153 lines
4.0 KiB
C
153 lines
4.0 KiB
C
#include <stdio.h>
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#include <stdlib.h>
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#include <errno.h>
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#include <ncurses.h>
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#include <assert.h>
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#include "cursor.h"
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#include "game.h"
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#include "common.h"
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void cursor_malloc(struct cursor **cursor) {
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if (!(*cursor = malloc(sizeof(**cursor)))) {
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tty_solitaire_generic_error(errno, __FILE__, __LINE__);
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}
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(*cursor)->window = newwin(1, 1, CURSOR_BEGIN_Y, CURSOR_BEGIN_X);
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}
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void cursor_init(struct cursor *cursor) {
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mvwin(cursor->window, CURSOR_BEGIN_Y, CURSOR_BEGIN_X);
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cursor->y = CURSOR_BEGIN_Y;
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cursor->x = CURSOR_BEGIN_X;
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cursor->marked = false;
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}
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void cursor_free(struct cursor *cursor) {
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delwin(cursor->window);
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free(cursor);
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}
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void cursor_mark(struct cursor *cursor) {
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cursor->marked = true;
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}
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void cursor_unmark(struct cursor *cursor) {
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cursor->marked = false;
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}
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void cursor_move(struct cursor *cursor, enum movement movement) {
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switch (movement) {
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case LEFT:
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if (cursor->x > CURSOR_BEGIN_X) {
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cursor->x = cursor->x - 8;
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if (cursor->y > CURSOR_BEGIN_Y) {
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cursor_move(cursor, UP);
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cursor_move(cursor, DOWN);
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}
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}
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break;
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case DOWN:
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if (cursor->y == CURSOR_BEGIN_Y) {
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switch (cursor->x - 3) {
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case MANEUVRE_0_BEGIN_X:
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cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[0]);
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break;
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case MANEUVRE_1_BEGIN_X:
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cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[1]);
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break;
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case MANEUVRE_2_BEGIN_X:
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cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[2]);
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break;
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case MANEUVRE_3_BEGIN_X:
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cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[3]);
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break;
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case MANEUVRE_4_BEGIN_X:
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cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[4]);
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break;
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case MANEUVRE_5_BEGIN_X:
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cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[5]);
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break;
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case MANEUVRE_6_BEGIN_X:
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cursor->y = cursor->y + 7 + stack_length(deck->maneuvre[6]);
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break;
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}
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}
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break;
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case RIGHT:
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if (cursor->x < 49) {
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cursor->x = cursor->x + 8;
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if (cursor->y > CURSOR_BEGIN_Y) {
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cursor_move(cursor, UP);
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cursor_move(cursor, DOWN);
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}
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}
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break;
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case UP:
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if (cursor->y > CURSOR_BEGIN_Y) {
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cursor->y = CURSOR_BEGIN_Y;
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}
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break;
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}
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}
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enum movement cursor_direction(int key) {
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switch (key) {
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case 'h':
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case KEY_LEFT:
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return(LEFT);
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case 'j':
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case KEY_DOWN:
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return(DOWN);
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case 'k':
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case KEY_UP:
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return(UP);
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case 'l':
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case KEY_RIGHT:
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return(RIGHT);
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default:
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endwin();
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game_end();
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assert(false && "invalid cursor direction");
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}
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}
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struct stack **cursor_stack(struct cursor *cursor) {
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if (cursor->y == CURSOR_BEGIN_Y) {
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switch (cursor->x) {
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case CURSOR_STOCK_X: return(&(deck->stock));
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case CURSOR_WASTE_PILE_X: return(&(deck->waste_pile));
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case CURSOR_FOUNDATION_0_X: return(&(deck->foundation[0]));
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case CURSOR_FOUNDATION_1_X: return(&(deck->foundation[1]));
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case CURSOR_FOUNDATION_2_X: return(&(deck->foundation[2]));
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case CURSOR_FOUNDATION_3_X: return(&(deck->foundation[3]));
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case CURSOR_INVALID_SPOT_X: return(NULL);
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default:
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endwin();
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game_end();
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assert(false && "invalid stack");
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}
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} else {
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switch (cursor->x) {
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case CURSOR_MANEUVRE_0_X: return(&(deck->maneuvre[0]));
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case CURSOR_MANEUVRE_1_X: return(&(deck->maneuvre[1]));
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case CURSOR_MANEUVRE_2_X: return(&(deck->maneuvre[2]));
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case CURSOR_MANEUVRE_3_X: return(&(deck->maneuvre[3]));
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case CURSOR_MANEUVRE_4_X: return(&(deck->maneuvre[4]));
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case CURSOR_MANEUVRE_5_X: return(&(deck->maneuvre[5]));
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case CURSOR_MANEUVRE_6_X: return(&(deck->maneuvre[6]));
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default:
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endwin();
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game_end();
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assert(false && "invalid stack");
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}
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}
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}
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bool cursor_on_stock(struct cursor *cursor) {
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return(cursor_stack(cursor) && *cursor_stack(cursor) == deck->stock);
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}
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bool cursor_on_invalid_spot(struct cursor *cursor) {
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return(!cursor_stack(cursor));
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}
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