTING_Y) && |          (stack->card->frame->begin_y == WASTE_PILE_BEGIN_Y) && | ||||||
|          (stack->card->frame->start_x == WASTE_PILE_STARTING_X)); |          (stack->card->frame->begin_x == WASTE_PILE_BEGIN_X)); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| bool foundation_stack(struct stack *stack) { | bool foundation_stack(struct stack *stack) { | ||||||
|   return(stack && stack->card && stack->card->frame && |   return(stack && stack->card && stack->card->frame && | ||||||
|          stack->card->frame->start_y == FOUNDATION_STARTING_Y && |          stack->card->frame->begin_y == FOUNDATION_BEGIN_Y && | ||||||
|          (stack->card->frame->start_x == FOUNDATION_0_STARTING_X || |          (stack->card->frame->begin_x == FOUNDATION_0_BEGIN_X || | ||||||
|           stack->card->frame->start_x == FOUNDATION_1_STARTING_X || |           stack->card->frame->begin_x == FOUNDATION_1_BEGIN_X || | ||||||
|           stack->card->frame->start_x == FOUNDATION_2_STARTING_X || |           stack->card->frame->begin_x == FOUNDATION_2_BEGIN_X || | ||||||
|           stack->card->frame->start_x == FOUNDATION_3_STARTING_X)); |           stack->card->frame->begin_x == FOUNDATION_3_BEGIN_X)); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| bool maneuvre_stack(struct stack *stack) { | bool maneuvre_stack(struct stack *stack) { | ||||||
|   return(stack && stack->card && stack->card->frame && |   return(stack && stack->card && stack->card->frame && | ||||||
|          stack->card->frame->start_y >= MANEUVRE_STACKS_STARTING_Y && |          stack->card->frame->begin_y >= MANEUVRE_STACKS_BEGIN_Y && | ||||||
|          (stack->card->frame->start_x == MANEUVRE_0_STARTING_X || |          (stack->card->frame->begin_x == MANEUVRE_0_BEGIN_X || | ||||||
|           stack->card->frame->start_x == MANEUVRE_1_STARTING_X || |           stack->card->frame->begin_x == MANEUVRE_1_BEGIN_X || | ||||||
|           stack->card->frame->start_x == MANEUVRE_2_STARTING_X || |           stack->card->frame->begin_x == MANEUVRE_2_BEGIN_X || | ||||||
|           stack->card->frame->start_x == MANEUVRE_3_STARTING_X || |           stack->card->frame->begin_x == MANEUVRE_3_BEGIN_X || | ||||||
|           stack->card->frame->start_x == MANEUVRE_4_STARTING_X || |           stack->card->frame->begin_x == MANEUVRE_4_BEGIN_X || | ||||||
|           stack->card->frame->start_x == MANEUVRE_5_STARTING_X || |           stack->card->frame->begin_x == MANEUVRE_5_BEGIN_X || | ||||||
|           stack->card->frame->start_x == MANEUVRE_6_STARTING_X)); |           stack->card->frame->begin_x == MANEUVRE_6_BEGIN_X)); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| bool valid_move(struct stack *origin, struct stack *destination) { | bool valid_move(struct stack *origin, struct stack *destination) { | ||||||
| @ -76,11 +76,11 @@ void move_card(struct stack **origin, struct stack **destination) { | |||||||
|   struct stack *stack; |   struct stack *stack; | ||||||
| 
 | 
 | ||||||
|   if (!empty(*origin)) { |   if (!empty(*origin)) { | ||||||
|     (*origin)->card->frame->start_x = (*destination)->card->frame->start_x; |     (*origin)->card->frame->begin_x = (*destination)->card->frame->begin_x; | ||||||
|     (*origin)->card->frame->start_y = (*destination)->card->frame->start_y; |     (*origin)->card->frame->begin_y = (*destination)->card->frame->begin_y; | ||||||
|   } |   } | ||||||
|   if (!empty(*destination) && maneuvre_stack(*destination)) { |   if (!empty(*destination) && maneuvre_stack(*destination)) { | ||||||
|     (*origin)->card->frame->start_y++; |     (*origin)->card->frame->begin_y++; | ||||||
|   } |   } | ||||||
|   if ((stack = pop(origin))) { |   if ((stack = pop(origin))) { | ||||||
|     push(destination, stack->card); |     push(destination, stack->card); | ||||||
