tty-solitaire/lib/deck.c

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#include <malloc.h>
#include "deck.h"
void allocate_deck(struct deck **deck) {
*deck = malloc(sizeof(**deck));
allocate_stack(&((*deck)->stock));
allocate_stack(&((*deck)->foundation_0));
allocate_stack(&((*deck)->foundation_1));
allocate_stack(&((*deck)->foundation_2));
allocate_stack(&((*deck)->foundation_3));
allocate_stack(&((*deck)->maneuvre_0));
allocate_stack(&((*deck)->maneuvre_1));
allocate_stack(&((*deck)->maneuvre_2));
allocate_stack(&((*deck)->maneuvre_3));
allocate_stack(&((*deck)->maneuvre_4));
allocate_stack(&((*deck)->maneuvre_5));
allocate_stack(&((*deck)->maneuvre_6));
return;
}
void initialize_deck(struct deck *deck) {
initialize_stack(deck->stock);
initialize_stack(deck->foundation_0);
initialize_stack(deck->foundation_1);
initialize_stack(deck->foundation_2);
initialize_stack(deck->foundation_3);
initialize_stack(deck->maneuvre_0);
initialize_stack(deck->maneuvre_1);
initialize_stack(deck->maneuvre_2);
initialize_stack(deck->maneuvre_3);
initialize_stack(deck->maneuvre_4);
initialize_stack(deck->maneuvre_5);
initialize_stack(deck->maneuvre_6);
return;
}
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void delete_deck(struct deck *deck) {
delete_stack(deck->stock);
delete_stack(deck->foundation_0);
delete_stack(deck->foundation_1);
delete_stack(deck->foundation_2);
delete_stack(deck->foundation_3);
delete_stack(deck->maneuvre_0);
delete_stack(deck->maneuvre_1);
delete_stack(deck->maneuvre_2);
delete_stack(deck->maneuvre_3);
delete_stack(deck->maneuvre_4);
delete_stack(deck->maneuvre_5);
delete_stack(deck->maneuvre_6);
free(deck);
return;
}
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void fill_deck(struct deck *deck) {
struct card *card[NUMBER_OF_CARDS];
for (int i = 0; i < NUMBER_OF_CARDS; i++) {
allocate_card(&(card[i]));
}
set_card(card[0], TWO, DIAMONDS, COVERED, 1, 1);
set_card(card[1], TWO, SPADES, COVERED, 1, 1);
set_card(card[2], TWO, HEARTS, COVERED, 1, 1);
set_card(card[3], TWO, CLUBS, COVERED, 1, 1);
set_card(card[4], THREE, DIAMONDS, COVERED, 1, 1);
set_card(card[5], THREE, SPADES, COVERED, 1, 1);
set_card(card[6], THREE, HEARTS, COVERED, 1, 1);
set_card(card[7], THREE, CLUBS, COVERED, 1, 1);
set_card(card[8], FOUR, DIAMONDS, COVERED, 1, 1);
set_card(card[9], FOUR, SPADES, COVERED, 1, 1);
set_card(card[10], FOUR, HEARTS, COVERED, 1, 1);
set_card(card[11], FOUR, CLUBS, COVERED, 1, 1);
set_card(card[12], FIVE, DIAMONDS, COVERED, 1, 1);
set_card(card[13], FIVE, SPADES, COVERED, 1, 1);
set_card(card[14], FIVE, HEARTS, COVERED, 1, 1);
set_card(card[15], FIVE, CLUBS, COVERED, 1, 1);
set_card(card[16], SIX, DIAMONDS, COVERED, 1, 1);
set_card(card[17], SIX, SPADES, COVERED, 1, 1);
set_card(card[18], SIX, HEARTS, COVERED, 1, 1);
set_card(card[19], SIX, CLUBS, COVERED, 1, 1);
set_card(card[20], SEVEN, DIAMONDS, COVERED, 1, 1);
set_card(card[21], SEVEN, SPADES, COVERED, 1, 1);
set_card(card[22], SEVEN, HEARTS, COVERED, 1, 1);
set_card(card[23], SEVEN, CLUBS, COVERED, 1, 1);
set_card(card[24], EIGHT, DIAMONDS, COVERED, 1, 1);
set_card(card[25], EIGHT, SPADES, COVERED, 1, 1);
set_card(card[26], EIGHT, HEARTS, COVERED, 1, 1);
set_card(card[27], EIGHT, CLUBS, COVERED, 1, 1);
set_card(card[28], NINE, DIAMONDS, COVERED, 1, 1);
set_card(card[29], NINE, SPADES, COVERED, 1, 1);
set_card(card[30], NINE, HEARTS, COVERED, 1, 1);
set_card(card[31], NINE, CLUBS, COVERED, 1, 1);
set_card(card[32], TEN, DIAMONDS, COVERED, 1, 1);
set_card(card[33], TEN, SPADES, COVERED, 1, 1);
set_card(card[34], TEN, HEARTS, COVERED, 1, 1);
set_card(card[35], TEN, CLUBS, COVERED, 1, 1);
set_card(card[36], JACK, DIAMONDS, COVERED, 1, 1);
set_card(card[37], JACK, SPADES, COVERED, 1, 1);
set_card(card[38], JACK, HEARTS, COVERED, 1, 1);
set_card(card[39], JACK, CLUBS, COVERED, 1, 1);
set_card(card[40], QUEEN, DIAMONDS, COVERED, 1, 1);
set_card(card[41], QUEEN, SPADES, COVERED, 1, 1);
set_card(card[42], QUEEN, HEARTS, COVERED, 1, 1);
set_card(card[43], QUEEN, CLUBS, COVERED, 1, 1);
set_card(card[44], KING, DIAMONDS, COVERED, 1, 1);
set_card(card[45], KING, SPADES, COVERED, 1, 1);
set_card(card[46], KING, HEARTS, COVERED, 1, 1);
set_card(card[47], KING, CLUBS, COVERED, 1, 1);
set_card(card[48], ACE, DIAMONDS, COVERED, 1, 1);
set_card(card[49], ACE, SPADES, COVERED, 1, 1);
set_card(card[50], ACE, HEARTS, COVERED, 1, 1);
set_card(card[51], ACE, CLUBS, COVERED, 1, 1);
for (int i = 0; i < NUMBER_OF_CARDS; i++) {
push(&(deck->stock), card[i]);
}
return;
}