tty-solitaire/tests/game_test.c

567 lines
22 KiB
C

#include <assert.h>
#include "../src/stack.h"
#include "../src/game.h"
#include "test_helper.h"
void test_valid_move_from_stock_to_stock() {
struct stack *stock_0, *stock_1;
stack_malloc(&stock_0);
stack_malloc(&stock_1);
stack_init(stock_0);
stack_init(stock_1);
card_set(stock_0->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X);
card_set(stock_1->card, KING, HEARTS, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X);
assert(!valid_move(stock_0, stock_0));
assert(!valid_move(stock_0, stock_1));
assert(!valid_move(stock_1, stock_0));
assert(!valid_move(stock_1, stock_1));
stack_free(stock_0);
stack_free(stock_1);
}
void test_valid_move_from_stock_to_waste_pile() {
struct stack *stock, *waste_pile;
stack_malloc(&stock);
stack_malloc(&waste_pile);
stack_init(stock);
stack_init(waste_pile);
card_set(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X);
card_set(waste_pile->card, KING, HEARTS, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X);
assert(valid_move(stock, waste_pile));
stack_free(stock);
stack_free(waste_pile);
}
void test_valid_move_from_stock_to_foundation_stacks() {
struct stack *stock, *foundation_stacks[4];
stack_malloc(&stock);
stack_init(stock);
card_set(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X);
for (int i = 0; i < 4; i++) {
stack_malloc(&foundation_stacks[i]);
stack_init(foundation_stacks[i]);
}
card_set(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X);
card_set(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X);
card_set(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X);
card_set(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X);
for (int i = 0; i < 4; i++) {
assert(!valid_move(stock, foundation_stacks[i]));
}
stack_free(stock);
for (int i = 0; i < 4; i++) {
stack_free(foundation_stacks[i]);
}
}
void test_valid_move_from_stock_to_maneuvre_stacks() {
struct stack *stock, *maneuvre_stacks[7];
stack_malloc(&stock);
stack_init(stock);
card_set(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X);
for (int i = 0; i < 7; i++) {
stack_malloc(&maneuvre_stacks[i]);
stack_init(maneuvre_stacks[i]);
}
card_set(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X);
card_set(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X);
card_set(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X);
card_set(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X);
card_set(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X);
card_set(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X);
card_set(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X);
for (int i = 0; i < 7; i++) {
assert(!valid_move(stock, maneuvre_stacks[i]));
}
stack_free(stock);
for (int i = 0; i < 7; i++) {
stack_free(maneuvre_stacks[i]);
}
}
void test_valid_move_from_waste_pile_to_stock() {
struct stack *stock, *waste_pile;
stack_malloc(&stock);
stack_malloc(&waste_pile);
stack_init(stock);
stack_init(waste_pile);
card_set(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X);
card_set(waste_pile->card, KING, HEARTS, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X);
assert(!valid_move(waste_pile, stock));
stack_free(stock);
stack_free(waste_pile);
}
void test_valid_move_from_waste_pile_to_waste_pile() {
struct stack *waste_pile_0, *waste_pile_1;
stack_malloc(&waste_pile_0);
stack_malloc(&waste_pile_1);
stack_init(waste_pile_0);
stack_init(waste_pile_1);
card_set(waste_pile_0->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X);
card_set(waste_pile_1->card, KING, HEARTS, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X);
assert(!valid_move(waste_pile_0, waste_pile_0));
assert(!valid_move(waste_pile_0, waste_pile_1));
assert(!valid_move(waste_pile_1, waste_pile_0));
assert(!valid_move(waste_pile_1, waste_pile_1));
stack_free(waste_pile_0);
stack_free(waste_pile_1);
}
void test_valid_move_from_waste_pile_to_foundation_stacks() {
struct stack *waste_pile, *foundation_stacks[4];
stack_malloc(&waste_pile);