| @ -89,44 +89,44 @@ void move_card(struct stack **origin, struct stack **destination) { | |||||||
| 
 | 
 | ||||||
| static void set_stacks_initial_coordinates(struct deck *deck) { | static void set_stacks_initial_coordinates(struct deck *deck) { | ||||||
|   set_frame(deck->stock->card->frame, |   set_frame(deck->stock->card->frame, | ||||||
|             STOCK_STARTING_Y, |             STOCK_BEGIN_Y, | ||||||
|             STOCK_STARTING_X); |             STOCK_BEGIN_X); | ||||||
|   set_frame(deck->waste_pile->card->frame, |   set_frame(deck->waste_pile->card->frame, | ||||||
|             WASTE_PILE_STARTING_Y, |             WASTE_PILE_BEGIN_Y, | ||||||
|             WASTE_PILE_STARTING_X); |             WASTE_PILE_BEGIN_X); | ||||||
|   set_frame(deck->foundation_0->card->frame, |   set_frame(deck->foundation_0->card->frame, | ||||||
|             FOUNDATION_STARTING_Y, |             FOUNDATION_BEGIN_Y, | ||||||
|             FOUNDATION_0_STARTING_X); |             FOUNDATION_0_BEGIN_X); | ||||||
|   set_frame(deck->foundation_1->card->frame, |   set_frame(deck->foundation_1->card->frame, | ||||||
|             FOUNDATION_STARTING_Y, |             FOUNDATION_BEGIN_Y, | ||||||
|             FOUNDATION_1_STARTING_X); |             FOUNDATION_1_BEGIN_X); | ||||||
|   set_frame(deck->foundation_2->card->frame, |   set_frame(deck->foundation_2->card->frame, | ||||||
|             FOUNDATION_STARTING_Y, |             FOUNDATION_BEGIN_Y, | ||||||
|             FOUNDATION_2_STARTING_X); |             FOUNDATION_2_BEGIN_X); | ||||||
|   set_frame(deck->foundation_3->card->frame, |   set_frame(deck->foundation_3->card->frame, | ||||||
|             FOUNDATION_STARTING_Y, |             FOUNDATION_BEGIN_Y, | ||||||
|             FOUNDATION_3_STARTING_X); |             FOUNDATION_3_BEGIN_X); | ||||||
|   set_frame(deck->maneuvre_0->card->frame, |   set_frame(deck->maneuvre_0->card->frame, | ||||||
|             MANEUVRE_STARTING_Y, |             MANEUVRE_BEGIN_Y, | ||||||
|             MANEUVRE_0_STARTING_X); |             MANEUVRE_0_BEGIN_X); | ||||||
|   set_frame(deck->maneuvre_1->card->frame, |   set_frame(deck->maneuvre_1->card->frame, | ||||||
|             MANEUVRE_STARTING_Y, |             MANEUVRE_BEGIN_Y, | ||||||
|             MANEUVRE_1_STARTING_X); |             MANEUVRE_1_BEGIN_X); | ||||||
|   set_frame(deck->maneuvre_2->card->frame, |   set_frame(deck->maneuvre_2->card->frame, | ||||||
|             MANEUVRE_STARTING_Y, |             MANEUVRE_BEGIN_Y, | ||||||
|             MANEUVRE_2_STARTING_X); |             MANEUVRE_2_BEGIN_X); | ||||||
|   set_frame(deck->maneuvre_3->card->frame, |   set_frame(deck->maneuvre_3->card->frame, | ||||||
|             MANEUVRE_STARTING_Y, |             MANEUVRE_BEGIN_Y, | ||||||
|             MANEUVRE_3_STARTING_X); |             MANEUVRE_3_BEGIN_X); | ||||||
|   set_frame(deck->maneuvre_4->card->frame, |   set_frame(deck->maneuvre_4->card->frame, | ||||||
|             MANEUVRE_STARTING_Y, |             MANEUVRE_BEGIN_Y, | ||||||
|             MANEUVRE_4_STARTING_X); |             MANEUVRE_4_BEGIN_X); | ||||||
|   set_frame(deck->maneuvre_5->card->frame, |   set_frame(deck->maneuvre_5->card->frame, | ||||||
|             MANEUVRE_STARTING_Y, |             MANEUVRE_BEGIN_Y, | ||||||
|             MANEUVRE_5_STARTING_X); |             MANEUVRE_5_BEGIN_X); | ||||||
|   set_frame(deck->maneuvre_6->card->frame, |   set_frame(deck->maneuvre_6->card->frame, | ||||||
|             MANEUVRE_STARTING_Y, |             MANEUVRE_BEGIN_Y, | ||||||
|             MANEUVRE_6_STARTING_X); |             MANEUVRE_6_BEGIN_X); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static void fill_deck(struct deck *deck) { | static void fill_deck(struct deck *deck) { | ||||||
|  | |||||||
							
