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@@ -115,8 +115,8 @@ void test_valid_move_from_stock_to_stock() {
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allocate_stack(&stock_1);
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initialize_stack(stock_0);
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initialize_stack(stock_1);
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set_card(stock_0->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X);
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set_card(stock_1->card, KING, HEARTS, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X);
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set_card(stock_0->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X);
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set_card(stock_1->card, KING, HEARTS, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X);
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assert(!valid_move(stock_0, stock_0));
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assert(!valid_move(stock_0, stock_1));
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assert(!valid_move(stock_1, stock_0));
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@@ -132,8 +132,8 @@ void test_valid_move_from_stock_to_waste_pile() {
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allocate_stack(&waste_pile);
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initialize_stack(stock);
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initialize_stack(waste_pile);
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set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X);
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set_card(waste_pile->card, KING, HEARTS, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X);
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set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X);
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set_card(waste_pile->card, KING, HEARTS, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X);
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assert(valid_move(stock, waste_pile));
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free_stack(stock);
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free_stack(waste_pile);
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@@ -144,15 +144,15 @@ void test_valid_move_from_stock_to_foundation_stacks() {
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allocate_stack(&stock);
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initialize_stack(stock);
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set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X);
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set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X);
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for (int i = 0; i < 4; i++) {
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allocate_stack(&foundation_stacks[i]);
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initialize_stack(foundation_stacks[i]);
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}
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set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X);
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set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X);
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set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X);
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set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X);
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set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X);
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set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X);
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set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X);
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set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X);
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for (int i = 0; i < 4; i++) {
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assert(!valid_move(stock, foundation_stacks[i]));
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}
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@@ -167,18 +167,18 @@ void test_valid_move_from_stock_to_maneuvre_stacks() {
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allocate_stack(&stock);
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initialize_stack(stock);
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set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X);
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set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X);
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for (int i = 0; i < 7; i++) {
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allocate_stack(&maneuvre_stacks[i]);
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initialize_stack(maneuvre_stacks[i]);
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}
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set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X);
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set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X);
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set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X);
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set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X);
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set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X);
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set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X);
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set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X);
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set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X);
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set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X);
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set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X);
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set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X);
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set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X);
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set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X);
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set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X);
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for (int i = 0; i < 7; i++) {
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assert(!valid_move(stock, maneuvre_stacks[i]));
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}
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@@ -195,8 +195,8 @@ void test_valid_move_from_waste_pile_to_stock() {
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allocate_stack(&waste_pile);
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initialize_stack(stock);
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initialize_stack(waste_pile);
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set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X);
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set_card(waste_pile->card, KING, HEARTS, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X);
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set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X);
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set_card(waste_pile->card, KING, HEARTS, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X);
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assert(!valid_move(waste_pile, stock));
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free_stack(stock);
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free_stack(waste_pile);
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@@ -209,8 +209,8 @@ void test_valid_move_from_waste_pile_to_waste_pile() {
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allocate_stack(&waste_pile_1);
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initialize_stack(waste_pile_0);
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initialize_stack(waste_pile_1);
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set_card(waste_pile_0->card, ACE, SPADES, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X);
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set_card(waste_pile_1->card, KING, HEARTS, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X);
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set_card(waste_pile_0->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X);
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set_card(waste_pile_1->card, KING, HEARTS, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X);
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assert(!valid_move(waste_pile_0, waste_pile_0));
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assert(!valid_move(waste_pile_0, waste_pile_1));
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assert(!valid_move(waste_pile_1, waste_pile_0));
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@@ -224,15 +224,15 @@ void test_valid_move_from_waste_pile_to_foundation_stacks() {
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allocate_stack(&waste_pile);
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initialize_stack(waste_pile);
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set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X);
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set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X);
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for (int i = 0; i < 4; i++) {
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allocate_stack(&foundation_stacks[i]);
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initialize_stack(foundation_stacks[i]);
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}