stack_init(waste_pile);
card_set(waste_pile->card, TWO, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X);
for (int i = 0; i < 4; i++) {
stack_malloc(&foundation_stacks[i]);
stack_init(foundation_stacks[i]);
}
card_set(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X);
card_set(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X);
card_set(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X);
card_set(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X);
for (int i = 0; i < 4; i++) {
assert(valid_move(waste_pile, foundation_stacks[i]));
}
stack_free(waste_pile);
for (int i = 0; i < 4; i++) {
stack_free(foundation_stacks[i]);
}
}
void test_valid_move_from_waste_pile_to_maneuvre_stacks() {
struct stack *waste_pile, *maneuvre_stacks[7];
stack_malloc(&waste_pile);
stack_init(waste_pile);
card_set(waste_pile->card, ACE, DIAMONDS, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X);
for (int i = 0; i < 7; i++) {
stack_malloc(&maneuvre_stacks[i]);
stack_init(maneuvre_stacks[i]);
}
card_set(maneuvre_stacks[0]->card, TWO, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X);
card_set(maneuvre_stacks[1]->card, TWO, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X);
card_set(maneuvre_stacks[2]->card, TWO, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X);
card_set(maneuvre_stacks[3]->card, TWO, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X);
card_set(maneuvre_stacks[4]->card, TWO, CLUBS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X);
card_set(maneuvre_stacks[5]->card, TWO, CLUBS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X);
card_set(maneuvre_stacks[6]->card, TWO, CLUBS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X);
for (int i = 0; i < 7; i++) {
assert(valid_move(waste_pile, maneuvre_stacks[i]));
}
stack_free(waste_pile);
for (int i = 0; i < 7; i++) {
stack_free(maneuvre_stacks[i]);
}
}
void test_valid_move_from_foundation_stack_to_stock() {
struct stack *stock, *foundation_stacks[4];
stack_malloc(&stock);
stack_init(stock);
card_set(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X);
for (int i = 0; i < 4; i++) {
stack_malloc(&foundation_stacks[i]);
stack_init(foundation_stacks[i]);
}
card_set(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X);
card_set(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X);
card_set(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X);
card_set(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X);
for (int i = 0; i < 4; i++) {
assert(!valid_move(foundation_stacks[i], stock));
}
stack_free(stock);
for (int i = 0; i < 4; i++) {
stack_free(foundation_stacks[i]);
}
}
void test_valid_move_from_foundation_stack_to_waste_pile() {
struct stack *waste_pile, *foundation_stacks[4];
stack_malloc(&waste_pile);
stack_init(waste_pile);
card_set(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X);
for (int i = 0; i < 4; i++) {
stack_malloc(&foundation_stacks[i]);
stack_init(foundation_stacks[i]);
}
card_set(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X);
card_set(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X);
card_set(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X);
card_set(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X);
for (int i = 0; i < 4; i++) {
assert(!valid_move(foundation_stacks[i], waste_pile));
}
stack_free(waste_pile);
for (int i = 0; i < 4; i++) {
stack_free(foundation_stacks[i]);
}
}
void test_valid_move_from_foundation_stack_to_foundation_stacks() {
struct stack *foundation_stacks[4];
for (int i = 0; i < 4; i++) {
stack_malloc(&foundation_stacks[i]);
stack_init(foundation_stacks[i]);
}
card_set(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X);
card_set(foundation_stacks[1]->card, TWO, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X);
card_set(foundation_stacks[2]->card, THREE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X);
card_set(foundation_stacks[3]->card, FOUR, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (i != j + 1) {