								
								
									
										36
									
								
								lib/game.h
									
									
									
									
									
								
							
							
						
						
									
										36
									
								
								lib/game.h
									
									
									
									
									
								
							| @ -7,28 +7,28 @@ | |||||||
| 
 | 
 | ||||||
| #define NUMBER_OF_CARDS 52 | #define NUMBER_OF_CARDS 52 | ||||||
| 
 | 
 | ||||||
| #define MANEUVRE_STACKS_STARTING_Y 7 | #define MANEUVRE_STACKS_BEGIN_Y 7 | ||||||
| 
 | 
 | ||||||
| #define STOCK_STARTING_X        1 | #define STOCK_BEGIN_X        1 | ||||||
| #define STOCK_STARTING_Y        1 | #define STOCK_BEGIN_Y        1 | ||||||
| 
 | 
 | ||||||
| #define WASTE_PILE_STARTING_X   9 | #define WASTE_PILE_BEGIN_X   9 | ||||||
| #define WASTE_PILE_STARTING_Y   1 | #define WASTE_PILE_BEGIN_Y   1 | ||||||
| 
 | 
 | ||||||
| #define FOUNDATION_STARTING_Y   1 | #define FOUNDATION_BEGIN_Y   1 | ||||||
| #define FOUNDATION_0_STARTING_X 25 | #define FOUNDATION_0_BEGIN_X 25 | ||||||
| #define FOUNDATION_1_STARTING_X 33 | #define FOUNDATION_1_BEGIN_X 33 | ||||||
| #define FOUNDATION_2_STARTING_X 41 | #define FOUNDATION_2_BEGIN_X 41 | ||||||
| #define FOUNDATION_3_STARTING_X 49 | #define FOUNDATION_3_BEGIN_X 49 | ||||||
| 
 | 
 | ||||||
| #define MANEUVRE_STARTING_Y     9 | #define MANEUVRE_BEGIN_Y     9 | ||||||
| #define MANEUVRE_0_STARTING_X   1 | #define MANEUVRE_0_BEGIN_X   1 | ||||||
| #define MANEUVRE_1_STARTING_X   9 | #define MANEUVRE_1_BEGIN_X   9 | ||||||
| #define MANEUVRE_2_STARTING_X   17 | #define MANEUVRE_2_BEGIN_X   17 | ||||||
| #define MANEUVRE_3_STARTING_X   25 | #define MANEUVRE_3_BEGIN_X   25 | ||||||
| #define MANEUVRE_4_STARTING_X   33 | #define MANEUVRE_4_BEGIN_X   33 | ||||||
| #define MANEUVRE_5_STARTING_X   41 | #define MANEUVRE_5_BEGIN_X   41 | ||||||
| #define MANEUVRE_6_STARTING_X   49 | #define MANEUVRE_6_BEGIN_X   49 | ||||||
| 
 | 
 | ||||||
| struct deck *deck; | struct deck *deck; | ||||||
| struct cursor *cursor; | struct cursor *cursor; | ||||||
|  | |||||||
| @ -6,13 +6,13 @@ | |||||||
| #include "keyboard.h" | #include "keyboard.h" | ||||||
| 
 | 
 | ||||||
| static bool cursor_on_stock(struct cursor *cursor) { | static bool cursor_on_stock(struct cursor *cursor) { | ||||||
|   return((cursor->x == CURSOR_STARTING_X) && (cursor->y == CURSOR_STARTING_Y)); |   return((cursor->x == CURSOR_BEGIN_X) && (cursor->y == CURSOR_BEGIN_Y)); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| static struct stack *cursor_stack(struct cursor *cursor) { | static struct stack *cursor_stack(struct cursor *cursor) { | ||||||
|   struct stack *cursor_stack = NULL; |   struct stack *cursor_stack = NULL; | ||||||
| 
 | 
 | ||||||
|   if (cursor->y == CURSOR_STARTING_Y) { |   if (cursor->y == CURSOR_BEGIN_Y) { | ||||||
|     switch (cursor->x) { |     switch (cursor->x) { | ||||||
|     case CURSOR_STOCK_X:        cursor_stack = deck->stock;        break; |     case CURSOR_STOCK_X:        cursor_stack = deck->stock;        break; | ||||||
|     case CURSOR_WASTE_PILE_X:   cursor_stack = deck->waste_pile;   break; |     case CURSOR_WASTE_PILE_X:   cursor_stack = deck->waste_pile;   break; | ||||||
|  | |||||||
| @ -98,8 +98,8 @@ struct stack *pop(struct stack **stack) { | |||||||
|                NO_VALUE, |                NO_VALUE, | ||||||
|                NO_SUIT, |                NO_SUIT, | ||||||
|                NO_FACE, |                NO_FACE, | ||||||
|                (*stack)->card->frame->start_y, |                (*stack)->card->frame->begin_y, | ||||||
|                (*stack)->card->frame->start_x); |                (*stack)->card->frame->begin_x); | ||||||
|       (*stack)->next = NULL; |       (*stack)->next = NULL; | ||||||
|     } else { |     } else { | ||||||
