guacamole-spice-protocol/src/libguac/socket-nest.c

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/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is libguac.
*
* The Initial Developer of the Original Code is
* Michael Jumper.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* David PHAM-VAN <d.pham-van@ulteo.com> Ulteo SAS - http://www.ulteo.com
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <fcntl.h>
#include <stdio.h>
#include <stdint.h>
#include <inttypes.h>
#ifdef __MINGW32__
#include <winsock2.h>
#else
#include <sys/select.h>
#endif
#include <time.h>
#include <sys/time.h>
#include "socket.h"
#include "protocol.h"
#include "error.h"
#include "unicode.h"
#define GUAC_SOCKET_NEST_BUFFER_SIZE 8192
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typedef struct __guac_socket_nest_data {
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guac_socket* parent;
char buffer[GUAC_SOCKET_NEST_BUFFER_SIZE];
int index;
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} __guac_socket_nest_data;
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ssize_t __guac_socket_nest_write_handler(guac_socket* socket,
const void* buf, size_t count) {
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__guac_socket_nest_data* data = (__guac_socket_nest_data*) socket->data;
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unsigned char* source = (unsigned char*) buf;
/* Current location in destination buffer during copy */
char* current = data->buffer;
/* Number of bytes remaining in source buffer */
int remaining = count;
/* If we can't actually store that many bytes, reduce number of bytes
* expected to be written */
if (remaining > GUAC_SOCKET_NEST_BUFFER_SIZE)
remaining = GUAC_SOCKET_NEST_BUFFER_SIZE;
/* Current offset within destination buffer */
int offset;
/* Number of characters before start of next character */
int skip = 0;
/* Copy UTF-8 characters into buffer */
for (offset = 0; offset < GUAC_SOCKET_NEST_BUFFER_SIZE; offset++) {
/* Get next byte */
unsigned char c = *source;
remaining--;
/* If skipping, then skip */
if (skip > 0) skip--;
/* Otherwise, determine next skip value, and increment length */
else {
/* Determine skip value (size in bytes of rest of character) */
skip = guac_utf8_charsize(c) - 1;
/* If not enough bytes to complete character, break */
if (skip > remaining)
break;
}
/* Store byte */
*current = c;
/* Advance to next character */
source++;
current++;
}
/* Append null-terminator */
*current = 0;
/* Send nest instruction containing read UTF-8 segment */
guac_protocol_send_nest(data->parent, data->index, data->buffer);
/* Return number of bytes actually written */
return offset;
}
guac_socket* guac_socket_nest(guac_socket* parent, int index) {
/* Allocate socket and associated data */
guac_socket* socket = guac_socket_alloc();
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__guac_socket_nest_data* data = malloc(sizeof(__guac_socket_nest_data));
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/* Store file descriptor as socket data */
data->parent = parent;
socket->data = data;
/* Set write handler */
socket->write_handler = __guac_socket_nest_write_handler;
return socket;
}