tty-solitaire/lib/keyboard.c
2011-05-31 02:51:17 -03:00

144 lines
3.5 KiB
C

#include <stdlib.h>
#include <assert.h>
#include "card.h"
#include "game.h"
#include "display.h"
#include "curses.h"
#include "keyboard.h"
static bool cursor_on_stock(struct cursor *cursor) {
return((cursor->x == CURSOR_BEGIN_X) && (cursor->y == CURSOR_BEGIN_Y));
}
static struct stack **cursor_stack(struct cursor *cursor) {
if (cursor->y == CURSOR_BEGIN_Y) {
switch (cursor->x) {
case CURSOR_STOCK_X: return(&(deck->stock));
case CURSOR_WASTE_PILE_X: return(&(deck->waste_pile));
case CURSOR_FOUNDATION_0_X: return(&(deck->foundation[0]));
case CURSOR_FOUNDATION_1_X: return(&(deck->foundation[1]));
case CURSOR_FOUNDATION_2_X: return(&(deck->foundation[2]));
case CURSOR_FOUNDATION_3_X: return(&(deck->foundation[3]));
default: assert(false && "invalid stack");
}
} else {
switch (cursor->x) {
case CURSOR_MANEUVRE_0_X: return(&(deck->maneuvre[0]));
case CURSOR_MANEUVRE_1_X: return(&(deck->maneuvre[1]));
case CURSOR_MANEUVRE_2_X: return(&(deck->maneuvre[2]));
case CURSOR_MANEUVRE_3_X: return(&(deck->maneuvre[3]));
case CURSOR_MANEUVRE_4_X: return(&(deck->maneuvre[4]));
case CURSOR_MANEUVRE_5_X: return(&(deck->maneuvre[5]));
case CURSOR_MANEUVRE_6_X: return(&(deck->maneuvre[6]));
default: assert(false && "invalid stack");
}
}
}
static bool cursor_on_invalid_spot(struct cursor *cursor) {
return(cursor->x == CURSOR_INVALID_SPOT_X &&
cursor->y == CURSOR_INVALID_SPOT_Y);
}
static void handle_stock_event() {
if (!empty(deck->stock)) {
move_card(&(deck->stock), &(deck->waste_pile));
expose_card(deck->waste_pile->card);
draw_stack(deck->stock);
draw_stack(deck->waste_pile);
}
}
static void handle_card_movement(struct cursor *cursor) {
struct stack **origin = cursor_stack(cursor);
struct stack **destination;
int option;
if (cursor_on_invalid_spot(cursor) || empty(*origin)) {
return;
}
mark_cursor(cursor);
draw_cursor(cursor);
while (1) {
switch (option = getch()) {
case KEY_ESCAPE:
if (cursor->marked) {
unmark_cursor(cursor);
draw_cursor(cursor);
}
break;
case 'h':
case KEY_LEFT:
move_cursor(cursor, LEFT);
draw_cursor(cursor);
break;
case 'j':
case KEY_DOWN:
move_cursor(cursor, DOWN);
draw_cursor(cursor);
break;
case 'k':
case KEY_UP:
move_cursor(cursor, UP);
draw_cursor(cursor);
break;
case 'l':
case KEY_RIGHT:
move_cursor(cursor, RIGHT);
draw_cursor(cursor);
break;
case KEY_SPACEBAR:
destination = cursor_stack(cursor);
if (valid_move(*origin, *destination)) {
erase_stack(*origin);
move_card(origin, destination);
draw_stack(*origin);
draw_stack(*destination);
}
unmark_cursor(cursor);
draw_cursor(cursor);
return;
case 'q':
case 'Q':
end_curses();
end_game();
exit(0);
}
}
}
void handle_keyboard_event(int key) {
switch (key) {
case 'h':
case KEY_LEFT:
move_cursor(cursor, LEFT);
draw_cursor(cursor);
break;
case 'j':
case KEY_DOWN:
move_cursor(cursor, DOWN);
draw_cursor(cursor);
break;
case 'k':
case KEY_UP:
move_cursor(cursor, UP);
draw_cursor(cursor);
break;
case 'l':
case KEY_RIGHT:
move_cursor(cursor, RIGHT);
draw_cursor(cursor);
break;
case KEY_SPACEBAR:
if (cursor_on_stock(cursor)) {
handle_stock_event();
} else {
handle_card_movement(cursor);
}
break;
}
}