|       *stack = (*stack)->next; |       *stack = (*stack)->next; | ||||||
|  | |||||||
| @ -17,10 +17,10 @@ void test_initialize_card() { | |||||||
| 
 | 
 | ||||||
| void test_duplicate_card() { | void test_duplicate_card() { | ||||||
|   struct card *card_0, *card_1; |   struct card *card_0, *card_1; | ||||||
|   const int start_y = 5, start_x = 10; |   const int begin_y = 5, begin_x = 10; | ||||||
| 
 | 
 | ||||||
|   allocate_card(&card_0); |   allocate_card(&card_0); | ||||||
|   set_card(card_0, ACE, SPADES, EXPOSED, start_y, start_x); |   set_card(card_0, ACE, SPADES, EXPOSED, begin_y, begin_x); | ||||||
|   card_1 = duplicate_card(card_0); |   card_1 = duplicate_card(card_0); | ||||||
| 
 | 
 | ||||||
|   assert(card_0 != card_1); |   assert(card_0 != card_1); | ||||||
| @ -29,18 +29,18 @@ void test_duplicate_card() { | |||||||
| 
 | 
 | ||||||
| void test_set_card() { | void test_set_card() { | ||||||
|   struct card *card; |   struct card *card; | ||||||
|   int start_y = 5; |   int begin_y = 5; | ||||||
|   int start_x = 10; |   int begin_x = 10; | ||||||
| 
 | 
 | ||||||
|   allocate_card(&card); |   allocate_card(&card); | ||||||
|   initialize_card(card); |   initialize_card(card); | ||||||
|   set_card(card, ACE, SPADES, EXPOSED, start_y, start_x); |   set_card(card, ACE, SPADES, EXPOSED, begin_y, begin_x); | ||||||
| 
 | 
 | ||||||
|   assert(card->value == ACE); |   assert(card->value == ACE); | ||||||
|   assert(card->suit == SPADES); |   assert(card->suit == SPADES); | ||||||
|   assert(card->face == EXPOSED); |   assert(card->face == EXPOSED); | ||||||
|   assert(card->frame->start_y == start_y); |   assert(card->frame->begin_y == begin_y); | ||||||
|   assert(card->frame->start_x == start_x); |   assert(card->frame->begin_x == begin_x); | ||||||
| 
 | 
 | ||||||
|   free_card(card); |   free_card(card); | ||||||
| } | } | ||||||
|  | |||||||
| @ -9,18 +9,18 @@ void test_initialize_frame() { | |||||||
|   initialize_frame(frame); |   initialize_frame(frame); | ||||||
| 
 | 
 | ||||||
|   assert(frame->shape == NULL); |   assert(frame->shape == NULL); | ||||||
|   assert(frame->start_y == 0); |   assert(frame->begin_y == 0); | ||||||
|   assert(frame->start_x == 0); |   assert(frame->begin_x == 0); | ||||||
| 
 | 
 | ||||||
|   free_frame(frame); |   free_frame(frame); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void test_duplicate_frame() { | void test_duplicate_frame() { | ||||||
|   struct frame *frame_0, *frame_1; |   struct frame *frame_0, *frame_1; | ||||||
|   const int start_y = 5, start_x = 10; |   const int begin_y = 5, begin_x = 10; | ||||||
| 
 | 
 | ||||||
|   allocate_frame(&frame_0); |   allocate_frame(&frame_0); | ||||||
|   set_frame(frame_0, start_y, start_x); |   set_frame(frame_0, begin_y, begin_x); | ||||||
|   frame_1 = duplicate_frame(frame_0); |   frame_1 = duplicate_frame(frame_0); | ||||||
| 
 | 
 | ||||||
|   assert(frame_0 != frame_1); |   assert(frame_0 != frame_1); | ||||||
| @ -29,15 +29,15 @@ void test_duplicate_frame() { | |||||||
| 
 | 
 | ||||||
| void test_set_frame() { | void test_set_frame() { | ||||||
|   struct frame *frame; |   struct frame *frame; | ||||||
|   int start_y = 5; |   int begin_y = 5; | ||||||
|   int start_x = 10; |   int begin_x = 10; | ||||||
| 
 | 
 | ||||||
|   allocate_frame(&frame); |   allocate_frame(&frame); | ||||||
|   initialize_frame(frame); |   initialize_frame(frame); | ||||||
|   set_frame(frame, start_y, start_x); |   set_frame(frame, begin_y, begin_x); | ||||||
| 
 | 
 | ||||||
|   assert(frame->start_y == start_y); |   assert(frame->begin_y == begin_y); | ||||||
|   assert(frame->start_x == start_x); |   assert(frame->begin_x == begin_x); | ||||||
| 
 | 
 | ||||||
|   free_frame(frame); |   free_frame(frame); | ||||||
| } | } | ||||||
|  | |||||||
							