assert(!valid_move(foundation_stacks[i], foundation_stacks[j]));
} else {
assert(valid_move(foundation_stacks[i], foundation_stacks[j]));
}
}
}
for (int i = 0; i < 4; i++) {
stack_free(foundation_stacks[i]);
}
}
void test_valid_move_from_foundation_stack_to_maneuvre_stacks() {
struct stack *foundation_stacks[4];
struct stack *maneuvre_stacks[7];
for (int i = 0; i < 4; i++) {
stack_malloc(&foundation_stacks[i]);
stack_init(foundation_stacks[i]);
}
card_set(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X);
card_set(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X);
card_set(foundation_stacks[2]->card, ACE, CLUBS, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X);
card_set(foundation_stacks[3]->card, ACE, CLUBS, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X);
for (int i = 0; i < 7; i++) {
stack_malloc(&maneuvre_stacks[i]);
stack_init(maneuvre_stacks[i]);
}
card_set(maneuvre_stacks[0]->card, TWO, HEARTS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X);
card_set(maneuvre_stacks[1]->card, TWO, HEARTS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X);
card_set(maneuvre_stacks[2]->card, TWO, HEARTS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X);
card_set(maneuvre_stacks[3]->card, TWO, HEARTS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X);
card_set(maneuvre_stacks[4]->card, TWO, DIAMONDS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X);
card_set(maneuvre_stacks[5]->card, TWO, DIAMONDS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X);
card_set(maneuvre_stacks[6]->card, TWO, DIAMONDS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 7; j++) {
assert(valid_move(foundation_stacks[i], maneuvre_stacks[j]));
}
}
for (int i = 0; i < 4; i++) {
stack_free(foundation_stacks[i]);
}
for (int i = 0; i < 7; i++) {
stack_free(maneuvre_stacks[i]);
}
}
void test_valid_move_from_maneuvre_stack_to_stock() {
struct stack *stock, *maneuvre_stacks[7];
stack_malloc(&stock);
stack_init(stock);
card_set(stock->card, ACE, SPADES, EXPOSED, STOCK_BEGIN_Y, STOCK_BEGIN_X);
for (int i = 0; i < 7; i++) {
stack_malloc(&maneuvre_stacks[i]);
stack_init(maneuvre_stacks[i]);
}
card_set(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X);
card_set(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X);
card_set(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X);
card_set(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X);
card_set(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X);
card_set(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X);
card_set(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X);
for (int i = 0; i < 7; i++) {
assert(!valid_move(maneuvre_stacks[i], stock));
}
stack_free(stock);
for (int i = 0; i < 7; i++) {
stack_free(maneuvre_stacks[i]);
}
}
void test_valid_move_from_maneuvre_stack_to_waste_pile() {
struct stack *waste_pile, *maneuvre_stacks[7];
stack_malloc(&waste_pile);
stack_init(waste_pile);
card_set(waste_pile->card, ACE, SPADES, EXPOSED, WASTE_PILE_BEGIN_Y, WASTE_PILE_BEGIN_X);
for (int i = 0; i < 7; i++) {
stack_malloc(&maneuvre_stacks[i]);
stack_init(maneuvre_stacks[i]);
}
card_set(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X);
card_set(maneuvre_stacks[1]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X);
card_set(maneuvre_stacks[2]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X);
card_set(maneuvre_stacks[3]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X);
card_set(maneuvre_stacks[4]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X);
card_set(maneuvre_stacks[5]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X);
card_set(maneuvre_stacks[6]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X);
for (int i = 0; i < 7; i++) {
assert(!valid_move(maneuvre_stacks[i], waste_pile));
}
stack_free(waste_pile);
for (int i = 0; i < 7; i++) {
stack_free(maneuvre_stacks[i]);
}
}
void test_valid_move_from_maneuvre_stack_to_foundation_stacks() {
struct stack *foundation_stacks[4];
struct stack *maneuvre_stacks[7];
