42 lines
884 B
C
42 lines
884 B
C
#ifndef CURSOR_H
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#define CURSOR_H
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#include <stdbool.h>
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#include "deck.h"
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#define CURSOR_BEGIN_X 4
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#define CURSOR_BEGIN_Y 7
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#define CURSOR_INVALID_SPOT_X 20
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#define CURSOR_INVALID_SPOT_Y 7
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#define CURSOR_STOCK_X 4
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#define CURSOR_WASTE_PILE_X 12
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#define CURSOR_FOUNDATION_0_X 28
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#define CURSOR_FOUNDATION_1_X 36
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#define CURSOR_FOUNDATION_2_X 44
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#define CURSOR_FOUNDATION_3_X 52
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#define CURSOR_MANEUVRE_0_X 4
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#define CURSOR_MANEUVRE_1_X 12
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#define CURSOR_MANEUVRE_2_X 20
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#define CURSOR_MANEUVRE_3_X 28
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#define CURSOR_MANEUVRE_4_X 36
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#define CURSOR_MANEUVRE_5_X 44
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#define CURSOR_MANEUVRE_6_X 52
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struct cursor {
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WINDOW *window;
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int x;
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int y;
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};
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enum movement { LEFT, DOWN, UP, RIGHT };
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extern struct deck *deck;
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void allocate_cursor(struct cursor **);
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void initialize_cursor(struct cursor *);
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void move_cursor(struct cursor *, enum movement);
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#endif
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