								
								
									
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								test/game_test.c
									
									
									
									
									
								
							
							
						
						
									
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								test/game_test.c
									
									
									
									
									
								
							| @ -115,8 +115,8 @@ void test_valid_move_from_stock_to_stock() { | |||||||
|   allocate_stack(&stock_1); |   allocate_stack(&stock_1); | ||||||
|   initialize_stack(stock_0); |   initialize_stack(stock_0); | ||||||
|   initialize_stack(stock_1); |   initialize_stack(stock_1); | ||||||
|   set_card(stock_0->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X); |   set_card(stock_0->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); | ||||||
|   set_card(stock_1->card, KING, HEARTS, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X); |   set_card(stock_1->card, KING, HEARTS, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); | ||||||
|   assert(!valid_move(stock_0, stock_0)); |   assert(!valid_move(stock_0, stock_0)); | ||||||
|   assert(!valid_move(stock_0, stock_1)); |   assert(!valid_move(stock_0, stock_1)); | ||||||
|   assert(!valid_move(stock_1, stock_0)); |   assert(!valid_move(stock_1, stock_0)); | ||||||
| @ -132,8 +132,8 @@ void test_valid_move_from_stock_to_waste_pile() { | |||||||
|   allocate_stack(&waste_pile); |   allocate_stack(&waste_pile); | ||||||
|   initialize_stack(stock); |   initialize_stack(stock); | ||||||
|   initialize_stack(waste_pile); |   initialize_stack(waste_pile); | ||||||
|   set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X); |   set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); | ||||||
|   set_card(waste_pile->card, KING, HEARTS, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X); |   set_card(waste_pile->card, KING, HEARTS, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); | ||||||
|   assert(valid_move(stock, waste_pile)); |   assert(valid_move(stock, waste_pile)); | ||||||
|   free_stack(stock); |   free_stack(stock); | ||||||
|   free_stack(waste_pile); |   free_stack(waste_pile); | ||||||
| @ -144,15 +144,15 @@ void test_valid_move_from_stock_to_foundation_stacks() { | |||||||
| 
 | 
 | ||||||
|   allocate_stack(&stock); |   allocate_stack(&stock); | ||||||
|   initialize_stack(stock); |   initialize_stack(stock); | ||||||
|   set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X); |   set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); | ||||||
|   for (int i = 0; i < 4; i++) { |   for (int i = 0; i < 4; i++) { | ||||||
|     allocate_stack(&foundation_stacks[i]); |     allocate_stack(&foundation_stacks[i]); | ||||||
|     initialize_stack(foundation_stacks[i]); |     initialize_stack(foundation_stacks[i]); | ||||||
|   } |   } | ||||||
|   set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X); |   set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); | ||||||
|   set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X); |   set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); | ||||||
|   set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X); |   set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); | ||||||
|   set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X); |   set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); | ||||||
|   for (int i = 0; i < 4; i++) { |   for (int i = 0; i < 4; i++) { | ||||||
|     assert(!valid_move(stock, foundation_stacks[i])); |     assert(!valid_move(stock, foundation_stacks[i])); | ||||||
|   } |   } | ||||||
| @ -167,18 +167,18 @@ void test_valid_move_from_stock_to_maneuvre_stacks() { | |||||||
| 
 | 
 | ||||||
|   allocate_stack(&stock); |   allocate_stack(&stock); | ||||||
|   initialize_stack(stock); |   initialize_stack(stock); | ||||||
|   set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X); |   set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); | ||||||
|   for (int i = 0; i < 7; i++) { |   for (int i = 0; i < 7; i++) { | ||||||
|     allocate_stack(&maneuvre_stacks[i]); |     allocate_stack(&maneuvre_stacks[i]); | ||||||
|     initialize_stack(maneuvre_stacks[i]); |     initialize_stack(maneuvre_stacks[i]); | ||||||
|   } |   } | ||||||
|   set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X); |   set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X); |   set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X); |   set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X); |   set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X); |   set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X); |   set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X); |   set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); | ||||||
|   for (int i = 0; i < 7; i++) { |   for (int i = 0; i < 7; i++) { | ||||||
|     assert(!valid_move(stock, maneuvre_stacks[i])); |     assert(!valid_move(stock, maneuvre_stacks[i])); | ||||||
|   } |   } | ||||||
| @ -195,8 +195,8 @@ void test_valid_move_from_waste_pile_to_stock() { | |||||||
|   allocate_stack(&waste_pile); |   allocate_stack(&waste_pile); | ||||||
|   initialize_stack(stock); |   initialize_stack(stock); | ||||||
|   initialize_stack(waste_pile); |   initialize_stack(waste_pile); | ||||||
|   set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X); |   set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); | ||||||
|   set_card(waste_pile->card, KING, HEARTS, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X); |   set_card(waste_pile->card, KING, HEARTS, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); | ||||||
|   assert(!valid_move(waste_pile, stock)); |   assert(!valid_move(waste_pile, stock)); | ||||||
|   free_stack(stock); |   free_stack(stock); | ||||||
|   free_stack(waste_pile); |   free_stack(waste_pile); | ||||||
| @ -209,8 +209,8 @@ void test_valid_move_from_waste_pile_to_waste_pile() { | |||||||
|   allocate_stack(&waste_pile_1); |   allocate_stack(&waste_pile_1); | ||||||
|   initialize_stack(waste_pile_0); |   initialize_stack(waste_pile_0); | ||||||
|   initialize_stack(waste_pile_1); |   initialize_stack(waste_pile_1); | ||||||
|   set_card(waste_pile_0->card, ACE, SPADES, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X); |   set_card(waste_pile_0->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); | ||||||
|   set_card(waste_pile_1->card, KING, HEARTS, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X); |   set_card(waste_pile_1->card, KING, HEARTS, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); | ||||||
|   assert(!valid_move(waste_pile_0, waste_pile_0)); |   assert(!valid_move(waste_pile_0, waste_pile_0)); | ||||||
|   assert(!valid_move(waste_pile_0, waste_pile_1)); |   assert(!valid_move(waste_pile_0, waste_pile_1)); | ||||||
