diff --git a/lib/card.c b/lib/card.c index 06a41ef..84a624b 100644 --- a/lib/card.c +++ b/lib/card.c @@ -30,8 +30,8 @@ struct card *duplicate_card(struct card *card) { card->value, card->suit, card->face, - card->frame->start_y, - card->frame->start_x); + card->frame->begin_y, + card->frame->begin_x); return(new_card); } @@ -47,9 +47,9 @@ void set_card(struct card *card, enum value value, enum suit suit, enum face face, - int start_y, - int start_x) { - set_frame(card->frame, start_y, start_x); + int begin_y, + int begin_x) { + set_frame(card->frame, begin_y, begin_x); card->value = value; card->suit = suit; card->face = face; diff --git a/lib/cursor.c b/lib/cursor.c index 10620cd..081f88c 100644 --- a/lib/cursor.c +++ b/lib/cursor.c @@ -17,17 +17,17 @@ void allocate_cursor(struct cursor **cursor) { } void initialize_cursor(struct cursor *cursor) { - cursor->x = CURSOR_STARTING_X; - cursor->y = CURSOR_STARTING_Y; + cursor->x = CURSOR_BEGIN_X; + cursor->y = CURSOR_BEGIN_Y; } void move_cursor(struct cursor *cursor, enum movement movement) { switch (movement) { case LEFT: - if (cursor->x > CURSOR_STARTING_X) { + if (cursor->x > CURSOR_BEGIN_X) { erase_cursor(cursor); cursor->x = cursor->x - 8; - if (cursor->y > CURSOR_STARTING_Y) { + if (cursor->y > CURSOR_BEGIN_Y) { move_cursor(cursor, UP); move_cursor(cursor, DOWN); } @@ -35,28 +35,28 @@ void move_cursor(struct cursor *cursor, enum movement movement) { } break; case DOWN: - if (cursor->y == CURSOR_STARTING_Y) { + if (cursor->y == CURSOR_BEGIN_Y) { erase_cursor(cursor); switch (cursor->x - 3) { - case MANEUVRE_0_STARTING_X: + case MANEUVRE_0_BEGIN_X: cursor->y = cursor->y + 7 + length(deck->maneuvre_0); break; - case MANEUVRE_1_STARTING_X: + case MANEUVRE_1_BEGIN_X: cursor->y = cursor->y + 7 + length(deck->maneuvre_1); break; - case MANEUVRE_2_STARTING_X: + case MANEUVRE_2_BEGIN_X: cursor->y = cursor->y + 7 + length(deck->maneuvre_2); break; - case MANEUVRE_3_STARTING_X: + case MANEUVRE_3_BEGIN_X: cursor->y = cursor->y + 7 + length(deck->maneuvre_3); break; - case MANEUVRE_4_STARTING_X: + case MANEUVRE_4_BEGIN_X: cursor->y = cursor->y + 7 + length(deck->maneuvre_4); break; - case MANEUVRE_5_STARTING_X: + case MANEUVRE_5_BEGIN_X: cursor->y = cursor->y + 7 + length(deck->maneuvre_5); break; - case MANEUVRE_6_STARTING_X: + case MANEUVRE_6_BEGIN_X: cursor->y = cursor->y + 7 + length(deck->maneuvre_6); break; } @@ -67,7 +67,7 @@ void move_cursor(struct cursor *cursor, enum movement movement) { if (cursor->x < 49) { erase_cursor(cursor); cursor->x = cursor->x + 8; - if (cursor->y > CURSOR_STARTING_Y) { + if (cursor->y > CURSOR_BEGIN_Y) { move_cursor(cursor, UP); move_cursor(cursor, DOWN); } @@ -77,7 +77,7 @@ void move_cursor(struct cursor *cursor, enum movement movement) { case UP: if (cursor->y > 1) { erase_cursor(cursor); - cursor->y = CURSOR_STARTING_Y; + cursor->y = CURSOR_BEGIN_Y; draw_cursor(cursor); } break; diff --git a/lib/cursor.h b/lib/cursor.h index 3d0c499..58208b5 100644 --- a/lib/cursor.h +++ b/lib/cursor.h @@ -4,8 +4,8 @@ #include #include "deck.h" -#define CURSOR_STARTING_X 4 -#define CURSOR_STARTING_Y 7 +#define CURSOR_BEGIN_X 4 +#define CURSOR_BEGIN_Y 7 #define CURSOR_INVALID_SPOT_X 20 #define CURSOR_INVALID_SPOT_Y 7 diff --git a/lib/display.c b/lib/display.c index fa97ddb..73a6863 100644 --- a/lib/display.c +++ b/lib/display.c @@ -62,8 +62,8 @@ void erase_stack(struct stack *stack) { wrefresh(stack->card->frame->shape); empty_stack = newwin(FRAME_HEIGHT, FRAME_WIDTH, - stack->card->frame->start_y, - stack->card->frame->start_x); + stack->card->frame->begin_y, + stack->card->frame->begin_x); box(empty_stack, 0, 0); wrefresh(empty_stack); delwin(empty_stack); @@ -105,7 +105,7 @@ void draw_back(struct card *card) { } void draw_card(struct card *card) { - mvwin(card->frame->shape, card->frame->start_y, card->frame->start_x); + mvwin(card->frame->shape, card->frame->begin_y, card->frame->begin_x); if (card->face == EXPOSED) { draw_front(card); } else { @@ -119,8 +119,8 @@ void draw_stack(struct stack *stack) { if (empty(stack)) { WINDOW *empty_stack = newwin(FRAME_HEIGHT, FRAME_WIDTH, - stack->card->frame->start_y, - stack->card->frame->start_x); + stack->card->frame->begin_y, + stack->card->frame->begin_x); box(empty_stack, 0, 0); wrefresh(empty_stack); delwin(empty_stack); diff --git a/lib/frame.c b/lib/frame.c index fd52903..041f15c 100644 --- a/lib/frame.c +++ b/lib/frame.c @@ -15,15 +15,15 @@ void allocate_frame(struct frame **frame) { void initialize_frame(struct frame *frame) { frame->shape = NULL; - frame->start_y = 0; - frame->start_x = 0; + frame->begin_y = 0; + frame->begin_x = 0; } struct frame *duplicate_frame(struct frame *frame) { struct frame *new_frame; allocate_frame(&new_frame); - set_frame(new_frame, frame->start_y, frame->start_x); + set_frame(new_frame, frame->begin_y, frame->begin_x); return(new_frame); } @@ -35,11 +35,11 @@ void free_frame(struct frame *frame) { free(frame); } -void set_frame(struct frame *frame, int start_y, int start_x) { - frame->start_y = start_y; - frame->start_x = start_x; +void set_frame(struct frame *frame, int begin_y, int begin_x) { + frame->begin_y = begin_y; + frame->begin_x = begin_x; frame->shape = newwin(FRAME_HEIGHT, FRAME_WIDTH, - frame->start_y, - frame->start_x); + frame->begin_y, + frame->begin_x); } diff --git a/lib/frame.h b/lib/frame.h index c519400..bfbce89 100644 --- a/lib/frame.h +++ b/lib/frame.h @@ -8,8 +8,8 @@ struct frame { WINDOW *shape; - int start_y; - int start_x; + int begin_y; + int begin_x; }; void allocate_frame(struct frame **); diff --git a/lib/game.c b/lib/game.c index 427e253..0c76873 100644 --- a/lib/game.c +++ b/lib/game.c @@ -11,35 +11,35 @@ bool stock_stack(struct stack *stack) { return(stack && stack->card && stack->card->frame && - (stack->card->frame->start_y == STOCK_STARTING_Y) && - (stack->card->frame->start_x == STOCK_STARTING_X)); + (stack->card->frame->begin_y == STOCK_BEGIN_Y) && + (stack->card->frame->begin_x == STOCK_BEGIN_X)); } bool waste_pile_stack(struct stack *stack) { return(stack && stack->card && stack->card->frame && - (stack->card->frame->start_y == WASTE_PILE_STARTING_Y) && - (stack->card->frame->start_x == WASTE_PILE_STARTING_X)); + (stack->card->frame->begin_y == WASTE_PILE_BEGIN_Y) && + (stack->card->frame->begin_x == WASTE_PILE_BEGIN_X)); } bool foundation_stack(struct stack *stack) { return(stack && stack->card && stack->card->frame && - stack->card->frame->start_y == FOUNDATION_STARTING_Y && - (stack->card->frame->start_x == FOUNDATION_0_STARTING_X || - stack->card->frame->start_x == FOUNDATION_1_STARTING_X || - stack->card->frame->start_x == FOUNDATION_2_STARTING_X || - stack->card->frame->start_x == FOUNDATION_3_STARTING_X)); + stack->card->frame->begin_y == FOUNDATION_BEGIN_Y && + (stack->card->frame->begin_x == FOUNDATION_0_BEGIN_X || + stack->card->frame->begin_x == FOUNDATION_1_BEGIN_X || + stack->card->frame->begin_x == FOUNDATION_2_BEGIN_X || + stack->card->frame->begin_x == FOUNDATION_3_BEGIN_X)); } bool maneuvre_stack(struct stack *stack) { return(stack && stack->card && stack->card->frame && - stack->card->frame->start_y >= MANEUVRE_STACKS_STARTING_Y && - (stack->card->frame->start_x == MANEUVRE_0_STARTING_X || - stack->card->frame->start_x == MANEUVRE_1_STARTING_X || - stack->card->frame->start_x == MANEUVRE_2_STARTING_X || - stack->card->frame->start_x == MANEUVRE_3_STARTING_X || - stack->card->frame->start_x == MANEUVRE_4_STARTING_X || - stack->card->frame->start_x == MANEUVRE_5_STARTING_X || - stack->card->frame->start_x == MANEUVRE_6_STARTING_X)); + stack->card->frame->begin_y >= MANEUVRE_STACKS_BEGIN_Y && + (stack->card->frame->begin_x == MANEUVRE_0_BEGIN_X || + stack->card->frame->begin_x == MANEUVRE_1_BEGIN_X || + stack->card->frame->begin_x == MANEUVRE_2_BEGIN_X || + stack->card->frame->begin_x == MANEUVRE_3_BEGIN_X || + stack->card->frame->begin_x == MANEUVRE_4_BEGIN_X || + stack->card->frame->begin_x == MANEUVRE_5_BEGIN_X || + stack->card->frame->begin_x == MANEUVRE_6_BEGIN_X)); } bool valid_move(struct stack *origin, struct stack *destination) { @@ -76,11 +76,11 @@ void move_card(struct stack **origin, struct stack **destination) { struct stack *stack; if (!empty(*origin)) { - (*origin)->card->frame->start_x = (*destination)->card->frame->start_x; - (*origin)->card->frame->start_y = (*destination)->card->frame->start_y; + (*origin)->card->frame->begin_x = (*destination)->card->frame->begin_x; + (*origin)->card->frame->begin_y = (*destination)->card->frame->begin_y; } if (!empty(*destination) && maneuvre_stack(*destination)) { - (*origin)->card->frame->start_y++; + (*origin)->card->frame->begin_y++; } if ((stack = pop(origin))) { push(destination, stack->card); @@ -89,44 +89,44 @@ void move_card(struct stack **origin, struct stack **destination) { static void set_stacks_initial_coordinates(struct deck *deck) { set_frame(deck->stock->card->frame, - STOCK_STARTING_Y, - STOCK_STARTING_X); + STOCK_BEGIN_Y, + STOCK_BEGIN_X); set_frame(deck->waste_pile->card->frame, - WASTE_PILE_STARTING_Y, - WASTE_PILE_STARTING_X); + WASTE_PILE_BEGIN_Y, + WASTE_PILE_BEGIN_X); set_frame(deck->foundation_0->card->frame, - FOUNDATION_STARTING_Y, - FOUNDATION_0_STARTING_X); + FOUNDATION_BEGIN_Y, + FOUNDATION_0_BEGIN_X); set_frame(deck->foundation_1->card->frame, - FOUNDATION_STARTING_Y, - FOUNDATION_1_STARTING_X); + FOUNDATION_BEGIN_Y, + FOUNDATION_1_BEGIN_X); set_frame(deck->foundation_2->card->frame, - FOUNDATION_STARTING_Y, - FOUNDATION_2_STARTING_X); + FOUNDATION_BEGIN_Y, + FOUNDATION_2_BEGIN_X); set_frame(deck->foundation_3->card->frame, - FOUNDATION_STARTING_Y, - FOUNDATION_3_STARTING_X); + FOUNDATION_BEGIN_Y, + FOUNDATION_3_BEGIN_X); set_frame(deck->maneuvre_0->card->frame, - MANEUVRE_STARTING_Y, - MANEUVRE_0_STARTING_X); + MANEUVRE_BEGIN_Y, + MANEUVRE_0_BEGIN_X); set_frame(deck->maneuvre_1->card->frame, - MANEUVRE_STARTING_Y, - MANEUVRE_1_STARTING_X); + MANEUVRE_BEGIN_Y, + MANEUVRE_1_BEGIN_X); set_frame(deck->maneuvre_2->card->frame, - MANEUVRE_STARTING_Y, - MANEUVRE_2_STARTING_X); + MANEUVRE_BEGIN_Y, + MANEUVRE_2_BEGIN_X); set_frame(deck->maneuvre_3->card->frame, - MANEUVRE_STARTING_Y, - MANEUVRE_3_STARTING_X); + MANEUVRE_BEGIN_Y, + MANEUVRE_3_BEGIN_X); set_frame(deck->maneuvre_4->card->frame, - MANEUVRE_STARTING_Y, - MANEUVRE_4_STARTING_X); + MANEUVRE_BEGIN_Y, + MANEUVRE_4_BEGIN_X); set_frame(deck->maneuvre_5->card->frame, - MANEUVRE_STARTING_Y, - MANEUVRE_5_STARTING_X); + MANEUVRE_BEGIN_Y, + MANEUVRE_5_BEGIN_X); set_frame(deck->maneuvre_6->card->frame, - MANEUVRE_STARTING_Y, - MANEUVRE_6_STARTING_X); + MANEUVRE_BEGIN_Y, + MANEUVRE_6_BEGIN_X); } static void fill_deck(struct deck *deck) { diff --git a/lib/game.h b/lib/game.h index e1b307c..eed008f 100644 --- a/lib/game.h +++ b/lib/game.h @@ -7,28 +7,28 @@ #define NUMBER_OF_CARDS 52 -#define MANEUVRE_STACKS_STARTING_Y 7 +#define MANEUVRE_STACKS_BEGIN_Y 7 -#define STOCK_STARTING_X 1 -#define STOCK_STARTING_Y 1 +#define STOCK_BEGIN_X 1 +#define STOCK_BEGIN_Y 1 -#define WASTE_PILE_STARTING_X 9 -#define WASTE_PILE_STARTING_Y 1 +#define WASTE_PILE_BEGIN_X 9 +#define WASTE_PILE_BEGIN_Y 1 -#define FOUNDATION_STARTING_Y 1 -#define FOUNDATION_0_STARTING_X 25 -#define FOUNDATION_1_STARTING_X 33 -#define FOUNDATION_2_STARTING_X 41 -#define FOUNDATION_3_STARTING_X 49 +#define FOUNDATION_BEGIN_Y 1 +#define FOUNDATION_0_BEGIN_X 25 +#define FOUNDATION_1_BEGIN_X 33 +#define FOUNDATION_2_BEGIN_X 41 +#define FOUNDATION_3_BEGIN_X 49 -#define MANEUVRE_STARTING_Y 9 -#define MANEUVRE_0_STARTING_X 1 -#define MANEUVRE_1_STARTING_X 9 -#define MANEUVRE_2_STARTING_X 17 -#define MANEUVRE_3_STARTING_X 25 -#define MANEUVRE_4_STARTING_X 33 -#define MANEUVRE_5_STARTING_X 41 -#define MANEUVRE_6_STARTING_X 49 +#define MANEUVRE_BEGIN_Y 9 +#define MANEUVRE_0_BEGIN_X 1 +#define MANEUVRE_1_BEGIN_X 9 +#define MANEUVRE_2_BEGIN_X 17 +#define MANEUVRE_3_BEGIN_X 25 +#define MANEUVRE_4_BEGIN_X 33 +#define MANEUVRE_5_BEGIN_X 41 +#define MANEUVRE_6_BEGIN_X 49 struct deck *deck; struct cursor *cursor; diff --git a/lib/keyboard.c b/lib/keyboard.c index 382e909..f8ae58e 100644 --- a/lib/keyboard.c +++ b/lib/keyboard.c @@ -6,13 +6,13 @@ #include "keyboard.h" static bool cursor_on_stock(struct cursor *cursor) { - return((cursor->x == CURSOR_STARTING_X) && (cursor->y == CURSOR_STARTING_Y)); + return((cursor->x == CURSOR_BEGIN_X) && (cursor->y == CURSOR_BEGIN_Y)); } static struct stack *cursor_stack(struct cursor *cursor) { struct stack *cursor_stack = NULL; - if (cursor->y == CURSOR_STARTING_Y) { + if (cursor->y == CURSOR_BEGIN_Y) { switch (cursor->x) { case CURSOR_STOCK_X: cursor_stack = deck->stock; break; case CURSOR_WASTE_PILE_X: cursor_stack = deck->waste_pile; break; diff --git a/lib/stack.c b/lib/stack.c index 9d26f1b..5ba657e 100644 --- a/lib/stack.c +++ b/lib/stack.c @@ -98,8 +98,8 @@ struct stack *pop(struct stack **stack) { NO_VALUE, NO_SUIT, NO_FACE, - (*stack)->card->frame->start_y, - (*stack)->card->frame->start_x); + (*stack)->card->frame->begin_y, + (*stack)->card->frame->begin_x); (*stack)->next = NULL; } else { *stack = (*stack)->next; diff --git a/test/card_test.c b/test/card_test.c index e8977ba..7dc72ca 100644 --- a/test/card_test.c +++ b/test/card_test.c @@ -17,10 +17,10 @@ void test_initialize_card() { void test_duplicate_card() { struct card *card_0, *card_1; - const int start_y = 5, start_x = 10; + const int begin_y = 5, begin_x = 