230 lines
7.5 KiB
C
230 lines
7.5 KiB
C
#include <stdlib.h>
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#include <malloc.h>
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#include <time.h>
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#include "display.h"
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#include "util.h"
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#include "game.h"
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void set_stacks_coordinates(struct deck *deck) {
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set_frame(deck->stock->card->frame,
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STOCK_STARTING_Y,
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STOCK_STARTING_X);
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set_frame(deck->waste_pile->card->frame,
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WASTE_PILE_STARTING_Y,
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WASTE_PILE_STARTING_X);
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set_frame(deck->foundation_0->card->frame,
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FOUNDATION_0_STARTING_Y,
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FOUNDATION_0_STARTING_X);
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set_frame(deck->foundation_1->card->frame,
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FOUNDATION_1_STARTING_Y,
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FOUNDATION_1_STARTING_X);
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set_frame(deck->foundation_2->card->frame,
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FOUNDATION_2_STARTING_Y,
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FOUNDATION_2_STARTING_X);
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set_frame(deck->foundation_3->card->frame,
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FOUNDATION_3_STARTING_Y,
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FOUNDATION_3_STARTING_X);
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set_frame(deck->maneuvre_0->card->frame,
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MANEUVRE_0_STARTING_Y,
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MANEUVRE_0_STARTING_X);
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set_frame(deck->maneuvre_1->card->frame,
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MANEUVRE_1_STARTING_Y,
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MANEUVRE_1_STARTING_X);
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set_frame(deck->maneuvre_2->card->frame,
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MANEUVRE_2_STARTING_Y,
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MANEUVRE_2_STARTING_X);
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set_frame(deck->maneuvre_3->card->frame,
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MANEUVRE_3_STARTING_Y,
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MANEUVRE_3_STARTING_X);
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set_frame(deck->maneuvre_4->card->frame,
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MANEUVRE_4_STARTING_Y,
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MANEUVRE_4_STARTING_X);
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set_frame(deck->maneuvre_5->card->frame,
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MANEUVRE_5_STARTING_Y,
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MANEUVRE_5_STARTING_X);
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set_frame(deck->maneuvre_6->card->frame,
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MANEUVRE_6_STARTING_Y,
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MANEUVRE_6_STARTING_X);
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return;
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}
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void fill_deck(struct deck *deck) {
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struct card *card[NUMBER_OF_CARDS];
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for (int i = 0; i < NUMBER_OF_CARDS; i++) {
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allocate_card(&(card[i]));
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}
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set_card(card[0], TWO, DIAMONDS, COVERED, 1, 1);
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set_card(card[1], TWO, SPADES, COVERED, 1, 1);
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set_card(card[2], TWO, HEARTS, COVERED, 1, 1);
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set_card(card[3], TWO, CLUBS, COVERED, 1, 1);
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set_card(card[4], THREE, DIAMONDS, COVERED, 1, 1);
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set_card(card[5], THREE, SPADES, COVERED, 1, 1);
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set_card(card[6], THREE, HEARTS, COVERED, 1, 1);
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set_card(card[7], THREE, CLUBS, COVERED, 1, 1);
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set_card(card[8], FOUR, DIAMONDS, COVERED, 1, 1);
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set_card(card[9], FOUR, SPADES, COVERED, 1, 1);
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set_card(card[10], FOUR, HEARTS, COVERED, 1, 1);
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set_card(card[11], FOUR, CLUBS, COVERED, 1, 1);
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set_card(card[12], FIVE, DIAMONDS, COVERED, 1, 1);
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set_card(card[13], FIVE, SPADES, COVERED, 1, 1);
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set_card(card[14], FIVE, HEARTS, COVERED, 1, 1);
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set_card(card[15], FIVE, CLUBS, COVERED, 1, 1);
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set_card(card[16], SIX, DIAMONDS, COVERED, 1, 1);
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set_card(card[17], SIX, SPADES, COVERED, 1, 1);
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set_card(card[18], SIX, HEARTS, COVERED, 1, 1);
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set_card(card[19], SIX, CLUBS, COVERED, 1, 1);
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set_card(card[20], SEVEN, DIAMONDS, COVERED, 1, 1);
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set_card(card[21], SEVEN, SPADES, COVERED, 1, 1);
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set_card(card[22], SEVEN, HEARTS, COVERED, 1, 1);
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set_card(card[23], SEVEN, CLUBS, COVERED, 1, 1);
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set_card(card[24], EIGHT, DIAMONDS, COVERED, 1, 1);
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set_card(card[25], EIGHT, SPADES, COVERED, 1, 1);
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set_card(card[26], EIGHT, HEARTS, COVERED, 1, 1);
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set_card(card[27], EIGHT, CLUBS, COVERED, 1, 1);
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set_card(card[28], NINE, DIAMONDS, COVERED, 1, 1);
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set_card(card[29], NINE, SPADES, COVERED, 1, 1);
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set_card(card[30], NINE, HEARTS, COVERED, 1, 1);
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set_card(card[31], NINE, CLUBS, COVERED, 1, 1);
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set_card(card[32], TEN, DIAMONDS, COVERED, 1, 1);
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set_card(card[33], TEN, SPADES, COVERED, 1, 1);
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set_card(card[34], TEN, HEARTS, COVERED, 1, 1);
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set_card(card[35], TEN, CLUBS, COVERED, 1, 1);
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set_card(card[36], JACK, DIAMONDS, COVERED, 1, 1);
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set_card(card[37], JACK, SPADES, COVERED, 1, 1);
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set_card(card[38], JACK, HEARTS, COVERED, 1, 1);
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set_card(card[39], JACK, CLUBS, COVERED, 1, 1);
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set_card(card[40], QUEEN, DIAMONDS, COVERED, 1, 1);
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set_card(card[41], QUEEN, SPADES, COVERED, 1, 1);
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set_card(card[42], QUEEN, HEARTS, COVERED, 1, 1);
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set_card(card[43], QUEEN, CLUBS, COVERED, 1, 1);
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set_card(card[44], KING, DIAMONDS, COVERED, 1, 1);