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set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X);
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set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X);
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set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X);
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set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X);
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set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X);
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set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X);
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set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X);
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set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X);
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for (int i = 0; i < 4; i++) {
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assert(valid_move(waste_pile, foundation_stacks[i]));
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}
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@@ -247,18 +247,18 @@ void test_valid_move_from_waste_pile_to_maneuvre_stacks() {
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allocate_stack(&waste_pile);
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initialize_stack(waste_pile);
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set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X);
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set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X);
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for (int i = 0; i < 7; i++) {
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allocate_stack(&maneuvre_stacks[i]);
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initialize_stack(maneuvre_stacks[i]);
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}
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set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X);
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set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X);
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set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X);
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set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X);
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set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X);
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set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X);
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set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X);
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set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X);
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set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X);
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set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X);
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set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X);
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set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X);
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set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X);
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set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X);
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for (int i = 0; i < 7; i++) {
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assert(valid_move(waste_pile, maneuvre_stacks[i]));
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}
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@@ -273,15 +273,15 @@ void test_valid_move_from_foundation_stack_to_stock() {
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allocate_stack(&stock);
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initialize_stack(stock);
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set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X);
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set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X);
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for (int i = 0; i < 4; i++) {
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allocate_stack(&foundation_stacks[i]);
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initialize_stack(foundation_stacks[i]);
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}
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set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X);
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set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X);
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set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X);
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set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X);
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set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X);
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set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X);
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set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X);
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set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X);
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for (int i = 0; i < 4; i++) {
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assert(!valid_move(foundation_stacks[i], stock));
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}
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@@ -296,15 +296,15 @@ void test_valid_move_from_foundation_stack_to_waste_pile() {
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allocate_stack(&waste_pile);
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initialize_stack(waste_pile);
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set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X);
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set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X);
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for (int i = 0; i < 4; i++) {
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allocate_stack(&foundation_stacks[i]);
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initialize_stack(foundation_stacks[i]);
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}
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set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X);
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set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X);
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set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X);
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set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X);
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set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X);
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set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X);
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set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X);
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set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X);
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for (int i = 0; i < 4; i++) {
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assert(!valid_move(foundation_stacks[i], waste_pile));
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}
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@@ -321,10 +321,10 @@ void test_valid_move_from_foundation_stack_to_foundation_stacks() {
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allocate_stack(&foundation_stacks[i]);
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initialize_stack(foundation_stacks[i]);
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}
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set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X);
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set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X);
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set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X);
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set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X);
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set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X);
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set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X);
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set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X);
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set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X);
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 4; j++) {
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if (i == j) {
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@@ -347,21 +347,21 @@ void test_valid_move_from_foundation_stack_to_maneuvre_stacks() {
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allocate_stack(&foundation_stacks[i]);
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initialize_stack(foundation_stacks[i]);
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}
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set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X);
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set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X);
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set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X);
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set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X);
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set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X);
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set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X);