10; allocate_card(&card_0); - set_card(card_0, ACE, SPADES, EXPOSED, start_y, start_x); + set_card(card_0, ACE, SPADES, EXPOSED, begin_y, begin_x); card_1 = duplicate_card(card_0); assert(card_0 != card_1); @@ -29,18 +29,18 @@ void test_duplicate_card() { void test_set_card() { struct card *card; - int start_y = 5; - int start_x = 10; + int begin_y = 5; + int begin_x = 10; allocate_card(&card); initialize_card(card); - set_card(card, ACE, SPADES, EXPOSED, start_y, start_x); + set_card(card, ACE, SPADES, EXPOSED, begin_y, begin_x); assert(card->value == ACE); assert(card->suit == SPADES); assert(card->face == EXPOSED); - assert(card->frame->start_y == start_y); - assert(card->frame->start_x == start_x); + assert(card->frame->begin_y == begin_y); + assert(card->frame->begin_x == begin_x); free_card(card); } diff --git a/test/frame_test.c b/test/frame_test.c index 8dc6054..a56107e 100644 --- a/test/frame_test.c +++ b/test/frame_test.c @@ -9,18 +9,18 @@ void test_initialize_frame() { initialize_frame(frame); assert(frame->shape == NULL); - assert(frame->start_y == 0); - assert(frame->start_x == 0); + assert(frame->begin_y == 0); + assert(frame->begin_x == 0); free_frame(frame); } void test_duplicate_frame() { struct frame *frame_0, *frame_1; - const int start_y = 5, start_x = 10; + const int begin_y = 5, begin_x = 10; allocate_frame(&frame_0); - set_frame(frame_0, start_y, start_x); + set_frame(frame_0, begin_y, begin_x); frame_1 = duplicate_frame(frame_0); assert(frame_0 != frame_1); @@ -29,15 +29,15 @@ void test_duplicate_frame() { void test_set_frame() { struct frame *frame; - int start_y = 5; - int start_x = 10; + int begin_y = 5; + int begin_x = 10; allocate_frame(&frame); initialize_frame(frame); - set_frame(frame, start_y, start_x); + set_frame(frame, begin_y, begin_x); - assert(frame->start_y == start_y); - assert(frame->start_x == start_x); + assert(frame->begin_y == begin_y); + assert(frame->begin_x == begin_x); free_frame(frame); } diff --git a/test/game_test.c b/test/game_test.c index 8d8f983..61a991c 100644 --- a/test/game_test.c +++ b/test/game_test.c @@ -115,8 +115,8 @@ void test_valid_move_from_stock_to_stock() { allocate_stack(&stock_1); initialize_stack(stock_0); initialize_stack(stock_1); - set_card(stock_0->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X); - set_card(stock_1->card, KING, HEARTS, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X); + set_card(stock_0->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); + set_card(stock_1->card, KING, HEARTS, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); assert(!valid_move(stock_0, stock_0)); assert(!valid_move(stock_0, stock_1)); assert(!valid_move(stock_1, stock_0)); @@ -132,8 +132,8 @@ void test_valid_move_from_stock_to_waste_pile() { allocate_stack(&waste_pile); initialize_stack(stock); initialize_stack(waste_pile); - set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X); - set_card(waste_pile->card, KING, HEARTS, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X); + set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); + set_card(waste_pile->card, KING, HEARTS, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); assert(valid_move(stock, waste_pile)); free_stack(stock); free_stack(waste_pile); @@ -144,15 +144,15 @@ void test_valid_move_from_stock_to_foundation_stacks() { allocate_stack(&stock); initialize_stack(stock); - set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X); + set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); for (int i = 0; i < 4; i++) { allocate_stack(&foundation_stacks[i]); initialize_stack(foundation_stacks[i]); } - set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X); - set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X); - set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X); - set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X); + set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); + set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); + set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); + set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); for (int i = 0; i < 4; i++) { assert(!valid_move(stock, foundation_stacks[i])); } @@ -167,18 +167,18 @@ void test_valid_move_from_stock_to_maneuvre_stacks() { allocate_stack(&stock); initialize_stack(stock); - set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X); + set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); for (int i = 0; i < 