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175 lines
5.2 KiB
Markdown
175 lines
5.2 KiB
Markdown
{{#include ../../banners/hacktricks-training.md}}
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Baie basies, hierdie hulpmiddel sal ons help om waardes vir veranderlikes te vind wat aan sekere voorwaardes moet voldoen, en om dit met die hand te bereken sal baie irriterend wees. Daarom kan jy vir Z3 die voorwaardes aandui waaraan die veranderlikes moet voldoen en dit sal 'n paar waardes vind (indien moontlik).
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**Sommige teks en voorbeelde is onttrek van [https://ericpony.github.io/z3py-tutorial/guide-examples.htm](https://ericpony.github.io/z3py-tutorial/guide-examples.htm)**
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# Basiese Operasies
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## Booleans/En/Of/Nie
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```python
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#pip3 install z3-solver
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from z3 import *
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s = Solver() #The solver will be given the conditions
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x = Bool("x") #Declare the symbos x, y and z
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y = Bool("y")
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z = Bool("z")
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# (x or y or !z) and y
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s.add(And(Or(x,y,Not(z)),y))
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s.check() #If response is "sat" then the model is satifable, if "unsat" something is wrong
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print(s.model()) #Print valid values to satisfy the model
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```
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## Ints/Simplify/Reals
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```python
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from z3 import *
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x = Int('x')
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y = Int('y')
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#Simplify a "complex" ecuation
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print(simplify(And(x + 1 >= 3, x**2 + x**2 + y**2 + 2 >= 5)))
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#And(x >= 2, 2*x**2 + y**2 >= 3)
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#Note that Z3 is capable to treat irrational numbers (An irrational algebraic number is a root of a polynomial with integer coefficients. Internally, Z3 represents all these numbers precisely.)
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#so you can get the decimals you need from the solution
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r1 = Real('r1')
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r2 = Real('r2')
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#Solve the ecuation
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print(solve(r1**2 + r2**2 == 3, r1**3 == 2))
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#Solve the ecuation with 30 decimals
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set_option(precision=30)
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print(solve(r1**2 + r2**2 == 3, r1**3 == 2))
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```
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## Druk Model
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```python
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from z3 import *
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x, y, z = Reals('x y z')
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s = Solver()
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s.add(x > 1, y > 1, x + y > 3, z - x < 10)
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s.check()
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m = s.model()
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print ("x = %s" % m[x])
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for d in m.decls():
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print("%s = %s" % (d.name(), m[d]))
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```
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# Masjien Aritmetiek
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Moderne CPU's en hoofstroom programmeertale gebruik aritmetiek oor **vaste-grootte bit-vektore**. Masjien aritmetiek is beskikbaar in Z3Py as **Bit-Vektore**.
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```python
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from z3 import *
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x = BitVec('x', 16) #Bit vector variable "x" of length 16 bit
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y = BitVec('y', 16)
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e = BitVecVal(10, 16) #Bit vector with value 10 of length 16bits
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a = BitVecVal(-1, 16)
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b = BitVecVal(65535, 16)
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print(simplify(a == b)) #This is True!
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a = BitVecVal(-1, 32)
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b = BitVecVal(65535, 32)
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print(simplify(a == b)) #This is False
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```
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## Getekende/Ongetekende Getalle
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Z3 bied spesiale getekende weergawes van wiskundige operasies waar dit 'n verskil maak of die **bit-vectore as getekend of ongetekend** behandel word. In Z3Py, die operateurs **<, <=, >, >=, /, % en >>** stem ooreen met die **getekende** weergawes. Die ooreenstemmende **ongetekende** operateurs is **ULT, ULE, UGT, UGE, UDiv, URem en LShR.**
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```python
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from z3 import *
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# Create to bit-vectors of size 32
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x, y = BitVecs('x y', 32)
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solve(x + y == 2, x > 0, y > 0)
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# Bit-wise operators
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# & bit-wise and
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# | bit-wise or
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# ~ bit-wise not
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solve(x & y == ~y)
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solve(x < 0)
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# using unsigned version of <
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solve(ULT(x, 0))
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```
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## Funksies
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**Geïnterpreteerde funksies** soos aritmetika waar die **funksie +** 'n **vaste standaardinterpretasie** het (dit voeg twee getalle by). **Nie-geïnterpreteerde funksies** en konstantes is **maksimaal buigsaam**; hulle laat **enige interpretasie** toe wat **konsekwent** is met die **beperkings** oor die funksie of konstante.
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Voorbeeld: f wat twee keer op x toegepas word, lei tot x weer, maar f wat een keer op x toegepas word, is anders as x.
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```python
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from z3 import *
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x = Int('x')
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y = Int('y')
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f = Function('f', IntSort(), IntSort())
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s = Solver()
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s.add(f(f(x)) == x, f(x) == y, x != y)
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s.check()
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m = s.model()
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print("f(f(x)) =", m.evaluate(f(f(x))))
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print("f(x) =", m.evaluate(f(x)))
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print(m.evaluate(f(2)))
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s.add(f(x) == 4) #Find the value that generates 4 as response
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s.check()
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print(m.model())
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```
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# Voorbeelde
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## Sudoku-oplosser
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```python
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# 9x9 matrix of integer variables
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X = [ [ Int("x_%s_%s" % (i+1, j+1)) for j in range(9) ]
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for i in range(9) ]
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# each cell contains a value in {1, ..., 9}
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cells_c = [ And(1 <= X[i][j], X[i][j] <= 9)
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for i in range(9) for j in range(9) ]
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# each row contains a digit at most once
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rows_c = [ Distinct(X[i]) for i in range(9) ]
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# each column contains a digit at most once
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cols_c = [ Distinct([ X[i][j] for i in range(9) ])
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for j in range(9) ]
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# each 3x3 square contains a digit at most once
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sq_c = [ Distinct([ X[3*i0 + i][3*j0 + j]
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for i in range(3) for j in range(3) ])
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for i0 in range(3) for j0 in range(3) ]
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sudoku_c = cells_c + rows_c + cols_c + sq_c
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# sudoku instance, we use '0' for empty cells
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instance = ((0,0,0,0,9,4,0,3,0),
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(0,0,0,5,1,0,0,0,7),
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(0,8,9,0,0,0,0,4,0),
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(0,0,0,0,0,0,2,0,8),
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(0,6,0,2,0,1,0,5,0),
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(1,0,2,0,0,0,0,0,0),
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(0,7,0,0,0,0,5,2,0),
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(9,0,0,0,6,5,0,0,0),
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(0,4,0,9,7,0,0,0,0))
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instance_c = [ If(instance[i][j] == 0,
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True,
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X[i][j] == instance[i][j])
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for i in range(9) for j in range(9) ]
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s = Solver()
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s.add(sudoku_c + instance_c)
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if s.check() == sat:
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m = s.model()
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r = [ [ m.evaluate(X[i][j]) for j in range(9) ]
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for i in range(9) ]
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print_matrix(r)
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else:
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print "failed to solve"
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```
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## Verwysings
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- [https://ericpony.github.io/z3py-tutorial/guide-examples.htm](https://ericpony.github.io/z3py-tutorial/guide-examples.htm)
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{{#include ../../banners/hacktricks-training.md}}
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