|   assert(!valid_move(waste_pile_1, waste_pile_0)); |   assert(!valid_move(waste_pile_1, waste_pile_0)); | ||||||
| @ -224,15 +224,15 @@ void test_valid_move_from_waste_pile_to_foundation_stacks() { | |||||||
| 
 | 
 | ||||||
|   allocate_stack(&waste_pile); |   allocate_stack(&waste_pile); | ||||||
|   initialize_stack(waste_pile); |   initialize_stack(waste_pile); | ||||||
|   set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X); |   set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); | ||||||
|   for (int i = 0; i < 4; i++) { |   for (int i = 0; i < 4; i++) { | ||||||
|     allocate_stack(&foundation_stacks[i]); |     allocate_stack(&foundation_stacks[i]); | ||||||
|     initialize_stack(foundation_stacks[i]); |     initialize_stack(foundation_stacks[i]); | ||||||
|   } |   } | ||||||
|   set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X); |   set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); | ||||||
|   set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X); |   set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); | ||||||
|   set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X); |   set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); | ||||||
|   set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X); |   set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); | ||||||
|   for (int i = 0; i < 4; i++) { |   for (int i = 0; i < 4; i++) { | ||||||
|     assert(valid_move(waste_pile, foundation_stacks[i])); |     assert(valid_move(waste_pile, foundation_stacks[i])); | ||||||
|   } |   } | ||||||
| @ -247,18 +247,18 @@ void test_valid_move_from_waste_pile_to_maneuvre_stacks() { | |||||||
| 
 | 
 | ||||||
|   allocate_stack(&waste_pile); |   allocate_stack(&waste_pile); | ||||||
|   initialize_stack(waste_pile); |   initialize_stack(waste_pile); | ||||||
|   set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X); |   set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); | ||||||
|   for (int i = 0; i < 7; i++) { |   for (int i = 0; i < 7; i++) { | ||||||
|     allocate_stack(&maneuvre_stacks[i]); |     allocate_stack(&maneuvre_stacks[i]); | ||||||
|     initialize_stack(maneuvre_stacks[i]); |     initialize_stack(maneuvre_stacks[i]); | ||||||
|   } |   } | ||||||
|   set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X); |   set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X); |   set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X); |   set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X); |   set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X); |   set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X); |   set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X); |   set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); | ||||||
|   for (int i = 0; i < 7; i++) { |   for (int i = 0; i < 7; i++) { | ||||||
|     assert(valid_move(waste_pile, maneuvre_stacks[i])); |     assert(valid_move(waste_pile, maneuvre_stacks[i])); | ||||||
|   } |   } | ||||||
| @ -273,15 +273,15 @@ void test_valid_move_from_foundation_stack_to_stock() { | |||||||
| 
 | 
 | ||||||
|   allocate_stack(&stock); |   allocate_stack(&stock); | ||||||
|   initialize_stack(stock); |   initialize_stack(stock); | ||||||
|   set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X); |   set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); | ||||||
|   for (int i = 0; i < 4; i++) { |   for (int i = 0; i < 4; i++) { | ||||||
|     allocate_stack(&foundation_stacks[i]); |     allocate_stack(&foundation_stacks[i]); | ||||||
|     initialize_stack(foundation_stacks[i]); |     initialize_stack(foundation_stacks[i]); | ||||||
|   } |   } | ||||||
|   set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X); |   set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); | ||||||
|   set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X); |   set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); | ||||||
|   set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X); |   set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); | ||||||
|   set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X); |   set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); | ||||||
|   for (int i = 0; i < 4; i++) { |   for (int i = 0; i < 4; i++) { | ||||||
|     assert(!valid_move(foundation_stacks[i], stock)); |     assert(!valid_move(foundation_stacks[i], stock)); | ||||||
|   } |   } | ||||||
| @ -296,15 +296,15 @@ void test_valid_move_from_foundation_stack_to_waste_pile() { | |||||||
| 
 | 
 | ||||||
|   allocate_stack(&waste_pile); |   allocate_stack(&waste_pile); | ||||||
|   initialize_stack(waste_pile); |   initialize_stack(waste_pile); | ||||||
|   set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X); |   set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); | ||||||
|   for (int i = 0; i < 4; i++) { |   for (int i = 0; i < 4; i++) { | ||||||
|     allocate_stack(&foundation_stacks[i]); |     allocate_stack(&foundation_stacks[i]); | ||||||
|     initialize_stack(foundation_stacks[i]); |     initialize_stack(foundation_stacks[i]); | ||||||
|   } |   } | ||||||
|   set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X); |   set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); | ||||||
|   set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X); |   set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); | ||||||
|   set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X); |   set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); | ||||||
|   set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X); |   set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); | ||||||
|   for (int i = 0; i < 4; i++) { |   for (int i = 0; i < 4; i++) { | ||||||
|     assert(!valid_move(foundation_stacks[i], waste_pile)); |     assert(!valid_move(foundation_stacks[i], waste_pile)); | ||||||
|   } |   } | ||||||
| @ -321,10 +321,10 @@ void test_valid_move_from_foundation_stack_to_foundation_stacks() { | |||||||
|     allocate_stack(&foundation_stacks[i]); |     allocate_stack(&foundation_stacks[i]); | ||||||
|     initialize_stack(foundation_stacks[i]); |     initialize_stack(foundation_stacks[i]); | ||||||
|   } |   } | ||||||
|   set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X); |   set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); | ||||||
|   set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X); |   set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); | ||||||
|   set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X); |   set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); | ||||||
|   set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X); |   set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); | ||||||
|   for (int i = 0; i < 4; i++) { |   for (int i = 0; i < 4; i++) { | ||||||