7; i++) { allocate_stack(&maneuvre_stacks[i]); initialize_stack(maneuvre_stacks[i]); } - set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X); - set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X); - set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X); - set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X); - set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X); - set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X); - set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X); + set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); + set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); + set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); + set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); + set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); + set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); + set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); for (int i = 0; i < 7; i++) { assert(!valid_move(stock, maneuvre_stacks[i])); } @@ -195,8 +195,8 @@ void test_valid_move_from_waste_pile_to_stock() { allocate_stack(&waste_pile); initialize_stack(stock); initialize_stack(waste_pile); - set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X); - set_card(waste_pile->card, KING, HEARTS, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X); + set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); + set_card(waste_pile->card, KING, HEARTS, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); assert(!valid_move(waste_pile, stock)); free_stack(stock); free_stack(waste_pile); @@ -209,8 +209,8 @@ void test_valid_move_from_waste_pile_to_waste_pile() { allocate_stack(&waste_pile_1); initialize_stack(waste_pile_0); initialize_stack(waste_pile_1); - set_card(waste_pile_0->card, ACE, SPADES, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X); - set_card(waste_pile_1->card, KING, HEARTS, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X); + set_card(waste_pile_0->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); + set_card(waste_pile_1->card, KING, HEARTS, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); assert(!valid_move(waste_pile_0, waste_pile_0)); assert(!valid_move(waste_pile_0, waste_pile_1)); assert(!valid_move(waste_pile_1, waste_pile_0)); @@ -224,15 +224,15 @@ void test_valid_move_from_waste_pile_to_foundation_stacks() { allocate_stack(&waste_pile); initialize_stack(waste_pile); - set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X); + set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); for (int i = 0; i < 4; i++) { allocate_stack(&foundation_stacks[i]); initialize_stack(foundation_stacks[i]); } - set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X); - set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X); - set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X); - set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X); + set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); + set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); + set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); + set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); for (int i = 0; i < 4; i++) { assert(valid_move(waste_pile, foundation_stacks[i])); } @@ -247,18 +247,18 @@ void test_valid_move_from_waste_pile_to_maneuvre_stacks() { allocate_stack(&waste_pile); initialize_stack(waste_pile); - set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X); + set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); for (int i = 0; i < 7; i++) { allocate_stack(&maneuvre_stacks[i]); initialize_stack(maneuvre_stacks[i]); } - set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X); - set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X); - set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X); - set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X); - set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X); - set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X); - set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X); + set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); + set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); + set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); + set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); + set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); + set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); + set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); for (int i = 0; i < 