91 lines
2.3 KiB
C
91 lines
2.3 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <malloc.h>
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#include <string.h>
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#include <errno.h>
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#include <ncurses.h>
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#include "display.h"
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#include "game.h"
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#include "cursor.h"
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#include "common.h"
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void allocate_cursor(struct cursor **cursor) {
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if (!(*cursor = malloc(sizeof(**cursor)))) {
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fprintf(stderr, tty_solitaire_error_message(errno, __FILE__, __LINE__));
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exit(errno);
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}
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}
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void initialize_cursor(struct cursor *cursor) {
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cursor->x = CURSOR_BEGIN_X;
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cursor->y = CURSOR_BEGIN_Y;
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}
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void move_cursor(struct cursor *cursor, enum movement movement) {
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switch (movement) {
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case LEFT:
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if (cursor->x > CURSOR_BEGIN_X) {
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erase_cursor(cursor);
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cursor->x = cursor->x - 8;
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if (cursor->y > CURSOR_BEGIN_Y) {
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move_cursor(cursor, UP);
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move_cursor(cursor, DOWN);
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}
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draw_cursor(cursor);
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}
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break;
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case DOWN:
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if (cursor->y == CURSOR_BEGIN_Y) {
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erase_cursor(cursor);
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switch (cursor->x - 3) {
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case MANEUVRE_0_BEGIN_X:
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cursor->y = cursor->y + 7 + length(deck->maneuvre_0);
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break;
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case MANEUVRE_1_BEGIN_X:
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cursor->y = cursor->y + 7 + length(deck->maneuvre_1);
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break;
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case MANEUVRE_2_BEGIN_X:
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cursor->y = cursor->y + 7 + length(deck->maneuvre_2);
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break;
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case MANEUVRE_3_BEGIN_X:
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cursor->y = cursor->y + 7 + length(deck->maneuvre_3);
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break;
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case MANEUVRE_4_BEGIN_X:
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cursor->y = cursor->y + 7 + length(deck->maneuvre_4);
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break;
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case MANEUVRE_5_BEGIN_X:
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cursor->y = cursor->y + 7 + length(deck->maneuvre_5);
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break;
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case MANEUVRE_6_BEGIN_X:
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cursor->y = cursor->y + 7 + length(deck->maneuvre_6);
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break;
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}
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draw_cursor(cursor);
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}
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break;
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case RIGHT:
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if (cursor->x < 49) {
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erase_cursor(cursor);
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cursor->x = cursor->x + 8;
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if (cursor->y > CURSOR_BEGIN_Y) {
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move_cursor(cursor, UP);
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move_cursor(cursor, DOWN);
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}
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draw_cursor(cursor);
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}
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break;
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case UP:
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if (cursor->y > 1) {
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erase_cursor(cursor);
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cursor->y = CURSOR_BEGIN_Y;
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draw_cursor(cursor);
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}
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break;
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}
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/* this is needed because of the screen glitch that moving the cursor
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* on the maneuvre's stacks causes */
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refresh();
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draw_deck(deck);
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}
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