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set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X);
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set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X);
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for (int i = 0; i < 7; i++) {
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allocate_stack(&maneuvre_stacks[i]);
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initialize_stack(maneuvre_stacks[i]);
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}
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set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X);
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set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X);
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set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X);
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set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X);
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set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X);
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set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X);
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set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X);
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set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X);
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set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X);
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set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X);
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set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X);
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set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X);
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set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X);
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set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X);
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for (int i = 0; i < 4; i++) {
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for (int j = 0; j < 7; j++) {
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assert(valid_move(foundation_stacks[i], maneuvre_stacks[j]));
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@@ -380,18 +380,18 @@ void test_valid_move_from_maneuvre_stack_to_stock() {
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allocate_stack(&stock);
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initialize_stack(stock);
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set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_STARTING_Y, STOCK_STARTING_X);
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set_card(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X);
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for (int i = 0; i < 7; i++) {
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allocate_stack(&maneuvre_stacks[i]);
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initialize_stack(maneuvre_stacks[i]);
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}
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set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X);
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set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X);
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set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X);
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set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X);
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set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X);
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set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X);
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set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X);
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set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X);
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set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X);
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set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X);
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set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X);
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|
set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X);
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|
set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X);
|
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|
|
set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X);
|
|
|
|
|
for (int i = 0; i < 7; i++) {
|
|
|
|
|
assert(!valid_move(maneuvre_stacks[i], stock));
|
|
|
|
|
}
|
|
|
|
|
@@ -406,18 +406,18 @@ void test_valid_move_from_maneuvre_stack_to_waste_pile() {
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|
|
allocate_stack(&waste_pile);
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|
|
initialize_stack(waste_pile);
|
|
|
|
|
set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_STARTING_Y, WASTE_PILE_STARTING_X);
|
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|
|
|
set_card(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X);
|
|
|
|
|
for (int i = 0; i < 7; i++) {
|
|
|
|
|
allocate_stack(&maneuvre_stacks[i]);
|
|
|
|
|
initialize_stack(maneuvre_stacks[i]);
|
|
|
|
|
}
|
|
|
|
|
set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X);
|
|
|
|
|
set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X);
|
|
|
|
|
set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X);
|
|
|
|
|
set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X);
|
|
|
|
|
set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X);
|
|
|
|
|
set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X);
|
|
|
|
|
set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X);
|
|
|
|
|
set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X);
|
|
|
|
|
set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X);
|
|
|
|
|
set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X);
|
|
|
|
|
set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X);
|
|
|
|
|
set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X);
|
|
|
|
|
set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X);
|
|
|
|
|
set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X);
|
|
|
|
|
for (int i = 0; i < 7; i++) {
|
|
|
|
|
assert(!valid_move(maneuvre_stacks[i], waste_pile));
|
|
|
|
|
}
|
|
|
|
|
@@ -435,21 +435,21 @@ void test_valid_move_from_maneuvre_stack_to_foundation_stacks() {
|
|
|
|
|
allocate_stack(&foundation_stacks[i]);
|
|
|
|
|
initialize_stack(foundation_stacks[i]);
|
|
|
|
|
}
|
|
|
|
|
set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_0_STARTING_X);
|
|
|
|
|
set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_1_STARTING_X);
|
|
|
|
|
set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_2_STARTING_X);
|
|
|
|
|
set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_STARTING_Y, FOUNDATION_3_STARTING_X);
|
|
|
|
|
set_card(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X);
|
|
|
|
|
set_card(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X);
|
|
|
|
|
set_card(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X);
|
|
|
|
|
set_card(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X);
|
|
|
|
|
for (int i = 0; i < 7; i++) {
|
|
|
|
|
allocate_stack(&maneuvre_stacks[i]);
|
|
|
|
|
initialize_stack(maneuvre_stacks[i]);
|
|
|
|
|
}
|
|
|
|
|
set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X);
|
|
|
|
|
set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X);
|
|
|
|
|
set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X);
|
|
|
|
|
set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X);
|
|
|
|
|
set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X);
|
|
|
|
|
set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X);
|
|
|
|
|
set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X);
|
|
|
|
|
set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X);
|
|
|
|
|
set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X);
|
|
|
|
|
set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X);
|
|
|
|
|
set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X);
|
|
|
|
|
set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X);
|
|
|
|
|
set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X);
|
|
|
|
|
set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X);
|
|
|
|
|
for (int i = 0; i < 7; i++) {
|
|
|
|
|
for (int j = 0; j < 4; j++) {
|
|
|
|
|
assert(valid_move(maneuvre_stacks[i], foundation_stacks[j]));
|
|
|
|
|
@@ -470,13 +470,13 @@ void test_valid_move_from_maneuvre_stack_to_maneuvre_stacks() {
|
|
|
|
|
allocate_stack(&maneuvre_stacks[i]);
|
|
|
|
|
initialize_stack(maneuvre_stacks[i]);
|
|
|
|
|
}
|
|
|
|
|
set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_0_STARTING_X);
|
|
|
|
|
set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_1_STARTING_X);
|
|
|
|
|
set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_2_STARTING_X);
|
|
|
|
|
set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_3_STARTING_X);
|
|
|
|
|
set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_4_STARTING_X);
|
|
|
|
|
set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_5_STARTING_X);
|
|
|
|
|
set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_STARTING_Y, MANEUVRE_6_STARTING_X);
|
|
|
|
|
set_card(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X);
|
|
|
|
|
set_card(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X);
|
|
|
|
|
set_card(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X);
|
|
|
|
|
set_card(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X);
|
|
|
|
|
set_card(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X);
|
|
|
|
|
set_card(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X);
|
|
|
|
|
set_card(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X);
|
|
|
|
|
for (int i = 0; i < 7; i++) {
|
|
|
|
|
for (int j = 0; j < 7; j++) {
|
|
|
|
|
if (i == j) {
|
|
|
|
|
|