for (int i = 0; i < 4; i++) {
stack_malloc(&foundation_stacks[i]);
stack_init(foundation_stacks[i]);
}
card_set(foundation_stacks[0]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_0_BEGIN_X);
card_set(foundation_stacks[1]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_1_BEGIN_X);
card_set(foundation_stacks[2]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_2_BEGIN_X);
card_set(foundation_stacks[3]->card, ACE, SPADES, EXPOSED, FOUNDATION_BEGIN_Y, FOUNDATION_3_BEGIN_X);
for (int i = 0; i < 7; i++) {
stack_malloc(&maneuvre_stacks[i]);
stack_init(maneuvre_stacks[i]);
}
card_set(maneuvre_stacks[0]->card, TWO, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X);
card_set(maneuvre_stacks[1]->card, TWO, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X);
card_set(maneuvre_stacks[2]->card, TWO, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X);
card_set(maneuvre_stacks[3]->card, TWO, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X);
card_set(maneuvre_stacks[4]->card, TWO, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X);
card_set(maneuvre_stacks[5]->card, TWO, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X);
card_set(maneuvre_stacks[6]->card, TWO, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X);
for (int i = 0; i < 7; i++) {
for (int j = 0; j < 4; j++) {
assert(valid_move(maneuvre_stacks[i], foundation_stacks[j]));
}
}
for (int i = 0; i < 4; i++) {
stack_free(foundation_stacks[i]);
}
for (int i = 0; i < 7; i++) {
stack_free(maneuvre_stacks[i]);
}
}
void test_valid_move_from_maneuvre_stack_to_maneuvre_stacks() {
struct stack *maneuvre_stacks[7];
for (int i = 0; i < 7; i++) {
stack_malloc(&maneuvre_stacks[i]);
stack_init(maneuvre_stacks[i]);
}
card_set(maneuvre_stacks[0]->card, ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X);
card_set(maneuvre_stacks[1]->card, TWO, HEARTS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X);
card_set(maneuvre_stacks[2]->card, THREE, CLUBS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_2_BEGIN_X);
card_set(maneuvre_stacks[3]->card, FOUR, DIAMONDS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_3_BEGIN_X);
card_set(maneuvre_stacks[4]->card, FIVE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_4_BEGIN_X);
card_set(maneuvre_stacks[5]->card, SIX, DIAMONDS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_5_BEGIN_X);
card_set(maneuvre_stacks[6]->card, SEVEN, CLUBS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_6_BEGIN_X);
for (int i = 0; i < 7; i++) {
for (int j = 0; j < 7; j++) {
if (i + 1 != j) {
assert(!valid_move(maneuvre_stacks[i], maneuvre_stacks[j]));
} else {
assert(valid_move(maneuvre_stacks[i], maneuvre_stacks[j]));
}
}
}
for (int i = 0; i < 7; i++) {
stack_free(maneuvre_stacks[i]);
}
}
void test_move_card_from_stack_empty_stack_to_stack_empty_stack() {
struct stack *origin, *destination,
*new_origin, *new_destination,
*origin_duplicate, *destination_duplicate;
stack_malloc(&origin);
stack_malloc(&destination);
stack_init(origin);
stack_init(destination);
new_origin = origin;
new_destination = destination;
origin_duplicate = stack_dup(origin);
destination_duplicate = stack_dup(destination);
move_card(&new_origin, &new_destination);
assert(origin == new_origin);
assert(stacks_equal(origin, origin_duplicate));
assert(destination == new_destination);
assert(stacks_equal(destination, destination_duplicate));
stack_free(origin_duplicate);
stack_free(destination_duplicate);
stack_free(origin);
stack_free(destination);
}
void test_move_card_from_stack_empty_stack_to_non_stack_empty_stack() {
struct stack *origin, *destination,
*new_origin, *new_destination,
*origin_duplicate, *destination_duplicate;
struct card *card;
card_malloc(&card);
card_init(card);
card_set(card, ACE, SPADES, EXPOSED, 0, 0);
stack_malloc(&origin);
stack_malloc(&destination);
stack_init(origin);
stack_init(destination);
new_origin = origin;
new_destination = destination;
stack_push(&new_destination, card);
origin_duplicate = stack_dup(origin);
