51 lines
1.2 KiB
C
51 lines
1.2 KiB
C
#ifndef TTY_SOLITAIRE_CURSOR_H
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#define TTY_SOLITAIRE_CURSOR_H
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#include <stdbool.h>
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#include "deck.h"
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#define CURSOR_BEGIN_X 4
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#define CURSOR_BEGIN_Y 7
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#define CURSOR_INVALID_SPOT_X 20
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#define CURSOR_INVALID_SPOT_Y 7
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#define CURSOR_STOCK_X 4
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#define CURSOR_WASTE_PILE_X 12
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#define CURSOR_FOUNDATION_0_X 28
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#define CURSOR_FOUNDATION_1_X 36
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#define CURSOR_FOUNDATION_2_X 44
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#define CURSOR_FOUNDATION_3_X 52
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#define CURSOR_MANEUVRE_0_X 4
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#define CURSOR_MANEUVRE_1_X 12
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#define CURSOR_MANEUVRE_2_X 20
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#define CURSOR_MANEUVRE_3_X 28
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#define CURSOR_MANEUVRE_4_X 36
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#define CURSOR_MANEUVRE_5_X 44
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#define CURSOR_MANEUVRE_6_X 52
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struct cursor {
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WINDOW *window;
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int x;
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int y;
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bool marked;
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};
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enum movement { LEFT, DOWN, UP, RIGHT };
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extern struct deck *deck;
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extern struct game game;
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void cursor_malloc(struct cursor **);
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void cursor_init(struct cursor *);
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void cursor_free(struct cursor *);
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void cursor_mark(struct cursor *);
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void cursor_unmark(struct cursor *);
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void cursor_move(struct cursor *, enum movement);
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enum movement cursor_direction(int);
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struct stack **cursor_stack(struct cursor *);
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bool cursor_on_stock(struct cursor *);
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bool cursor_on_invalid_spot(struct cursor *);
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#endif
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