2010-04-05 07:33:10 +00:00
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#include <malloc.h>
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#include "deck.h"
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void allocate_deck(struct deck **deck) {
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*deck = malloc(sizeof(**deck));
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allocate_stack(&((*deck)->stock));
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allocate_stack(&((*deck)->foundation_0));
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allocate_stack(&((*deck)->foundation_1));
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allocate_stack(&((*deck)->foundation_2));
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allocate_stack(&((*deck)->foundation_3));
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allocate_stack(&((*deck)->maneuvre_0));
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allocate_stack(&((*deck)->maneuvre_1));
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allocate_stack(&((*deck)->maneuvre_2));
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allocate_stack(&((*deck)->maneuvre_3));
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allocate_stack(&((*deck)->maneuvre_4));
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allocate_stack(&((*deck)->maneuvre_5));
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allocate_stack(&((*deck)->maneuvre_6));
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return;
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}
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void initialize_deck(struct deck *deck) {
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initialize_stack(deck->stock);
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initialize_stack(deck->foundation_0);
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initialize_stack(deck->foundation_1);
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initialize_stack(deck->foundation_2);
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initialize_stack(deck->foundation_3);
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initialize_stack(deck->maneuvre_0);
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initialize_stack(deck->maneuvre_1);
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initialize_stack(deck->maneuvre_2);
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initialize_stack(deck->maneuvre_3);
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initialize_stack(deck->maneuvre_4);
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initialize_stack(deck->maneuvre_5);
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initialize_stack(deck->maneuvre_6);
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return;
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}
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2010-04-07 00:59:21 +00:00
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void delete_deck(struct deck *deck) {
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delete_stack(deck->stock);
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delete_stack(deck->foundation_0);
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delete_stack(deck->foundation_1);
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delete_stack(deck->foundation_2);
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delete_stack(deck->foundation_3);
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delete_stack(deck->maneuvre_0);
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delete_stack(deck->maneuvre_1);
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delete_stack(deck->maneuvre_2);
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delete_stack(deck->maneuvre_3);
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delete_stack(deck->maneuvre_4);
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delete_stack(deck->maneuvre_5);
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delete_stack(deck->maneuvre_6);
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free(deck);
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return;
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}
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