7; i++) { assert(valid_move(waste_pile, maneuvre_stacks[i])); } @@ -273,15 +273,15 @@ void test_valid_move_from_foundation_stack_to_stock() { allocate_stack(&stock); initialize_stack(stock); - set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X); + set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); for (int i = 0; i < 4; i++) { allocate_stack(&foundation_stacks[i]); initialize_stack(foundation_stacks[i]); } - set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X); - set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X); - set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X); - set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X); + set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); + set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); + set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); + set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); for (int i = 0; i < 4; i++) { assert(!valid_move(foundation_stacks[i], stock)); } @@ -296,15 +296,15 @@ void test_valid_move_from_foundation_stack_to_waste_pile() { allocate_stack(&waste_pile); initialize_stack(waste_pile); - set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X); + set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); for (int i = 0; i < 4; i++) { allocate_stack(&foundation_stacks[i]); initialize_stack(foundation_stacks[i]); } - set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X); - set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X); - set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X); - set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X); + set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); + set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); + set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); + set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); for (int i = 0; i < 4; i++) { assert(!valid_move(foundation_stacks[i], waste_pile)); } @@ -321,10 +321,10 @@ void test_valid_move_from_foundation_stack_to_foundation_stacks() { allocate_stack(&foundation_stacks[i]); initialize_stack(foundation_stacks[i]); } - set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X); - set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X); - set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X); - set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X); + set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); + set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); + set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); + set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { if (i == j) { @@ -347,21 +347,21 @@ void test_valid_move_from_foundation_stack_to_maneuvre_stacks() { allocate_stack(&foundation_stacks[i]); initialize_stack(foundation_stacks[i]); } - set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X); - set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X); - set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X); - set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X); + set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); + set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); + set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); + set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); for (int i = 0; i < 7; i++) { allocate_stack(&maneuvre_stacks[i]); initialize_stack(maneuvre_stacks[i]); } - set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X); - set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X); - set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X); - set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X); - set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X); - set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X); - set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X); + set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); + set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); + set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); + set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); + set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); + set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); + set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); for (int i = 0; i < 4; i++) { for (int j = 0; j < 7; j++) { assert(valid_move(foundation_stacks[i], maneuvre_stacks[j])); @@ -380,18 +380,18 @@ void