destination_duplicate = stack_dup(destination);
move_card(&new_origin, &new_destination);
assert(origin == new_origin);
assert(stacks_equal(origin, origin_duplicate));
assert(destination == new_destination);
assert(stacks_equal(destination, destination_duplicate));
stack_free(origin_duplicate);
stack_free(destination_duplicate);
stack_free(origin);
stack_free(destination);
}
void test_move_card_from_non_stack_empty_stack_to_stack_empty_stack() {
struct stack *origin, *destination;
struct card *card[6];
for (int i = 0; i < 6; i++) {
card_malloc(&card[i]);
card_init(card[i]);
card_set(card[i], TWO + i, i % 5, i % 2, 99, 99);
}
stack_malloc(&origin);
stack_malloc(&destination);
stack_init(origin);
stack_init(destination);
for (int i = 0; i < 6; i++) {
stack_push(&origin, card[i]);
}
move_card(&origin, &destination);
assert(stack_length(origin) == 5);
assert(stack_length(destination) == 1);
assert(cards_equal(destination->card, card[5]));
move_card(&origin, &destination);
assert(stack_length(origin) == 4);
assert(stack_length(destination) == 2);
assert(cards_equal(destination->card, card[4]));
move_card(&origin, &destination);
assert(stack_length(origin) == 3);
assert(stack_length(destination) == 3);
assert(cards_equal(destination->card, card[3]));
stack_free(origin);
stack_free(destination);
}
void test_move_card_from_non_stack_empty_stack_to_non_stack_empty_stack() {
struct stack *origin, *destination;
struct card *card[6];
for (int i = 0; i < 6; i++) {
card_malloc(&card[i]);
card_init(card[i]);
card_set(card[i], TWO + i, i % 5, i % 2, 99, 99);
}
stack_malloc(&origin);
stack_malloc(&destination);
stack_init(origin);
stack_init(destination);
for (int i = 0; i < 3; i++) {
stack_push(&origin, card[i]);
}
for (int i = 3; i < 6; i++) {
stack_push(&destination, card[i]);
}
move_card(&origin, &destination);
assert(stack_length(origin) == 2);
assert(stack_length(destination) == 4);
assert(cards_equal(destination->card, card[2]));
assert(cards_equal(destination->next->card, card[5]));
stack_free(origin);
stack_free(destination);
}
void test_move_card_should_not_change_stack_empty_stack_coordinates() {
struct stack *origin, *destination;
struct card *card[2];
card_malloc(&card[0]);
card_malloc(&card[1]);
card_init(card[0]);
card_init(card[1]);
card_set(card[0], ACE, SPADES, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_0_BEGIN_X);
card_set(card[1], KING, HEARTS, EXPOSED, MANEUVRE_BEGIN_Y, MANEUVRE_1_BEGIN_X);
stack_malloc(&origin);
stack_malloc(&destination);
stack_init(origin);
stack_init(destination);
stack_push(&origin, card[0]);
stack_push(&destination, card[1]);
move_card(&origin, &destination);
assert(origin->card->frame->begin_y == MANEUVRE_BEGIN_Y);
assert(origin->card->frame->begin_x == MANEUVRE_0_BEGIN_X);
stack_free(origin);
stack_free(destination);
}
void test_game() {
test_valid_move_from_stock_to_stock();
test_valid_move_from_stock_to_waste_pile();
test_valid_move_from_stock_to_foundation_stacks();
test_valid_move_from_stock_to_maneuvre_stacks();
test_valid_move_from_waste_pile_to_stock();
test_valid_move_from_waste_pile_to_waste_pile();
test_valid_move_from_waste_pile_to_foundation_stacks();
test_valid_move_from_waste_pile_to_maneuvre_stacks();
test_valid_move_from_foundation_stack_to_stock();
test_valid_move_from_foundation_stack_to_waste_pile();
test_valid_move_from_foundation_stack_to_foundation_stacks();
test_valid_move_from_foundation_stack_to_maneuvre_stacks();
test_valid_move_from_maneuvre_stack_to_stock();
test_valid_move_from_maneuvre_stack_to_waste_pile();
test_valid_move_from_maneuvre_stack_to_foundation_stacks();
test_valid_move_from_maneuvre_stack_to_maneuvre_stacks();
test_move_card_from_stack_empty_stack_to_stack_empty_stack();
test_move_card_from_stack_empty_stack_to_non_stack_empty_stack();
test_move_card_from_non_stack_empty_stack_to_stack_empty_stack();
test_move_card_from_non_stack_empty_stack_to_non_stack_empty_stack();
test_move_card_should_not_change_stack_empty_stack_coordinates();
}