|     for (int j = 0; j < 4; j++) { |     for (int j = 0; j < 4; j++) { | ||||||
|       if (i == j) { |       if (i == j) { | ||||||
| @ -347,21 +347,21 @@ void test_valid_move_from_foundation_stack_to_maneuvre_stacks() { | |||||||
|     allocate_stack(&foundation_stacks[i]); |     allocate_stack(&foundation_stacks[i]); | ||||||
|     initialize_stack(foundation_stacks[i]); |     initialize_stack(foundation_stacks[i]); | ||||||
|   } |   } | ||||||
|   set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X); |   set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); | ||||||
|   set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X); |   set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); | ||||||
|   set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X); |   set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); | ||||||
|   set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X); |   set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); | ||||||
|   for (int i = 0; i < 7; i++) { |   for (int i = 0; i < 7; i++) { | ||||||
|     allocate_stack(&maneuvre_stacks[i]); |     allocate_stack(&maneuvre_stacks[i]); | ||||||
|     initialize_stack(maneuvre_stacks[i]); |     initialize_stack(maneuvre_stacks[i]); | ||||||
|   } |   } | ||||||
|   set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X); |   set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X); |   set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X); |   set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X); |   set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X); |   set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X); |   set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X); |   set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); | ||||||
|   for (int i = 0; i < 4; i++) { |   for (int i = 0; i < 4; i++) { | ||||||
|     for (int j = 0; j < 7; j++) { |     for (int j = 0; j < 7; j++) { | ||||||
|       assert(valid_move(foundation_stacks[i], maneuvre_stacks[j])); |       assert(valid_move(foundation_stacks[i], maneuvre_stacks[j])); | ||||||
| @ -380,18 +380,18 @@ void test_valid_move_from_maneuvre_stack_to_stock() { | |||||||
| 
 | 
 | ||||||
|   allocate_stack(&stock); |   allocate_stack(&stock); | ||||||
|   initialize_stack(stock); |   initialize_stack(stock); | ||||||
|   set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X); |   set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); | ||||||
|   for (int i = 0; i < 7; i++) { |   for (int i = 0; i < 7; i++) { | ||||||
|     allocate_stack(&maneuvre_stacks[i]); |     allocate_stack(&maneuvre_stacks[i]); | ||||||
|     initialize_stack(maneuvre_stacks[i]); |     initialize_stack(maneuvre_stacks[i]); | ||||||
|   } |   } | ||||||
|   set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X); |   set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X); |   set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X); |   set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X); |   set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X); |   set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X); |   set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X); |   set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); | ||||||
|   for (int i = 0; i < 7; i++) { |   for (int i = 0; i < 7; i++) { | ||||||
|     assert(!valid_move(maneuvre_stacks[i], stock)); |     assert(!valid_move(maneuvre_stacks[i], stock)); | ||||||
|   } |   } | ||||||
| @ -406,18 +406,18 @@ void test_valid_move_from_maneuvre_stack_to_waste_pile() { | |||||||
| 
 | 
 | ||||||
|   allocate_stack(&waste_pile); |   allocate_stack(&waste_pile); | ||||||
|   initialize_stack(waste_pile); |   initialize_stack(waste_pile); | ||||||
|   set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X); |   set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); | ||||||
|   for (int i = 0; i < 7; i++) { |   for (int i = 0; i < 7; i++) { | ||||||
|     allocate_stack(&maneuvre_stacks[i]); |     allocate_stack(&maneuvre_stacks[i]); | ||||||
|     initialize_stack(maneuvre_stacks[i]); |     initialize_stack(maneuvre_stacks[i]); | ||||||
|   } |   } | ||||||
|   set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X); |   set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X); |   set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X); |   set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X); |   set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X); |   set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X); |   set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X); |   set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); | ||||||
|   for (int i = 0; i < 7; i++) { |   for (int i = 0; i < 7; i++) { | ||||||
|     assert(!valid_move(maneuvre_stacks[i], waste_pile)); |     assert(!valid_move(maneuvre_stacks[i], waste_pile)); | ||||||
|   } |   } | ||||||
| @ -435,21 +435,21 @@ void test_valid_move_from_maneuvre_stack_to_foundation_stacks() { | |||||||
|     allocate_stack(&foundation_stacks[i]); |     allocate_stack(&foundation_stacks[i]); | ||||||
|     initialize_stack(foundation_stacks[i]); |     initialize_stack(foundation_stacks[i]); | ||||||
|   } |   } | ||||||
|   set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X); |   set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); | ||||||
|   set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X); |   set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); | ||||||
|   set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X); |   set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); | ||||||
|   set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X); |   set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); | ||||||
|   for (int i = 0; i < 7; i++) { |   for (int i = 0; i < 7; i++) { | ||||||
|     allocate_stack(&maneuvre_stacks[i]); |     allocate_stack(&maneuvre_stacks[i]); | ||||||
|     initialize_stack(maneuvre_stacks[i]); |     initialize_stack(maneuvre_stacks[i]); | ||||||
|   } |   } | ||||||
|   set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X); |   set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X); |   set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X); |   set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X); |   set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X); |   set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X); |   set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X); |   set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); | ||||||
|   for (int i = 0; i < 7; i++) { |   for (int i = 0; i < 7; i++) { | ||||||
|     for (int j = 0; j < 4; j++) { |     for (int j = 0; j < 4; j++) { | ||||||
|       assert(valid_move(maneuvre_stacks[i], foundation_stacks[j])); |       assert(valid_move(maneuvre_stacks[i], foundation_stacks[j])); | ||||||