test_valid_move_from_maneuvre_stack_to_stock() { allocate_stack(&stock); initialize_stack(stock); - set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X); + set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X); for (int i = 0; i < 7; i++) { allocate_stack(&maneuvre_stacks[i]); initialize_stack(maneuvre_stacks[i]); } - set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X); - set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X); - set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X); - set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X); - set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X); - set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X); - set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X); + set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); + set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); + set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); + set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); + set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); + set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); + set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); for (int i = 0; i < 7; i++) { assert(!valid_move(maneuvre_stacks[i], stock)); } @@ -406,18 +406,18 @@ void test_valid_move_from_maneuvre_stack_to_waste_pile() { allocate_stack(&waste_pile); initialize_stack(waste_pile); - set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X); + set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X); for (int i = 0; i < 7; i++) { allocate_stack(&maneuvre_stacks[i]); initialize_stack(maneuvre_stacks[i]); } - set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X); - set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X); - set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X); - set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X); - set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X); - set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X); - set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X); + set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); + set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); + set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); + set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); + set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); + set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); + set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); for (int i = 0; i < 7; i++) { assert(!valid_move(maneuvre_stacks[i], waste_pile)); } @@ -435,21 +435,21 @@ void test_valid_move_from_maneuvre_stack_to_foundation_stacks() { allocate_stack(&foundation_stacks[i]); initialize_stack(foundation_stacks[i]); } - set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X); - set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X); - set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X); - set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X); + set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X); + set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X); + set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X); + set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X); for (int i = 0; i < 7; i++) { allocate_stack(&maneuvre_stacks[i]); initialize_stack(maneuvre_stacks[i]); } - set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X); - set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X); - set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X); - set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X); - set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X); - set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X); - set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X); + set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); + set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); + set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); + set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); + set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); + set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); + set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); for (int i = 0; i < 7; i++) { for (int j = 0; j < 4; j++) { assert(valid_move(maneuvre_stacks[i], foundation_stacks[j])); @@ -470,13 +470,13 @@ void