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set_card(card[45], KING, SPADES, COVERED, 1, 1);
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set_card(card[46], KING, HEARTS, COVERED, 1, 1);
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set_card(card[47], KING, CLUBS, COVERED, 1, 1);
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set_card(card[48], ACE, DIAMONDS, COVERED, 1, 1);
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set_card(card[49], ACE, SPADES, COVERED, 1, 1);
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set_card(card[50], ACE, HEARTS, COVERED, 1, 1);
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set_card(card[51], ACE, CLUBS, COVERED, 1, 1);
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for (int i = 0; i < NUMBER_OF_CARDS; i++) {
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push(&(deck->stock), card[i]);
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}
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return;
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}
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void shuffle_deck(struct deck *deck) {
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struct stack **stack = NULL;
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struct stack tmp;
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int random;
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stack = malloc(NUMBER_OF_CARDS * sizeof(*stack));
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for (int i = 0; i < NUMBER_OF_CARDS; i++) {
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stack[i] = pop(&(deck->stock));
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}
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srand(time(NULL));
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for (int i = 0; i < NUMBER_OF_CARDS - 1; i++) {
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random = i + (rand() % (NUMBER_OF_CARDS) - i);
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tmp = (*stack[i]);
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(*stack[i]) = (*stack[random]);
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(*stack[random]) = tmp;
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}
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for (int i = 0; i < NUMBER_OF_CARDS; i++) {
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push(&(deck->stock), stack[i]->card);
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}
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return;
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}
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void deal_cards(struct deck *deck) {
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move_card(&(deck->stock), &(deck->maneuvre_0));
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expose_card(deck->maneuvre_0->card);
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move_card(&(deck->stock), &(deck->maneuvre_1));
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move_card(&(deck->stock), &(deck->maneuvre_2));
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move_card(&(deck->stock), &(deck->maneuvre_3));
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move_card(&(deck->stock), &(deck->maneuvre_4));
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move_card(&(deck->stock), &(deck->maneuvre_5));
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move_card(&(deck->stock), &(deck->maneuvre_6));
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move_card(&(deck->stock), &(deck->maneuvre_1));
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expose_card(deck->maneuvre_1->card);
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move_card(&(deck->stock), &(deck->maneuvre_2));
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move_card(&(deck->stock), &(deck->maneuvre_3));
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move_card(&(deck->stock), &(deck->maneuvre_4));
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move_card(&(deck->stock), &(deck->maneuvre_5));
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move_card(&(deck->stock), &(deck->maneuvre_6));
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move_card(&(deck->stock), &(deck->maneuvre_2));
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expose_card(deck->maneuvre_2->card);
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move_card(&(deck->stock), &(deck->maneuvre_3));
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move_card(&(deck->stock), &(deck->maneuvre_4));
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move_card(&(deck->stock), &(deck->maneuvre_5));
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move_card(&(deck->stock), &(deck->maneuvre_6));
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move_card(&(deck->stock), &(deck->maneuvre_3));
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expose_card(deck->maneuvre_3->card);
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move_card(&(deck->stock), &(deck->maneuvre_4));
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move_card(&(deck->stock), &(deck->maneuvre_5));
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move_card(&(deck->stock), &(deck->maneuvre_6));
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move_card(&(deck->stock), &(deck->maneuvre_4));
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expose_card(deck->maneuvre_4->card);
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move_card(&(deck->stock), &(deck->maneuvre_5));
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move_card(&(deck->stock), &(deck->maneuvre_6));
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move_card(&(deck->stock), &(deck->maneuvre_5));
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expose_card(deck->maneuvre_5->card);
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move_card(&(deck->stock), &(deck->maneuvre_6));
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move_card(&(deck->stock), &(deck->maneuvre_6));
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expose_card(deck->maneuvre_6->card);
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return;
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}
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void initialize_game() {
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struct deck *deck = NULL;
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int pressed_key;
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mvprintw(11, 27, "Welcome to tty-solitaire.");
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mvprintw(12, 19, "Press the space bar to play or q to quit.");
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while (1) {
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switch (pressed_key = getch()) {
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case KEY_SPACEBAR:
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clear();
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refresh();
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assume_default_colors(COLOR_WHITE, COLOR_GREEN);
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draw_empty_stacks();
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allocate_deck(&deck);
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initialize_deck(deck);
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set_stacks_coordinates(deck);
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fill_deck(deck);
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shuffle_deck(deck);
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deal_cards(deck);
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draw_game(deck);
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getchar();
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end_curses();
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end_game(deck);
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return;
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case 'q':
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case 'Q':
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end_curses();
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return;
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}
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}
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return;
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}
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void end_game(struct deck *deck) {
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delete_deck(deck);
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return;
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}
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