| @ -470,13 +470,13 @@ void test_valid_move_from_maneuvre_stack_to_maneuvre_stacks() { | |||||||
|     allocate_stack(&maneuvre_stacks[i]); |     allocate_stack(&maneuvre_stacks[i]); | ||||||
|     initialize_stack(maneuvre_stacks[i]); |     initialize_stack(maneuvre_stacks[i]); | ||||||
|   } |   } | ||||||
|   set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X); |   set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X); |   set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X); |   set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X); |   set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X); |   set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X); |   set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); | ||||||
|   set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X); |   set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); | ||||||
|   for (int i = 0; i < 7; i++) { |   for (int i = 0; i < 7; i++) { | ||||||
|     for (int j = 0; j < 7; j++) { |     for (int j = 0; j < 7; j++) { | ||||||
|       if (i == j) { |       if (i == j) { | ||||||
|  | |||||||
| @ -17,13 +17,13 @@ void test_initialize_stack() { | |||||||
| void test_duplicate_stack() { | void test_duplicate_stack() { | ||||||
|   struct stack *stack_0, *stack_1; |   struct stack *stack_0, *stack_1; | ||||||
|   struct card *card[5]; |   struct card *card[5]; | ||||||
|   const int start_y = 5, start_x = 10; |   const int begin_y = 5, begin_x = 10; | ||||||
| 
 | 
 | ||||||
|   allocate_stack(&stack_0); |   allocate_stack(&stack_0); | ||||||
|   initialize_stack(stack_0); |   initialize_stack(stack_0); | ||||||
|   for (int i = 0; i < 5; i++) { |   for (int i = 0; i < 5; i++) { | ||||||
|     allocate_card(&card[i]); |     allocate_card(&card[i]); | ||||||
|     set_card(card[i], i, SPADES, EXPOSED, start_y, start_x); |     set_card(card[i], i, SPADES, EXPOSED, begin_y, begin_x); | ||||||
|     push(&stack_0, card[i]); |     push(&stack_0, card[i]); | ||||||
|   } |   } | ||||||
|   stack_1 = duplicate_stack(stack_0); |   stack_1 = duplicate_stack(stack_0); | ||||||
|  | |||||||
| @ -2,8 +2,8 @@ | |||||||
| 
 | 
 | ||||||
| bool frames_equal(struct frame *frame_0, struct frame *frame_1) { | bool frames_equal(struct frame *frame_0, struct frame *frame_1) { | ||||||
|   if (frame_0 && frame_1) { |   if (frame_0 && frame_1) { | ||||||
|     return(frame_0->start_y == frame_1->start_y && |     return(frame_0->begin_y == frame_1->begin_y && | ||||||
|            frame_0->start_x == frame_1->start_x); |            frame_0->begin_x == frame_1->begin_x); | ||||||
|   } else if ((frame_0 && !frame_1) || (!frame_0 && frame_1)) { |   } else if ((frame_0 && !frame_1) || (!frame_0 && frame_1)) { | ||||||
|     return(false); |     return(false); | ||||||
|   } else { |   } else { | ||||||
|  | |||||||
| @ -15,12 +15,12 @@ void test_frames_equal_with_one_null() { | |||||||
| 
 | 
 | ||||||
| void test_frames_equal_with_two_equivalent_frames() { | void test_frames_equal_with_two_equivalent_frames() { | ||||||
|   struct frame *frame_0, *frame_1; |   struct frame *frame_0, *frame_1; | ||||||
|   const int start_y = 5, start_x = 10; |   const int begin_y = 5, begin_x = 10; | ||||||
| 
 | 
 | ||||||
|   allocate_frame(&frame_0); |   allocate_frame(&frame_0); | ||||||
|   allocate_frame(&frame_1); |   allocate_frame(&frame_1); | ||||||
|   set_frame(frame_0, start_y, start_x); |   set_frame(frame_0, begin_y, begin_x); | ||||||
|   set_frame(frame_1, start_y, start_x); |   set_frame(frame_1, begin_y, begin_x); | ||||||
| 
 | 
 | ||||||
|   assert(frames_equal(frame_0, frame_1)); |   assert(frames_equal(frame_0, frame_1)); | ||||||
| } | } | ||||||
| @ -47,12 +47,12 @@ void test_cards_equal_with_one_null() { | |||||||
| 
 | 
 | ||||||
| void test_cards_equal_with_two_equivalent_cards() { | void test_cards_equal_with_two_equivalent_cards() { | ||||||
|   struct card *card_0, *card_1; |   struct card *card_0, *card_1; | ||||||
|   const int start_y = 5, start_x = 10; |   const int begin_y = 5, begin_x = 10; | ||||||
| 
 | 
 | ||||||
|   allocate_card(&card_0); |   allocate_card(&card_0); | ||||||
|   allocate_card(&card_1); |   allocate_card(&card_1); | ||||||
|   set_card(card_0, ACE, SPADES, EXPOSED, start_y, start_x); |   set_card(card_0, ACE, SPADES, EXPOSED, begin_y, begin_x); | ||||||
|   set_card(card_1, ACE, SPADES, EXPOSED, start_y, start_x); |   set_card(card_1, ACE, SPADES, EXPOSED, begin_y, begin_x); | ||||||
| 
 | 
 | ||||||
|   assert(cards_equal(card_0, card_1)); |   assert(cards_equal(card_0, card_1)); | ||||||
| } | } | ||||||
| @ -80,12 +80,12 @@ void test_stacks_equal_with_one_null() { | |||||||
| void test_stacks_equal_with_two_equivalent_stacks() { | void test_stacks_equal_with_two_equivalent_stacks() { | ||||||
|   struct stack *stack_0, *stack_1; |   struct stack *stack_0, *stack_1; | ||||||
|   struct card *card_0, *card_1; |   struct card *card_0, *card_1; | ||||||
|   const int start_y = 5, start_x = 10; |   const int begin_y = 5, begin_x = 10; | ||||||
| 
 | 
 | ||||||
|   allocate_card(&card_0); |   allocate_card(&card_0); | ||||||
|   allocate_card(&card_1); |   allocate_card(&card_1); | ||||||
|   set_card(card_0, ACE, SPADES, EXPOSED, start_y, start_x); |   set_card(card_0, ACE, SPADES, EXPOSED, begin_y, begin_x); | ||||||
|   set_card(card_1, ACE, SPADES, EXPOSED, start_y, start_x); |   set_card(card_1, ACE, SPADES, EXPOSED, begin_y, begin_x); | ||||||
|   allocate_stack(&stack_0); |   allocate_stack(&stack_0); | ||||||
|   allocate_stack(&stack_1); |   allocate_stack(&stack_1); | ||||||
|   push(&stack_0, card_0); |   push(&stack_0, card_0); | ||||||
| @ -97,12 +97,12 @@ void test_stacks_equal_with_two_equivalent_stacks() { | |||||||
| void test_stacks_equal_with_two_different_stacks() { | void test_stacks_equal_with_two_different_stacks() { | ||||||
|   struct stack *stack_0, *stack_1; |   struct stack *stack_0, *stack_1; | ||||||
|   struct card *card_0, *card_1; |   struct card *card_0, *card_1; | ||||||
|   const int start_y = 5, start_x = 10; |   const int begin_y = 5, begin_x = 10; | ||||||
| 
 | 
 | ||||||
|   allocate_card(&card_0); |   allocate_card(&card_0); | ||||||
|   allocate_card(&card_1); |   allocate_card(&card_1); | ||||||
|   set_card(card_0, ACE, SPADES, EXPOSED, start_y, start_x); |   set_card(card_0, ACE, SPADES, EXPOSED, begin_y, begin_x); | ||||||
|   set_card(card_1, KING, HEARTS, EXPOSED, start_y, start_x); |   set_card(card_1, KING, HEARTS, EXPOSED, begin_y, begin_x); | ||||||
|   allocate_stack(&stack_0); |   allocate_stack(&stack_0); | ||||||
|   allocate_stack(&stack_1); |   allocate_stack(&stack_1); | ||||||
|   push(&stack_0, card_0); |   push(&stack_0, card_0); | ||||||
|  | |||||||
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