test_valid_move_from_maneuvre_stack_to_maneuvre_stacks() { allocate_stack(&maneuvre_stacks[i]); initialize_stack(maneuvre_stacks[i]); } - set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X); - set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X); - set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X); - set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X); - set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X); - set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X); - set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X); + set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X); + set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X); + set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X); + set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X); + set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X); + set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X); + set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X); for (int i = 0; i < 7; i++) { for (int j = 0; j < 7; j++) { if (i == j) { diff --git a/test/stack_test.c b/test/stack_test.c index ab37287..1839a50 100644 --- a/test/stack_test.c +++ b/test/stack_test.c @@ -17,13 +17,13 @@ void test_initialize_stack() { void test_duplicate_stack() { struct stack *stack_0, *stack_1; struct card *card[5]; - const int start_y = 5, start_x = 10; + const int begin_y = 5, begin_x = 10; allocate_stack(&stack_0); initialize_stack(stack_0); for (int i = 0; i < 5; i++) { allocate_card(&card[i]); - set_card(card[i], i, SPADES, EXPOSED, start_y, start_x); + set_card(card[i], i, SPADES, EXPOSED, begin_y, begin_x); push(&stack_0, card[i]); } stack_1 = duplicate_stack(stack_0); diff --git a/test/test_helper.c b/test/test_helper.c index 62a22dc..e1546af 100644 --- a/test/test_helper.c +++ b/test/test_helper.c @@ -2,8 +2,8 @@ bool frames_equal(struct frame *frame_0, struct frame *frame_1) { if (frame_0 && frame_1) { - return(frame_0->start_y == frame_1->start_y && - frame_0->start_x == frame_1->start_x); + return(frame_0->begin_y == frame_1->begin_y && + frame_0->begin_x == frame_1->begin_x); } else if ((frame_0 && !frame_1) || (!frame_0 && frame_1)) { return(false); } else { diff --git a/test/test_helper_test.c b/test/test_helper_test.c index 49c1190..cb72e29 100644 --- a/test/test_helper_test.c +++ b/test/test_helper_test.c @@ -15,12 +15,12 @@ void test_frames_equal_with_one_null() { void test_frames_equal_with_two_equivalent_frames() { struct frame *frame_0, *frame_1; - const int start_y = 5, start_x = 10; + const int begin_y = 5, begin_x = 10; allocate_frame(&frame_0); allocate_frame(&frame_1); - set_frame(frame_0, start_y, start_x); - set_frame(frame_1, start_y, start_x); + set_frame(frame_0, begin_y, begin_x); + set_frame(frame_1, begin_y, begin_x); assert(frames_equal(frame_0, frame_1)); } @@ -47,12 +47,12 @@ void test_cards_equal_with_one_null() { void test_cards_equal_with_two_equivalent_cards() { struct card *card_0, *card_1; - const int start_y = 5, start_x = 10; + const int begin_y = 5, begin_x = 10; allocate_card(&card_0); allocate_card(&card_1); - set_card(card_0, ACE, SPADES, EXPOSED, start_y, start_x); - set_card(card_1, ACE, SPADES, EXPOSED, start_y, start_x); + set_card(card_0, ACE, SPADES, EXPOSED, begin_y, begin_x); + set_card(card_1, ACE, SPADES, EXPOSED, begin_y, begin_x); assert(cards_equal(card_0, card_1)); } @@ -80,12 +80,12 @@ void test_stacks_equal_with_one_null() { void test_stacks_equal_with_two_equivalent_stacks() { struct stack *stack_0, *stack_1; struct card *card_0, *card_1; - const int start_y = 5, start_x = 10; + const int begin_y = 5, begin_x = 10; allocate_card(&card_0); allocate_card(&card_1); - set_card(card_0, ACE, SPADES, EXPOSED, start_y, start_x); - set_card(card_1, ACE, SPADES, EXPOSED, start_y, start_x); + set_card(card_0, ACE, SPADES, EXPOSED, begin_y, begin_x); + set_card(card_1, ACE, SPADES, EXPOSED, begin_y, begin_x); allocate_stack(&stack_0); allocate_stack(&stack_1); push(&stack_0, card_0); @@ -97,12 +97,12 @@ void test_stacks_equal_with_two_equivalent_stacks() { void test_stacks_equal_with_two_different_stacks() { struct stack *stack_0, *stack_1; struct card *card_0, *card_1; - const int start_y = 5, start_x = 10; + const int begin_y = 5, begin_x = 10; allocate_card(&card_0); allocate_card(&card_1); - set_card(card_0, ACE, SPADES, EXPOSED, start_y, start_x); - set_card(card_1, KING, HEARTS, EXPOSED, start_y, start_x); + set_card(card_0, ACE, SPADES, EXPOSED, begin_y, begin_x); + set_card(card_1, KING, HEARTS, EXPOSED, begin_y, begin_x); allocate_stack(&stack_0); allocate_stack(&stack_1); push(&stack_0, card_0);