127 lines
3.3 KiB
C
127 lines
3.3 KiB
C
#include <assert.h>
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#include "../lib/stack.h"
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#include "../lib/game.h"
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#include "test_helper.h"
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void test_move_card_from_empty_stack_to_empty_stack() {
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struct stack *origin, *destination,
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*new_origin, *new_destination,
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*origin_duplicate, *destination_duplicate;
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allocate_stack(&origin);
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allocate_stack(&destination);
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initialize_stack(origin);
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initialize_stack(destination);
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new_origin = origin;
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new_destination = destination;
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origin_duplicate = duplicate_stack(origin);
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destination_duplicate = duplicate_stack(destination);
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move_card(&new_origin, &new_destination);
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assert(origin == new_origin);
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assert(stacks_equal(origin, origin_duplicate));
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assert(destination == new_destination);
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assert(stacks_equal(destination, destination_duplicate));
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free_stack(origin);
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free_stack(destination);
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return;
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}
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void test_move_card_from_empty_stack_to_non_empty_stack() {
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struct stack *origin, *destination,
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*new_origin, *new_destination,
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*origin_duplicate, *destination_duplicate;
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struct card *card;
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allocate_card(&card);
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initialize_card(card);
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set_card(card, ACE, SPADES, EXPOSED, 0, 0);
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allocate_stack(&origin);
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allocate_stack(&destination);
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initialize_stack(origin);
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initialize_stack(destination);
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new_origin = origin;
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new_destination = destination;
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push(&new_destination, card);
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origin_duplicate = duplicate_stack(origin);
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destination_duplicate = duplicate_stack(destination);
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move_card(&new_origin, &new_destination);
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assert(origin == new_origin);
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assert(stacks_equal(origin, origin_duplicate));
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assert(destination == new_destination);
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assert(stacks_equal(destination, destination_duplicate));
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free_stack(origin);
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free_stack(destination);
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return;
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}
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void test_move_card_from_non_empty_stack_to_empty_stack() {
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struct stack *origin, *destination;
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struct card *card;
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allocate_card(&card);
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initialize_card(card);
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set_card(card, ACE, SPADES, EXPOSED, 0, 0);
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allocate_stack(&origin);
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allocate_stack(&destination);
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initialize_stack(origin);
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initialize_stack(destination);
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push(&origin, card);
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move_card(&origin, &destination);
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assert(empty(origin));
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assert(length(destination) == 1);
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assert(cards_equal(destination->card, card));
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free_stack(origin);
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free_stack(destination);
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return;
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}
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void test_move_card_from_non_empty_stack_to_non_empty_stack() {
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struct stack *origin, *destination;
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struct card *card[2];
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allocate_card(&card[0]);
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allocate_card(&card[1]);
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initialize_card(card[0]);
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initialize_card(card[1]);
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set_card(card[0], ACE, SPADES, EXPOSED, 1, 1);
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set_card(card[1], KING, HEARTS, EXPOSED, 1, 1);
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allocate_stack(&origin);
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allocate_stack(&destination);
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initialize_stack(origin);
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initialize_stack(destination);
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push(&origin, card[0]);
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push(&destination, card[1]);
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move_card(&origin, &destination);
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assert(empty(origin));
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assert(length(destination) == 2);
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assert(cards_equal(destination->card, card[0]));
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assert(cards_equal(destination->next->card, card[1]));
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free_stack(origin);
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free_stack(destination);
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return;
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}
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void test_game() {
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test_move_card_from_empty_stack_to_empty_stack();
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test_move_card_from_empty_stack_to_non_empty_stack();
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test_move_card_from_non_empty_stack_to_empty_stack();
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test_move_card_from_non_empty_stack_to_non_empty_stack();
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return;
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}
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